
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weird West is a blend of both incredible and boring elements, offering a fair amount of freedom but also restrictions, all in one package. Being very honest? I would've liked this game way less if it wasn't so inventive. I thought I'd dislike the story being told through 5 characters, and I was wrong. I thought the story would be generic, and I was wrong. I thought gameplay would be an annoyance, and I was mostly wrong. I had every single bias not to like Weird West, due to the gameplay style, the strange combat, or the open world not being really open, but the truth is, it really works, for the most part. The best thing about this game is its unique setting and story. I am crazy for some cursed west games and those are very rare, here it is explored to its max. Pigmen, Witches, Werewolves, Wraiths, Ghosts, and much, much more. The way the story is told is creative, the characters you play with are well written, and I had a lot of fun, especially with the Pigman. The combat falls a little flat for me, there are a lot of abilities, and enemies can be tanky while you die super easily. Since I disliked it, I tried playing it mostly in stealth, and it worked well enough to create a compelling stealth experience, it rewards creativity quite a lot. The graphics and soundtrack are really beautiful, the soundtrack complements the west in a beautiful manner, the style of the menus and cutscenes is great. I'm not sure how they made Yellow so interesting, but well, they did. This is a game that requires patience, you really have to give it space. It's no game you will finish in a day or two. The first character is going to be really tough, you don't have good weapons, you don't have power-ups, and the enemies can be brutal. And this is the most likely reason why so many people drop the game early and leave a negative review. There is a lot to hate on Weird West, but I liked it way more than I disliked it. Don't get me wrong, for an indie game to try to create an immersive sim, Weird West is an achievement. Even with all its troubles, WolfEye started on the right foot, and I am closely looking forward to everything they release onwards.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gameplay is fun once you get the hang of combat and stealth, and I love the setting with its unique blend of supernatural with wild west themes; also the UI oozes "Dishonored" (presumably the same artist, WolfEye was founded by ex-Arkane employees) if the isometric camera is putting you off, there's a quasi-official first person mod you can get that works excellently definitely glad I picked this one up
Weird West is a really difficult game to rate. It gets a recommended, though with a caveat, so be aware of what you're getting. So the positives. The game is super ambitious. They've done a fantastic job of creating a Wild West environment jam packed with supernatural entities. Every game the map is different. You've got your bounties, your towns, farmsteads, mines, and caves. You'll come across random encounters while travelling. Treasure hunting, gunfighting, bank heists, duels -- everything's there. Even the world mechanics are incredible. Throw a firebomb into the grass and you'll quickly start a brushfire as an example. The things you do are also remembered and can alter later events, and while I'm not ever convinced with "choices that matter" design -- and this still falls into the pit trap that the story has to go on, so ultimately the choices don't make that big of a difference -- Weird West has still achieved about as close as you can hope to get in choices that matter. Quest outcomes can lead to later bounty requests. The people you help/travel with can become friends, the people you wrong become vendettas and then potentially hunt you down. You yourself can become a bounty. You can go and destroy a town, turning it into a ghost town. Literally every inhabitant has a grave spot for them to end up whether they die from your gun or something elses. Most everything you do ends up becoming a newspaper article. The amount of evolution in the world is quite staggering. The story is also pretty compelling, spanning five very different characters who all have their own antagonists and resolutions. There's a huge amount of creativity been put into this, and that absolutely should be recognised and praised. The issue for me stems from the gameplay, which I cannot emphasise enough, I found so frustrating that it largely spoiled my experience. I was playing it on hardest difficulty, which I tend to do with most games, but honestly, if I have to dumb the game down so that the stupid events can just be ignored I don't see the point. The gameplay falls into two parts, set in arenas whether they be towns, tunnels, or open land scattered with rocks. One part is a stealth game that reminded me a lot of the old Commandos games, whereby you sneak around the area trying to knock out the enemies patrolling it without being detected. The second part is your shootout, whereby once things have detected you, it's all guns ablazing. The problem I found was that the game wants to be the shootout, but the stealth aspect is a necessity since not taking out a large portion of the enemy force means you get swamped, since the moment guns start going off everything (and I mean everything) in the area is swarming down on you. But the stealth game itself is garbage. The camera's stuck in a 45 degree position that often prevents you from seeing the area ahead. This is particularly egregious in tunnels, where quite often you can't see a guy standing on a ledge directly in front of you, but he can see you! Couple that with enemies that detect you through walls, the junk littering the arena being hard to see and getting in your way, or pathing that has bad guys randomly doing 180 flips and the odds are you're going to be caught pretty regularly. And they don't even need to have detected you. Sometimes they'll start chasing down critters, only to then chase you down even if you've done nothing but crouch in an alcove. Once this happens, you then find yourself flanked on every side, bullets flying, two to three enemies stuck to you trying to knife you, and your own gun clicking away firing nothing because it needs to be reloaded, but you can't do that because doing anything other than stepping backwards or standing still cancels the reload. Add in environmental hazards, such as firing a gun while crouching under an oil lamp for some reason has your character deciding to shoot the lamp over their head rather than the bad guy in front of them, thus giving yourself a shower of fiery oil ... I'm sure you get the point by now. There are tons of additional abilities, four for each character, + 3-4 for each weapon, plus your crouch, your walk, your roll, your jump and all of them are ultimately pointless because, even if you're not fumbling for the many keys during the chaos of the battles, they share an ability bar that almost exclusively needs to be used for the slow motion escape roll that allows you to fire enough rounds to kill anything. There are 4 weapons, but the shotgun is complete trash and the melee weapon doesn't even hit half the time even if you could get into range without becoming a bullet sponge. You can get up to two people to join you in a posse to help even the odds, but the AI is just not up there, and in many cases your support just stands in the middle of the grounds getting killed, but on the rare occasions they do decide to help, more often than not they're either acting as meatshields to protect the enemy from your shots or they're running through the camp pulling what little hasn't already aggroed in a manner that would make Leeroy Jenkins blush with pride. Even the story goes out of its way to handicap you, with many boss encounters being preluded with a conversation that involves your character being made to stand face to face with your foe while you click through the dialogue, only for the conversation to abruptly end and throw you into combat whereby you're immediately shot down. So yeah, difficult to outright recommend. If you're into westerns or you like unique and creative works, definitely give this a shot, but do yourself a favour and play it on the lower difficulties to experience the story with as little frustration from the horrific gameplay as possible.
Was expecting common tactics game with turn-based battles. In fact got some kind of isometric voodoo metal gear. Nice.
I really wanted to love this game but despite troubleshooting with the sole employee on the Discord, I have not been able to unlock achievements for a week now. If you're going to have achievements on steam, they should work.
While the game had potential most of the mechanics are monotonous and uninteresting repeated nonsense. Even that I could forgive, but the companions AI is so abysmal and suicidal that I find myself having to either reload the game constantly or play solo.
Typical game with great ideas but awful execution. Such a shame as it could had been a classic.
Сюжет конечно прикольный, но геймплей мега унылый, прогресс не ощущается, есть перки про которые забываешь из-за ненадобности. Работа с окружением тоже понравилась, но есть ощущение, что не доделали. Трава разгорается прикольно.
I would like to play Dishonored 3 made by these guys with departed Daniel Licht's OST but it will never happen sadly.
«Dishonored» для людей с моноклем и претензией на элитарность.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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