
Hack scavenged parts into custom-made weapons and explore / shred your way through a multiverse of infested weapon facilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Un vídeo vale más que mil palabras...................... https://www.youtube.com/watch?v=JE2Q4yTT-0Y&list=PLPsIZqp3c64jb5vOtsvw1K64hGbbgEJ4q Una mezcla de rogulike con componentes metroidvania, que al principio no transmite mucho, pero a medida que vas jugando cada vez engancha mas. Cada partida se genera proceduralmente y debemos explorar cada habitación del mapeado para conseguir mejoras para el personaje, doble salto, mas velocidad, inmunidad a la lava etc y para el arma los cuales podremos equipar para variar la funcionalidad de la misma, dos balas, lanzallamas, más cadencia, mas distancia etc. En definitiva, cuanto más juegas más te engancha. Un saludo
If you like Metroidvania's then you're definitely going to like this game!
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Hours played at review time, across 37 reviews with recorded playtime.
This is a great game. Succinct and tight play that is challenging. As an early financial supporter of this game, I've been involved in beta testing it for a long time and watching it evolve into its present form has been a real pleasure. The new "post-game" challenge modes give fresh twists and challenges for players like me who have gotten to the point of playing the "main" mode casually.
I've been playing this game since its previous incarnation, "Infinitroid". It's improved quite a bit since then as well. Weapon Hacker is a charming-enough 'metroidvania' roguelike. Controls are responsive, the view is clear. Some of the enemies are kinda cute too (until you messily splorch'em), googly eye and all. You play a bright yellow hazard suit (presumably with some kind of disposable employee or maybe clone in it) that has a gun. As inferred by the title, throughout your runs you find mods, batteries and additional weapon types, and can, in the weapon menu, make presets to swap between them (and eventually combine up to three weapons), freely installing as many mods as your batteries currently allow (these can be shared across all weapons at once, or set to an individual one). They don't discharge, it's just "mod space"/capacity. > Naturally this means by endgame you may be firing a six-wide fan of electrified flamethrower from a gun that leaves your hand in the firing direction and homes towards enemies after it bounces off the walls... and a bunch of lasers and wall-crawlers too for good measure all at the same time. There are also traversal items, generally three primary ones (one per facility sector) and often one additional one per sector behind a missile door or in a hidden area. Missiles early on are more of a traversal thing for this reason; you want them to get to the goodies though enough enemies packed together can refund the shot (or more) later. The gear ranges from a grub suit for crawling to double jumps, high-jumps, lava shielding and so on. Some items and weapons can be obtained more than once either through secret areas or through multiple facilities (same run, new facility, increased difficulty), while some like a second set of high jump boots do nothing, every air jump is one more jump in the air, and you could have three of the same weapon equipped all at once (this is kinda good for the saws so you can set an 'inner layer' with knockback and an outer layer that happily lets things in.) At this time Weapon Hacker is both less complex and extensive than A Robot Named Fight (we were going to have to go there, the comparison's impossible to avoid), for good or ill. Easier to learn and master, tighter controls (partly because there's less of them), but also less depth to discover. Two negatives though: -The music is rather generic and gets repetitive quickly. So you'll probably want to turn that down. -As a roguelike the typical RNG screwjobs are ever-present; some runs you'll be on your sixth bullet-speed mod and haven't seen a half-heart drop in 10+ rooms, while in other runs you'll have two spreads, a range and a repeater upgrade with batteries five minutes in. Overall It's a simple enough, enjoyable game you can play a run or two of when you've got some time without having to invest hours when trying to do anything. You probably won't play it for ten hours straight, but it's easy to come back to for much the same reasons. We all need a few games in our collections that are friendly to such casual breaks and this is one of them.
Very, very lovely game! I went in expecting almost nothing, and I have to admit - it is very fun! It sort of mixes Binding of Isaac with metroidvania lessons, and adds a healthy dose of shoot-em-up guns variety and all of that. There are secret rooms, suit upgrades (double jump, transform to creepy-crawly, etc), weapon types (plasma, fire, rockets), and plenty of weapon upgrades that you get to select yourself: range increase, spread projectiles, homing, etc. There are also items that can be used, but I haven't found any yet, in my 21 min test. These are all found in the world by shooting containers, which can either be accessed immediately, or you need to unlock them first by paying with credits or your health. Platforming is nice and fluid, albeit slightly too fast for my initial expectations - but this'll probably be different once I get adjusted to the game better. Default controls are just slightly awkward, but effective. Either way you can rebind them, or simply use controller. Graphics aren't anything to write home about - but neither are many other games like this, so who cares? Gameplay is on point, focused, strong, and very well worth your money!
It's a fun game! This and "A Robot Named Fight" are the only two rogue-lites/likes that I am aware of that legitimately play as mini-metroidvania games. The level design in some rooms of this game can get a bit experimental, but it is a really solid experience overall. The aspect of making new weapons is so much fun, would definitely recommend
Controls feel off, no tutorial about what is going on and the mechanics of weapons, looks like it was made in a game maker.
I think this might be one of the most underrated games I've ever played, I was blown away by the depth and complexity on display here. I simply cannot wait to play more! [b]FULL VIDEO - https://www.youtube.com/watch?v=C_0kewMLM0E[/b]
На Любителя!!! https://youtu.be/kt-VBovOO4c
This game is very good. The music is super catchy and that noise you hear when you find a secret room is orgasmic.
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