
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打折买的,20+RMB,对这个史低的性价比来说已经是超值了。 定义为一款利用碎片时间和短假就刚刚好的游戏,也很适合不想花太多精力去体验重量级大作时的点心,大部分系统都制作得比较点到即止,但反过来说也是该有的都有那么一点,故而打折购入会是一个符合期待值的选项。 特色: *一种介于中魔和高魔之间的架空世界设定,在游玩之前以为是科恩兄弟的那种风格,或者是非常经典的老西部怪谈,实际上因为到处都是魔法和怪物,从而将怪谈的味道压制得气若游丝。不过也做出了另外一种新潮的风味,类似于热武器当道的血腥奇幻游戏。 *美术风格相当特别,但素材的重复度略高。 *角色之间采取了POV视角,5个章节各自由不同的角色主导,并且相互存有些微的影响。前几个章节里“养大”的主角都可以在后续成为非常强力的雇佣兵。 体验极佳: *灵活的解题思路:游戏中主要以“战斗流派”(以武器为主导)“技能流派”(以角色技能为主导)“环境流派”(利用环境中的道具,如毒桶、油桶、炸药等)为三种主流的通关思路,但也不会只拘泥于这三种玩法,乐意的话可以把它们完全无缝式的穿插在一起。 *良好的剧情和氛围演出:一些剧情演出的部分及后续的内容反馈都做得不错,整体内容结构由小故事串联成大故事,总体质量尚可,叙事风格偏向于简洁明了。一些剧情选项会影响后续的势力分布及人物存活(当然也有宣发一直在强调的可以杀主线人物的自由度,不过实际上核心人物其实还是杀不死的)。除此之外还有仇敌和生死之交这样诸如此类的小分支系统,算是个浅尝辄止的点缀。 *POV人物的玩法差异:目前进度是第四章,五个人物体验了4个。每个人物都有不同的特色技能,在保留了自由度的同时也有一定的玩法选择空间。例如赏金猎人适合策略性的战斗风格,猪人适合群攻,断火族人适合法师/潜行流。 体验不佳: *金钱的获取/背包系统的紧缺:这两个多半得放在一块儿讲——如果不打算偷窃商店的东西,那么钱财的积累会非常之缓慢,花大力气做的悬赏任务在买装备时近乎杯水车薪。诸多能减免经济压力的道具都得在地图上地毯式搜索才能发现,漏掉这些小玩意儿近乎是家常便饭(你说回去拿?地图秒秒钟刷新,又得重新把路走一遍,可能人也要重杀一遍,代价极其高昂)。 还有种类繁多纯粹只能拿去卖钱的生活小垃圾——但垃圾佬实在是狂喜不起来!其一是很多人诟病的堆叠问题,5个同类道具叠成一组,11个就得占据3个格子!一个角色的格子也就48格,装备在身上的装备和道具全装满就得占将近20格(是的,它的装备栏和背包栏是共用的,没有拆分),马鞍和银行也就30几个格子(这两个都要花费不少钱去买,造成了极大的前期负担,而银行也只有几个比较大的集镇里有,得跑很远的路,因为它的昼夜系统,很可能到镇之后就天黑关门了)。 除此之外可以让两个随从分担一些背包压力,但即使把这些东西都加起来,没事儿往集镇上跑,多清理背包,也还是必要的流程,后期道具一多就更是收集癖地狱了。 你说只装必要的武器和材料?那它的背包系统一样不会放过你,说个笑话吧:它有三种矿,每种矿还可以分成条状和块状,就是六种道具,升一把金武器需要10个金块,假设你有6个金块,6个金条,由于这个要命的堆叠系统,你必须要花掉4个格子,如果你包里的三种矿都是这个情况,那你就要被占掉12个格子(大笑),且这种情况并不罕见(悲)。 [strike] 确定了这是一个治疗三光、仓鼠玩家及垃圾佬的游戏,因此而不满的小发雷霆[/strike] *重复性极高的地图和支线:大概是地牢的地图比较好做,本作里也有大量的地牢地图。钻洞近乎钻到了审美疲劳,地上地图的重复度也一样很高。这就导致支线很难经得起推敲,只做主线的体验反而可能会好上不少。 *要命的随从AI:随从卡住大概都是小事,毕竟保底了距离刷新机制。但实在是太容易死掉了,咱西部简直到处都是火车王,动不动就钻人堆坑队友。而随从死了就是死了,不会复活或是刷新。导致为了随从不死,除了及时手动存档,就是得利用距离刷新机制及时把他们从人堆里捞出来。 除此之外还有一些BUG,不过目前感觉遇上的不算多,总体来说感觉在和游戏互相磨合,总体还是质量不错的,且看受不受得住这些问题,以及对这个题材是否有足够的情感加值了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | — | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기대 안했는데 존내 재밌다. 이 게임 저 게임 다 섞어놓은 것 같은데 결과물이 좋음
Не затянула
отличная игра! понравится всем любителям имерсимов, можешь пройти уровни настолько креативно, насколько тебе позволит твое воображение + ко всему добавляется уникальный сюжет который держит в интриге тебя всю игру
八说了,拉斐尔做的游戏,只希望狼眼工作室能越来越好吧
음... 뭔가 재미는 있는데 그렇다고 다른 사람에게 추천하긴 애매하고 뭔가 좀 부족한 작품... 호불호요소가 꽤 있음 특히 스토리를 진행하면 주인공을 강제로 바꾸는 요소가 마음에 안 듬 직접 추천하기보단 다른 사람이 이거 재밌어보이는데 어떠냐고 물어보면 한번 해보라고 할 법한 정도... 세일 85%까지 들어가니 세일하면 괜찮을지도
Аркейны и Калантонио всегда умели делать классные и запоминающиеся миры (Прэй, Дизик и Аркс) и эта игра не исключение. Мир интересный. Но БЛ_ДЬ... Что за геймплэй?! Это днище. Если сравнивать с Дизиком или Шадоу Тактикс, то игра не идет в сравнении с этими шедеврами. Обзор камеры идиотский и не дает всей видимости врагов. Если враг чуть выше или ниже перса, то на миникарте не отображается его поле видимости. На сложном игра превращается не в сложную игру, а в гем_рой, в котором ты скурпулезно час собираещь весь шлам и патроны, а потом за два-три рандомной засады между локациями просто сливаешь. ИИ багоный и не понимаешь как он тебя заметил. Напарники полезные в схватках, но некоторые дохнут как мухи. Плюсом только эмерсивность: можно двери или окна ломать, всей можно убить и игра из-за этого не сломается и т.д. Например: можно запечь мясо или овощи в противнике если тело кинуть в огонь. Смешно, конечно. Или как я спрыгнул с крыши и оглушил лошадь, пришлось пешком идти в город. А так я считаю, что не стоит тратить на нее деньги и время. Игра не рыба, не мясо
很多机制很有意思,但是是个半成品,有很多地方都是空的,没有相应的任务之类的,ai也有点问题。 打折入还是不错的 重复度有点高
Bastante entretenido, resulta un poco repetitivo despues de un tiempo y la historia si bien no es la gran cosa es original, en conclusion el juego es recomendable por el precio que tiene.
能看出游戏底子不错,可塑性强,但最终只呈现了一个框架性作品。 看在原住民剧情的份上,给个鼓励性好评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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