
"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly hope-filled story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Like so many children, Tim was a victim of sexual abuse.
Twenty years later, while playing Orco Park, a videogame from his childhood, his memories will come rushing back along with a flood of questions : How could this have happened? Who knew? How has it shaped him? What does “normal” even mean?
Written by Pierre Corbinais (Haven, Road 96: Prologue, Bury Me, My Love), Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.
Wednesdays tells a fragmented story through multiple perspectives.
Build rides and embellishments in Orco Park to unlock Tim’s memories in the order you see fit.
Step into the shoes of Tim’s relatives and try to piece together the tangled memories of his past.
Unveil a moving and sincere story dealing with intrafamilial sexual abuse without any taboo but with a lot of heart.
Wednesdays blends two distinct yet complementary art styles. Tim’s memories come to life through the work of comic artist Exaheva (Mekka Nikki, Still Heroes) and draw inspiration from alternative comics and graphic novels. Orco Park is designed by pixel artist Nico Nowak (There Is No Game: Wrong Dimension), evoking the charm of 90s classic video games.
Part video game, part graphic novel, Wednesdays has been designed to be accessible to players of all kinds, and even non-players!
A wide range of settings ensure that the experience can be tailored to suit anyone’s needs.
Wednesdays doesn’t just aim to break the silence around child sexual abuse, it also provides a platform for several of its team members to have they voices heard, as artists, and as victims.
The game does not include any graphic representation of sexual abuse, and even if its topic might sound grim, Wednesdays is above all about trust, hope and healing.
Accessibility has been taken into account throughout the production of Wednesdays:
- Mouse, keyboard and joystick (joystick or D-pad) support;
- Adjustable text size (5 levels);
- Highly legible alternative font (Luciole);
- Manual or automatic text scrolling, with adjustable speed and preview;
- No precision or speed gameplay nor complex sequences.
More details on the accessibility of Wednesdays are available on ARTE's website.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.1Kreviews | 97% | — | $368.9K |
| $9.99 | 11ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu incroyable, qui permet de soulager les victimes et d'ouvrir les yeux à leurs proches. Félicitations à toute l'équipe ♥
I like the twist on the cube head.
Un juego muy bello, reparador y necesario 💛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English, German, Spanish - Spain, Portuguese - Portugal
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oof. Really rough read, but great art and writing.
Recomiendo jugarlo sin antes ver nada de él. Un juego corto y muy duro por el tema que trata, el abuso infantil. Se me puso la piel de gallina con ciertos diálogos. Un juego necesario.
I spent like 30 minutes just thinking about what to write here, and because I don't want to spend another 30 minutes writing this review, I'm gonna keep it brief. This is not a good game, because it's not really a game (at least by how I define games). It's an interactive story, with the main purpose being to spread awareness about child sexual abuse, and I think it did that very well. I think this is a good story, with dialogue that doesn't feel artificial. As for the representation, I won't say anything because I wasn't a victim of sexual abuse, nor were any of my friends or family, as far as I know. So I don't feel qualified to judge how accurately it represents that experience. So, in short: if you want a game, you won't find it here. If you want a story, it's your decision whether you want to pay 10 euros to experience it.
[h1]Nunca pensé encontrar un videojuego así.[/h1] He jugado un montón de juegos turbios es más, es mi género favorito sin embargo la mayoría de estos comparten historias o transfondos puramente ficcionales, que de cierta manera se le puede encontrar una analogía a la realidad pero Wednesdays es diferente. Trata sobre un tema que es completo tabú, el abuso infantil, del lado de la víctima claro y cómo es qu este gente a pesar de a ver vivido algo tan feo cómo esto siguen su día a día algunos "cargando" con la culpa de que les haya pasado esto, tal cual le pasa a nuestro prota Tim, y de cómo este se va abriendo hacia sus amigos y familia para explicarles lo acontecio en su niñez. No voy a mentirles me sentí totalmente asqueado cuando llegó esa parte al punto de que quise abandonar el juego y no tocarlo más pero el mensaje que hay de fondo es muy fuerte cómo para no verlo. Si sos sensible con estos temas te recomiendo ver algún video resúmen de YT por que de verdad que hay escenas que sólo safan por el hermoso estilo artístico que tiene, y la manera de cual se narra. [h1]10/10[/h1]
Emotivo. Recomiendo
Lindo e com um tema absurdamente importante. Absurdo.
Eu gostei muito de jogar Wednesdays e definitivamente recomendo que vocês deem uma chance ao jogo. A história e as artes são maravilhosas, e achei muito interessante a forma como o jogo aborda um tema tão sensível como o abuso e as consequências que ele pode deixar em quem passa por isso. Uma das coisas que mais gostei foi a maneira como a história mostra que nunca sabemos completamente o que uma pessoa está enfrentando ou o que ela já viveu. Às vezes, podemos olhar para alguém e não fazer ideia das coisas que essa pessoa carrega consigo. Mesmo sendo um jogo que aborda um assunto pesado, senti que ele consegue fazer isso de uma maneira delicada, sem perder aquela sensação de leveza. A ambientação, as artes e a narrativa combinam muito bem e tornam a experiência marcante. Também gostei bastante de como o jogo consegue despertar reflexão sem precisar ficar explicando tudo diretamente. Ele deixa algumas coisas para o jogador interpretar e pensar por conta própria, o que, para mim, tornou a experiência ainda mais interessante. No geral, eu amei ter jogado Wednesdays. Foi uma experiência muito boa, tanto pela história quanto pela mensagem que ela transmite. É aquele tipo de jogo que você termina e continua pensando sobre algumas das coisas que ele mostrou. Recomendo muito para quem gosta de jogos com histórias mais profundas, temas delicados e uma estética bonita.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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