
Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an Action RPG from the co-creators of Dishonored and Prey.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 78% | — | $5M |
| $9.99−75% | 5.6Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
шляпа полная... управление кривое... хватило на прохождение двух глав, потом нервы сказали мне давай досвидания... графика тоже на любителя...
Immersive sim that seems kinda bare bones at first but once you start getting into various gameplay mechanics it become super fun. Either run and gun, shoot everything, or stealthily get rid of all enemies (even bosses) use enviroment to your advantage with various elemental effects. You can stack boxes and barrels to get to higher places... ALso the world is full of lore and your actions affects how people treat you. There definitely should be more games like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $5.99−85% | 143ratings | 78% | #163 | not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's be blunt: the idea was original, but the result is sub-par. I'd say the best way to illustrate this game is if you went to a restaurant, ordered a delicious-looking grilled chicken, started eating, only to realize there are still parts inside that ain't cooked... Pros: theme and rpg mechanics are decent. menus artwork is great. soundtrack is ok. Cons: so many... the few npc's that "talk" are producing nothing more than mumbling tin can sounds? The item picking from the world is the clunkiest I have ever seen (spending 5 minutes to pick up a small bandage lying on top of a barrel doesn't make for a great experience). Enemies' IQ is probably -10 : I've seen them wandering to the corner of the map and just keep bumping in the walls; having a companion go through a whole hostile base without raising as much of an eyebrow on their part is... well not quite realistic. Sad that this didn't turn out better, they had so much material with that idea...
There's way too much junk in this game and almost no worthwhile rewards. You can pick up literally everything, but you never know if it's valuable or just dead weight. Maybe if you hoard twenty of the same item you'll scrape together a few coins - maybe you won't. Most of the time, it's just clutter filling your inventory. The "do whatever you want" freedom quickly loses its appeal when there's zero voice acting. Narrator has -90% voice for some reason. I stopped caring about the plot after the first few hours. Combat gets repetitive fast. You finish one character's arc, then jump straight into another with almost the exact same mechanics. The shooting and melee never get interesting, and I often forgot to spend my action points entirely. This could've been a tighter, more satisfying game if it had been turn‑based instead of this lackluster real‑time mess. Reloading a save is no guarantee of safety, either. Enemies switch patrol routes on reload, so you might save behind cover only to reload right into an ambush. Needless to say, I didn't even bother finishing it.
Absolutely superb. The wild west, but with more satan Not New Vegas, but will scratch a similar itch So good, I bought it twice so I could have a steam copy
Гра народилась з ідеї "Фолаут без основного сюжету" і як же сильно це відчувається. Треба спіймати вайб та втягнутись в сендбокс, щоб отримувати задоволення. У мене не вийшло. Мені постійно не вистачало суті. Так, можна вирізати все місто, можливо хтось із жертв стане привидом, або хтось згниє та почне епідемію зомбі по світу, можливо ти не всіх добив, то виживші повернуться по твою душу у світлому майбутньому. Круто звичайно, та нахіба цим займатись я так і не викупив. Система так званого "провідника" між дією гравця та реакцією світу показує себе з цікавої сторони вкрай рідко. Сам по собі світ не існує, він просто реагує, хоча гра постійно намагається переконати тебе у зворотньому. От якби я хоч раз приїхав у місто, яке розвалили зомбарі та заруінили мені пару квестів - це вже інше діло. Антураж шикарний, проте атмосфера не відчувається. Звичайно присутні концентровані моменти, які прям заряжають, та тебе швидко розмазує об crtl+c/ctrl+v локації та бездушних npc (у них навіть портрети рандомляться кожне проходження, навіщо?). Гра так хоче бути комплексною та унікальною, що каркас малобюджетної інді тріщить по швах. Стелс нудний, економіка не працює, бойова система... Щось схоже на неї просто існує. Структура історії та інтрига були для мене основною мотивацієїю не дропнути проходження і, на диво, я не залишився розчарованим в цьому плані. Сюжет дуже крутий. Адаптувати б під міні-серіал його, ех... Та оскільки концентрація сил була направлена в бік реалізації беззмістовних симуляцій, лор дуже страждає. Купа книг які не цікаво читати, а окрім як в основному квесті дізнатись щось про світ - нереально. Іронічно, що автор одних з найкращих імерсивних сімів, знаючи своє діло, зробив ставку саме на "форму", а не "наповнення". Через це, занурення страждає перманентно. Так що загалом, meh
I played this on Xbox series X at launch and enjoyed it, but hated using a controller. I bought it on sale and decided to play it again. I still like it, It can be frustrating at times but overall I really like this game for the theme, environments and the overall graphics and I can get lost in it,
[h1]Review[/h1] After playing the unique hard west game, I was looking for something similar. I thought I found it with this game. While it does feel a bit closely to it, there is a big reason why I absolutely dislike this game and it feels like a chore to play. [u]Gameplay[/u] Weird west is not a normal twin stick shooter like advertised. It’s foremost a sandbox RPG. Instead of first person, third person or turn based strategy they opted for a twin stick shooter gameplay. Which absolutely does not work. There are many abilities, enemies move frantically in many directions and you can die very fast. The game initially does not give you a lot of ammo, and some enemies can be bullet sponges if you are not geared enough. You level solely by collecting golden cards or nimp trinkets. The first upgrades all characters you will play in the future, the second unlocks abilities for guns or only for your own character. Which seems useless as the only ability I found useful in any situation is diving into the air and turning the game in slow motion. This makes you able to basically instant reload and shoot constantly. So, in a big fight I would take a few energy potions and empty all my magazines in the enemies. Makes every fight trivial. In order to get money, you mostly need to loot everything. There are so many objects. The game expects you to pick up or look through every single bookshelf and ignoring all the trash loot you are thrown at. Mostly the only way to make money is selling weapons, sometimes trinkets and other gear. Then everything is a sandbox. It didn’t give me the feeling that the locations aren’t handcrafted, yet after a few hours into the game I did not want to explore anymore. Just focus on the main quest. There are many systems in this game, which some people like. Settlements can become ghost towns from disasters or when you killed everyone, stores you rob can go bankrupt, survivors from shootouts can remarry or have a vendetta against you and try to find you later in the game. This stuff is neat, but the combat just makes me not want to play the game. The game should have more focus. Less items to loot, less useless locations, more handcrafted content. Combat either needs to be tuned towards more action and less RPG elements, or a different combat system should have been chosen. [u]Story[/u] You take over the body of five different people over the course of the game, all with their own story. You initially start with nothing, but as soon as you do the first 1-2 quests you can find your old character and just get all their equipment. Reduces grind but making them separate scenarios would have been easier to balance. There is an overarching plot why your character takes those bodies over. It’s an interesting premise as neither the main character nor the person itself can remember anything which comes to a decent conclusion at the end. The writing is never ridiculous or cringe, despite the circumstances. The game rarely takes itself not seriously. [u]Sound[/u] Personally, for me the games high point. Not only features it highly stylized western music you would see in Trigun or the like, but also very confusing, mysterious and outright creepy tracks. Sound design is phenomenal, guns can be heard going over a long distance, echoing in the desert or screams from people being integrated into the OST. One of the most unique and memorable things about this game. [u]Graphics[/u] Its a highly and overly stylized cell shading look. The game makes it not age and can incorporate many different thematics into the game. Although rare. I felt its decent and serviceable, despite the small maps. On the other hand, the repetition of mines and special houses can be bothersome. [u]Conclusion/TL;DR[/u] The setting, soundtrack, style and story are all great in their own way. This game is unique. But due to the sandbox experience that feels less handcrafted, coupled with the twin stick shooter gameplay that is completely awfully balanced I dont recommend this game to anyone. It has some really great ideas, but overshoot it and did not focus on the main thing: the actual gameplay.
I can't recommend this game at all. I sincerely appreciate the lore, the real-life historical references, the research that went into creating it. I love the dialogue, the setting. But what got me mostly disappointed was the overall story flow. It didn't catch my interest, I really hoped it would, but— the more I played, the less I wanted to pay attention. Plus, switching to a new character doesn't add much to the core gameplay. It's stale, repetitive, it's uncomfortable and sometimes outright frustrating. Random gamebreaking bugs didn't help either (which included important items disappearing, followers not moving, camera angle breaking). Halfway in I just wanted to be done with it and move on to something better to spend my time on.
玩完前2个人物以后中间放置了3年吧,捡起来通关了 看存档时间30多小时通关,前2个人物新鲜感比较足,但是玩完确实很腻,好在最后3个角色流程都不长,装备和技能起来了以后后期推主线还是很快的。 音乐,美术,以及很多场景细节都十分不错。前期的一些主线关卡过去几年还偶尔会想起来那个氛围。路人npc对话还会随着剧情/直线的推进尔刷新。 系统完成度不高,除了药,金装和技能点,其他东西突出一个鸡肋。中期偷到金装以后基本就是砍瓜切菜,装备种类少升级系统十分鸡肋。因为装备主要靠偷武器店,其他物品靠捡垃圾,所以金钱系统也几乎形同虚设。背包位置十分紧张,所以捡垃圾也没什么好捡的(钱也没用)。探图,请据点的最大奖励就是拿技能点,其他物品类基本没什么用。 战斗方面,boss战几乎没有,结局也没有boss战没有高潮,触发事件以后直接看剧情草草结束。这方面剧情编排和演出上也十分平淡。战斗卡最久的居然是梦巫线救猪人,因为一不小心猪人就死了。npc ai也十分迷惑,要么是上去站桩打踩在火焰毒里也不知道躲,要么是总挡在我射击路线上。后期有一关有毒地雷npc不知咋的来回寻路触发地雷差点把自己毒死。 剧情:平淡,5条线各干各的没有串起来太零散。最后结局说实话也跟前面这些剧情联系不大。 总结: 优点:世界观设定,场景美术,细节,氛围营造十分不错。很多小细节也挺有意思 缺点:简陋的部分很简陋,缺乏打磨,鸡肋的东西太多太多不如删了。想法很美好,现实很残酷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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