
Commander, your strike team is to dive deep into the contaminated city of Sun Stone and get some answers before the mysterious deadly plague spreads . Good luck Commander!
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About
PROTIP: always find an exit first before doing your looting spree.

If you ever wanted to feel like a military commander, now is your chance.
Roguelike elements: achievements with rewards on new games.
Management of resources
Event system with 4 polls for each day (night camp, morning event, strategic choices and tactical deployment)
Squad-based real-time tactics combat (with an optional active pause mode) / Real Time Strategy
Unit customization (Level up skills mechanics, Equipment upgrades)


A mysterious deadly plague has infected the city of Sun Stone, and all communications with the city administration have been cut off.
You are the appointed commander who must assemble a strike team and deploy them within the epicenter to find answers before the plague spreads beyond the city limits.

You will get to make strategic decisions that will impact the status, supplies, and sanity of your squad, and tactical decisions that will impact the survival chances of your strike team during combat engagement with the creatures.
The lives of your men are in your hands and the story will be shaped according to your choices.

The game is rather short but emphasizes the replayability factor making each playthrough as unique and fresh as possible by giving you different new games
bonus options, a bit of randomly generated content, achievements with rewards on the next game, multiple strategic choices with various outcomes, multiple paths, multiple endings and multiple ways to play.
Fair Warning: the game can become very hard if you get too greedy.

The game contains 5 chapters represented by the 5 stages of DEFCON:
DEFCON 5 - the initial stage of the outbreak, the first contact of the strike team with the quarantine city.
DEFCON 4 - things spice up, new types of infected appear, maps become bigger, and event pools refresh.
DEFCON 3 - here there will be all Bosses encounters. Think outside the box.
DEFCON 2 - all you learned so far and more, maps become bigger, all stakes are amplified, and difficulty is increased.
DEFCON 1 - all choices you made so far in the game since the beginning will now have a direct impact on the gameplay and on the ending cutscene.
Each difficulty setting has its unique layout in how many days each DEFCON has.

The game has a Lovecraftian - Military theme, mixing Real-time strategy gameplay with heavy Horror elements.

Good luck Commander!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Man I'm going back and forth so much on this review. There are a lot of really infuriating design choices here, the biggest one of which is the decision to combine incredibly fragile situations with real-time mechanics and limited saving. It reminds me a lot of They Are Billions (derogatory.). It's very easy to start a mission, order one guy to defend the window and one guy to unlock the door and one guy to loot, and then see that there's a maggot monster of some kind by the window, and order window guy to move back a little so he doesn't instantly die, and then get an alert that door opening guy has opened the door and died to the 3 zombies behind it. So you reload (and once again tell your guys to eat breakfast, take the left path, loot the ambulance, and board the windows) and this time you watch the door timer with an eagle eye so that, when the maggots come, you are not watching and window guy dies instantly. So you reload (and once again tell your guys to eat breakfast, take the left path, loot the ambulance, and board the windows) and this time remember to micromanage window guy AND door guy AND loot guy and you open all the doors and loot the stuff and then suddenly one of your guys dies. Then another. Then another. APPARENTLY there are invisible zombies sometimes. 45 minutes later you have finished the 10 minute mission.
The game carries itself like some niche little flash title, problem is it also feels like you're just playing Mud and blood 2 as in... it's not very fun Will I continue playing it despite still having the ability to refund it ? Probably The Good: - Cute sprite work - Easy to pick up and play - Unlocking parts of the map to progress seems like a interesting mechanic The Bad: - Very gimped character, resource and inventory selection unless you play a few times - Resources needed to get almost anything are very stingy, you might have to pull of a successful scrap mission only to afford like 1-2 weapon upgrades or a single piece of weaponry - LMG needs to "wind up" each time before it fires, you can't even go behind something like a table to deploy it preemptively so that it fires the moment the infected start rushing in - The engineer and medic class carry no weapons of their own, and the engineer is basically required to have on your team or you have little chance of actually being able to do anything - The time between waves are so low that you basically have no respite to do anything, either the amount of enemies need to be decreased, the time between waves increased or shoots to kill a single infected reduced The Ugly: - Seems the devs struck gold once with a game and have been making the same game ever since ( A tale as old as time ), reading the previous reviews seems that with each game it's released in a worse state with less content - A lot of the UI gets covered up in the preparation stage and can't be seen, I don't think skeuomorphism is very helpful when you can't see 1/4'th of the UI - Very unbalanced, some missions are a joke while others you fail in like 2-3 minutes in - Devs are probably ruzzian or ruzzian adjacent
This is a really fun game, I got lucky because I would've never found this game otherwise. It takes some getting used to and you will get caught by surprise from time to time but it's a great game, it combines aspects from wave survival games, looter shooters, extraction shooters, and Roguelikes. You also have quite a bit of build customization, has some minor bug/glitches that don't really effect gameplay or can just be avoided. overall 8/10 game, I recommend this game!
exceelent game you find more excellent games from the publisher i wish this game and the other games from this publisher get more visbiltiy and more player playing them.
buy it please, great franchise
I LIKED IT
不是你云存档呢?我还要重新打成就?谁受得了
купил игру, очень хочу поиграть, но из-за того что не могу поменять разрешение экрана это попросту не возможно. Элементы интерфейса просто уходят за экран, если сделать режим окна, то приходиться таскать вправо влево, чтобы что-то увидеть. Знающих просьба помочь
GAMEPLAY (6.5/10): This has to be the most difficult game I've ever played on the lowest difficulty. The difficulty is very hardly influenced by the upgrades costs, as well as the lack of instructions about the controls. I've spent 3 minutes in the tutorial trying to figure out how to move my characters, how to make them interact with things, how theyre abillities works and so on. Luckly, it's not the hardest game to understand, but there is more. Once your character is killed, it stays dead. You can't revive him or something (even if you are on the lowest difficulty possible) and you must continue with whoever you have left. To add salt on the injury, this game has a moral system for each character. If the moral it's to low, that character will start stunning even if it's mid fight/chase so all you have left is to pray he will get unstunned in time. The wave are quite straight forward. Every 34 seconds (in the beggining) a new wave will start. They get harder by time and it's very annoying the fact that you start with only 2 characters. So you have to sent someone to loot while the otherone (according to the idea that he's a gunslinger) to defend. Here the game provides you with other NPCs with guns, turrents, barricades, but not all the time so goodluck late game trying to survive. Maybe if, at least on lower difficulties, you could start with 4 units on the easiest difficulty and gradually lose one unit space with each diff, it could do a bigger difference. Or just if every class would get a gun of some sorts. Tbh, I get the idea of a harder gameplay, but God, this gameplay is way to much for a newcommer which could be bad for the game, I'm afraid. HOWEVER, I think it can be manageable if you try to learn and stuff. With every run I've made, I got further into this chaos of the game and I kinda like harder games ;) The other part of the game it's much more simpler. You just decide what your units do in the spare time, between the action. It's nice, but it also make the game HARDER. You can't just upgrade your gear, level up characters and do anything else. If you could do at least 2 of any of them it would make a HUGE difference. Also about this part of the gameplay, I really hate the fact that you can't see locked actions. I'm talking about random events, activities for your units and anything like this. It neither say what you have to do in order to unlock that specific thing, which it's just dumb, tbh. It says I can unlock it, but it doesn't provide a method. If the gameply would be a bit more easy, it would make a huge difference. STORY (not finished yet): ?/10 It's a bit generic. An zombie outbreak starts in Sun City and you, the commander, send there a team of specialists to save the day. However, what I like about the story, it's the introduction of a big antagonist during the 2/3 of the game. It's a giant biomass who's absobing/eating civilians. What makes it a bit different then the other tyrants in those game, it's the fact that it's sentient, so it talks and it take the helpless people then leave. I really like it as an antagonist, so I am very curious what's his role in the overall story. The story it's promissing Graphics and Music: 5.5/10 The visuals are nice for the gameplay and the music does it work. However, it's nothing to memorable or pleassant looking at. I understand that the devs used Windows 98 for the graphs, but I think it could be a bit better done. It could've been a lot worse. In conclusion, it's a nice game, but it could be a lot better. I'm a hype for the next games made by 16Bit
真的好玩,玩着挺像rts游戏,有时候还需要微操一下,刚玩这游戏每一关都感觉很新奇,不同的撤离选择,不同的路线,游玩过程中解锁成就还能在开局选更多的道具,可惜就是没有云存档,这个游戏的成就也好做,游戏里有中文成就也都是翻译了的,steam成就不是全部的成就,就四个结局要困难些,需要多次游玩最后一章节
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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