
A shop game with RPG? Or is it RPG with a shop? Collect materials, Craft weapons, Train your staff and defeat your enemy! This is Weapon Shop Fantasy!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是很懂17年的游戏算不算复古 操作方面有海量需要优化的地方,一个经营游戏让人点到手疼是很失败的设计。 游戏进程或者说攀科技也有很大的问题,有时候都解锁后面两级的配方了,结果连材料的配方都没解锁 另外剧情很无聊,没有看的欲望
Good Game
希望可以对附魔这块加点教程,有点搞不清每个属性之间的克制和被克制关系
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
逃跑5000次的成就是怎么想出来的......
Симулятор владельца магазина
小时候在游戏风云上看到过, 童年的梦啊。 现在终于玩到正版了, 整个游戏里的技能搭配、武器选择和能力点成长分配让人上头, 刷材料这点则是让人又爱又恨, 不过好评,必须好评
受死难度实在是打不过去了 MMP的受不了了 我将一生黑这个SB游戏
比较无聊
It's just an exhausting grind, and non-stop slog of doing the same thing over and over and over and over again, with a tiny ♥♥♥♥♥♥♥ production queue (no more than 3 items *after* the first upgrade) so you have to keep clicking on the crafting tables over and over and over and over to keep the base items coming. Auto-crafting certain items? That's an upgrade that's locked behind a sizeable chunk of money. Also: RPG elements? What? What the ♥♥♥♥? The characters have stats that go up depending on what they do. They have stats. If the author of this game thinks that 'have stats in the game == RPG elements' then Doom has ♥♥♥♥♥♥♥ RPG elements. Very unoriginal idea ♥♥♥♥♥♥ over by incredibly poor implementation. I can only assume that the positive reviews are from people who have never played any other videogames, ever. This company shouldn't be let near the steam store ever again.
7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.4K | 112 | 74% | $9.99 | |
| $0 | 71 | 45% | Free | |
| — | 0 | — | — | |
| $0 | 7.2K | 86% | Free | |
| $0 | 0 | — | Free | |
| $0 | 18.7K | 92% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $581.3K | 544 | 67% | $29.99 | |
| $581.2K | 1.8K | 78% | $14.99 | |
| $581.1K | 4.8K | 95% | $4.99 | |
| $581.5K | 3.2K | 83% | $8.15 | |
| $581.7K | 9.1K | 98% | $2.99 | |
| $582.1K | 1.2K | 92% | $19.99 |