
A shop game with RPG? Or is it RPG with a shop? Collect materials, Craft weapons, Train your staff and defeat your enemy! This is Weapon Shop Fantasy!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
回忆童年
希望可以对附魔这块加点教程,有点搞不清每个属性之间的克制和被克制关系
7/10
全成就了,感觉玩法还可以,就是逃跑次数的太恶心了
bien
耐玩,简单
There ended up being a lot more to this game than I expected! I went into it anticipating a pretty bare-bones incremental shop game, but instead got a surprisingly involved story about a vampire out for revenge opening a shop to pay off debt while balancing a political situation between two warring nations. All of the NPCs are named characters with backstories, and the gameplay has way more depth than I thought it would. I ended up feeling like it was a little gem in the indie shop sim scene. It’s definitely a pretty basic gameplay loop — my memory is it all takes place on a single screen — but the care and odd depth to the story and setting take it above something like Anvil Saga. It reminds me a bit of Unholy Heights in that it takes the genre beats and makes then new again by caring a lot and doing something strange and unusual with them. Unfortunately I played it a very long time ago and don’t have a ton more to say, but I still think about it fondly!
游戏挺好玩的! 就是最后做一些成就要纯赌运气(赌多次复活 或者开风灵月影锁血也行w)、还有一些成就纯纯恶心人(比如逃跑一万次ww) 成就玩家慎入www
还行,先说优点吧,正反馈挺强的,木棍打小龙虾什么的,我倒不是很在意,装备技能确实挺多的,对应作用也不一样,大概就分为专精制造的和战斗的两种,自行组合,机制其实也挺简单,你要是想钻研一下也不复杂,不想钻研就简单堆数值就行了,他们说盯着战斗及时撤离这点其实我觉得看个人吧,我是懒得看,打输了也无所谓,反正你属性会成长的,当半挂机玩的话直接让队伍自行清怪就好,总能过一两队,前期可能资源收集慢一点,到中间刷起来就好,制造东西也能加属性,所以这游戏培养角色其实没什么难度,所以说正反馈挺强的,卡关了就多打一会属性上去换套装备就过了。 缺点的话,我觉得最明显的是经济系统,这个平衡很差,前期极度缺钱,中间钱除了交任务就没用了,你只要把商店加成买满了基本上钱就会开始失去作用了,后面做不做主线纯看个人想不想推进了。第二个我觉得自动化还不够,这游戏应该算半挂机游戏,要自己点的东西挺多的,虽然后面商店可以买自动打造的,但是应该添加一些自动出售或者自动下一次战斗这样的东西,刷同一个地图,打完了你自己还得点一次再战,我觉得这是没有意义的步骤,你说打造啊换装备什么的亲自动手那都没啥,战斗这个真设计的不行。 总体来说还不错吧,就当个休闲小游戏,每天点一会慢慢刷慢慢推进度,杀时间挺不错的,当正餐吃的话就没必要了
It's just an exhausting grind, and non-stop slog of doing the same thing over and over and over and over again, with a tiny ♥♥♥♥♥♥♥ production queue (no more than 3 items *after* the first upgrade) so you have to keep clicking on the crafting tables over and over and over and over to keep the base items coming. Auto-crafting certain items? That's an upgrade that's locked behind a sizeable chunk of money. Also: RPG elements? What? What the ♥♥♥♥? The characters have stats that go up depending on what they do. They have stats. If the author of this game thinks that 'have stats in the game == RPG elements' then Doom has ♥♥♥♥♥♥♥ RPG elements. Very unoriginal idea ♥♥♥♥♥♥ over by incredibly poor implementation. I can only assume that the positive reviews are from people who have never played any other videogames, ever. This company shouldn't be let near the steam store ever again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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