
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was super cool. It's a fully realized RPG sandbox where you can basically do whatever you want and solve quests using any means necessary, take a lot of queues from the classic immersive sims. Considering it's from the studio founded by one of the founders of Arkane it's really no surprise, and I think this proves that his touch is what made the past Arkane titles great and explains why their recent titles lack so much of what made them interesting. I wasn't sure how to feel about the 5 protagonists at first but really outside of story purposes you can transfer most gear from character to character as you complete their stories so it serves more of a narrative purpose than anything. There are gameplay differences in the way of unique combat skills but if you've avoiding combat as much as I was able to it's more evident. The story itself isn't anything too groundbreaking, but where this game absolutely shines is the world it builds by way of the factions, the atmosphere, the ambience. The combination of supernatural horror, pulp western and in some instances even splatterpunk is a large factor as to why this game feels as unique as it does. Also, the way the different gameplay systems intersect leading to some really crazy Rube-Goldberg scenarios both in and out of combat. Some minor gripes I have are definitely the janky-ness of the combat. It functions but it's extremely unforgiving, at least on hard and up which is what I played it on, probably to encourage the players to interact with the environment during fights more, which is fine but during ambushes on the overworld this becomes implausible and it turns into a save scum chore. Sometimes stealth can be a bit buggy as well in both your favor and the games. That being said, what they've managed to make here is a game definitely worth more than the sum of its parts and if you're a fan of the early Arkane titles, Deus Ex, System Shock, or even OG Fallout or Wasteland, I implore you to stick with this game. Rarely do I pick a game up, especially a longer one like this and then binge it over the course of a few days but this one hooked me. Highly recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | — | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крайне унылая попытка сделать смесь иммёрсив сима, топ даун шутера и эдакого мистического Дикого Запада. Стрелять весьма кисельно и неприятно, локации то и дело повторяются, а иммёрсив сим просто не работает: игра вроде и предоставляет много возможностей, но они банально не нужны и неинтересны. Из пяти разных историй со своими персонажами меня не хватило и на одну.
Weird West: Definitive Edition, developed by WolfEye Studios and published by Devolver Digital, is a captivating action role-playing game that merges the rugged charm of the American frontier with supernatural horror and dark fantasy. The game situates players in a world where the Wild West is anything but ordinary, teeming with bizarre creatures, arcane forces, and morally complex scenarios. From the outset, it becomes clear that this is not a typical Western; instead, it presents a landscape where danger, mystery, and choice intertwine, offering an experience that is both atmospheric and deeply immersive. The Definitive Edition refines the original release with performance enhancements and quality-of-life improvements, making it a polished entry for both newcomers and returning players. The narrative structure of Weird West is one of its most compelling features. Players follow the stories of five unique protagonists, each with their own motivations, backgrounds, and personal arcs. These narratives are intertwined, allowing players to experience the consequences of their actions across different storylines. Choices made early in the game can reverberate later, affecting relationships, town dynamics, and the overall progression of each character’s journey. This emphasis on consequential decision-making ensures that no two playthroughs feel identical, encouraging players to explore multiple paths and experiment with different strategies. The non-linear storytelling fosters a sense of agency, giving the player significant control over how events unfold and which moral dilemmas they face. Gameplay in Weird West combines elements of action, stealth, and strategy within a top-down perspective. Combat is dynamic, allowing players to engage in gunfights, utilize supernatural powers, or manipulate the environment to their advantage. Traps, cover, and environmental hazards can all be leveraged to overcome enemies, creating encounters that reward creativity and tactical thinking. Adding to the tension, the game features a permadeath system that forces players to consider the stakes of every engagement carefully, as character deaths can have far-reaching consequences within the world. This design choice reinforces the weight of player decisions and heightens the sense of immersion in the unpredictable frontier setting. The visual and auditory design of Weird West significantly enhances its atmosphere. The game employs a stylized, almost comic book-like aesthetic infused with gothic and supernatural elements. Towns, forests, and desolate landscapes are richly detailed, with each environment reflecting the narrative tone of its region. Character designs are distinct and memorable, emphasizing the game’s diverse cast and the fantastical nature of its world. Complementing the visuals, the soundtrack blends haunting melodies with ambient effects, intensifying the sense of suspense and wonder. Environmental sounds, from gunshots to the howling wind, further ground players in the world, while voice acting adds depth to key interactions, even though much of the dialogue relies on written text to convey the story. Weird West has been praised for its innovative mechanics and intricate world-building, though it is not without its challenges. The game’s complexity can be daunting for players unfamiliar with immersive sim elements, and some may find the pacing uneven at times. However, these aspects are balanced by the depth of player choice, the richness of the narrative, and the variety of approaches available in combat and exploration. Every decision, from who to trust to how to approach a dangerous encounter, carries meaningful consequences that shape the game world and the protagonist’s path. In summary, Weird West: Definitive Edition is a standout action RPG that succeeds in blending Western motifs with dark fantasy and supernatural intrigue. Its combination of narrative depth, player-driven decision-making, and atmospheric world design offers a unique and memorable gaming experience. By challenging players to think creatively and consider the repercussions of their choices, the game provides both tension and satisfaction, making it an essential title for fans of story-rich, choice-driven role-playing games. Rating: 8/10
Played on Xbox Gamepass. Not a big fan of western aesthetics but this is so interesting and weird. If you want something a little outside of the norm, this is definitely worth picking up.
[h1]This game is weird to me![/h1] Weird in many aspects — starting from the game design decision to make a game with a rather immersive philosophy in an isometric top-down view. In my gaming experience, games that embrace the immersive sim philosophy usually have a first-person perspective, and I was convinced that this type of camera best supports immersion. After playing Weird West, I only became more certain of that, because in this case, the chosen perspective doesn’t really enhance immersion. But I’m not saying it’s a bad thing — the game can still be fun and brutal, allows you to play in your own style, and has a unique charm in that. It’s just a bit weird to me. The setting also felt weird to me, since the Wild West with supernatural elements is something I’ve rarely encountered in games. And I actually liked this setting quite a lot — it unfolds throughout the entire game and was the element that sparked genuine curiosity in me. I feel like the setting is truly unique, but that pleasant sense of weirdness never really went away — and that’s cool! Still, at the heart of everything that kept me playing the game — even if not in one sitting — was the story, which, after each completed arc of the five characters, left me asking: “What is actually going on here?” Eventually, the game does give you answers to the main questions that build up during the playthrough. And I’d say those answers were... thoughtful — and by no means disappointing. So to me, [u][b]Weird West[/b][/u] will remain in my mind as a game that’s both somewhat unique and somewhat weir
Очень крутая игра. Прошел на одном дыхании. Много пасхалок, много внимания к мелочам. Интересный сюжет, хочется разобраться в каждом квесте. Серьезная вариативность в принятии решений и последующих событий. Рекомендую. Чуть советов: 1. в первую очередь купить лошадь 2. вкачать прыжки и перезарядку 3. там есть моддинг игры. увидел как прошел. но мод на неломающуюся лопату/кирку и стаки бесконечные лута позволят сэкономить много времени игрового избавив вас от беготни к торговцам. это топ.
Определенно рекомендую, к третьему акту начинает душить ограниченность локаций и противников. НО интересный сеттинг и сюжет перевешивают, всем фанатам dishoniored и prey нада
There's a lot here to like; a cool world, great lore, and fun bite-sized missions where the vastness is reduced down to a world map. What I'm not in love with, is the stealth and gameplay, because neither are particularly fun. Stealth is not the focus, and shooting (where it should be, simply isn't that fun, satisfying, and in many cases, fair. The game sides you to solving thing by mowing down faceless goons, but keeps ammo very scarce, and punishes you for jumping into fights with random creatures. Why WOULDN'T I run from random werewolf battles when they don't really give me any incentive to do so. Meanwhile, there's a shot clock, that doesn't really feel matters to the developers or players; like they went to the Bethesda school of providing drive. And that's what I think the problem comes down to- I'm not really DRIVEN to finish this game, because of shallow characters and motivations, as well as chaotic, unjust combat with ammo management.
剧情和故事 很棒,,但是 操作真的 很糟糕,,用手柄 右摇杆 瞄准时 幅度太大,很难瞄到人,,于是每次枪战的时候 都还是用键鼠操作的。。无语(ˉ▽ˉ;)...
Это одна из тех игр, которую реально(!) можно пройти разными способами, как вы хотите. И не страдать от последствий. Например тот же Dishonored подталкивает игрока совершать как можно меньше убийств. А в этой игре я не загружался, если случайно кого-то убил. Игра не наказывает за поступки. Нужно поиграть в нее, чтобы понять что это. Сюжет и мир тут интересные. Причем это не классический открытый мир с кучей побочных интересных квестов. Такого контента здесь не очень много, так что не стоит его усиленно искать. Игра рассчитана на спокойное прохождение по главному квесту. Если что-то попадается по пути, можно сделать. А если пытаться пылесосить - то это прямой путь к фрустрирующему игровому опыту. Это не обычная рпг! Хотя с виду присутствуют все рпгшные механики. Просто расслабьтесь и играйте Отдельное спасибо за рекламу - Петру Сальникову. И за игру - месье Колантонио
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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