
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very good game, a shame there's no sequel.
Очень хорошая игра, жаль очень недооценена.
Awesome!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | — | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классна
I remember an ad I saw in a comic book back in the '90's about a tabletop RPG called Weird West that had a pic of a zombie-looking gunslinger and some text about how it was a horror/dark-fantasy western setting. Now, I'm not saying that this game is based on that tabletop/dice game but the concept and name are pretty much identical and, just like you can describe the tabletop RPG video adaptation Shadowrun as "cyberpunk-but-D&D" this one is pretty much what I expected from a western that's mixed with horror and dark fantasy. It plays more or less like you'd expect from an isometric CRPG, with an overworld map you use to travel between locations and where you can run into random encounters, main quests and side quests, gear and loot, etc. The only two main differences I can identify are divided in a minor one and a major one. The minor one is character progression, since you don't have XP and levels as such. What you have is upgrades to skills and perks that depend on finding specific items as loot that allow you to unlock them. The major difference is that, instead of a turn-based combat system like in most isometric CRPG's, you have real time action twin-stick shooter style combat. Other than that, the freedom the game allows in approaching missions through all out combat or stealth is pretty solid, and the only thing it's lacking to be comparable to other classic CRPG's is that you don't really have the option of talking your way through a quest as a high-intelligence/charisma character, since you don't really have those stats here. You do get the chance to pick sides or approach different solutions to some quests, but in scripted ways and not as a Baldur's Gate 3/Divinity Original Sin-style exercise in creativity, and the game has a somewhat higher difficulty than most CRPG's since you have very few ways and times you can upgrade your health pool and your ammo can also run out if you're careless, as opposed to say, the Shadowrun games where you do need to reload your weapons but ammo is infinite. Another interesting difference that has more to do with the narrative structure of the game is that, instead of creating your own character you'll play throughout the game and recruiting some companions, what you have is different sections of the game that star different pre-created characters that function as that section's protagonist, and the companions you recruit are more like hired mercs as opposed to the usual CRPG companion with their own storyline and so on, though once you clear a section you also have the option of recruiting any of the main characters from the previous sections you've already played to be part of your three-member posse. For instance, you start the game as Jane Bell, a former bounty hunter turned farmer who is forced to take up her guns after a gang kills her son (and their dog) and kidnaps her husband, and the first companion you can recruit is one of the deputies of your local sheriff and you later have the option to recruit an extra companion that can be someone involved in the main plot or one of the side missions or someone you hired at some town, but the next section allows you to recruit Jane as one of your companions from the get go. Really interesting game, especially given the fact that I don't think I've ever met anybody who's played it or even heard of it. I really enjoyed the different characters, since none of them were quite what I was expecting.
地圖都長一樣 寶箱躲在角落 還要自己買開鎖器備用 戰鬥也是一坨 能量調只夠放兩招 導致你明明是牛仔 但只能靠暗殺的
I love turn-based strategy games. this isn't one of them, but you can get time to slow, and can you can cheese some of the fights. If you want to movie like experience playing the game -- put the settings low. If you want a challenge just turn it up. I like it and will probably sink at least 40+ more hours into when I can
Game's good, but way too much forced inclusion or representation and make for a very "weird" west, yes, but not in a good way. Definitely not worth 40€ though. Game's basic and becomes pretty repetitive very quickly, restarting from scratch with each character you play with throughout the story feels tedious.
Schlechte Steuerung, keine Handlung, nach 2 Stunden nur noch Maps auf denen man entweder nichts tun kann oder die Fresse poliert bekommt. Unterhaltsames Gaming geht anders.
breath of fresh air
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $5.1M | 10.9K | 93% | $12.99 | |
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