Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
The creators of the most authentic mobile firearms simulator bring you next chapter with Weaphones: Firearms Simulator Volume 2. Continuing our tradition of blending realism with fun, Volume 2 features all new weapons, from a machine pistol to a fully automatic shotgun. Experience how these weapons operate, with realistic reloading, chambering and stoppages. Don’t just play the game, grab your device and it becomes a digital weapon, all the important controls are within a finger’s reach. Leverage the power of the built in accelerometer and flash capabilities for a more genuine experience. Become a sniper as you chamber that massive .50 caliber round or imagine yourself as Rambo hip firing the 60. For the price of less than one 12 Gauge slug you get everything. No up-sells or in-app-purchases, just pure, safe fun and free weapon pack updates. _______________________________ » Realistic Fire, Sound, Smoke, Flash & Recoil Effects » Full Interaction and Control » Authentic Weapon Mechanics » Accessories & Paint Options » No Up-Sells or Upgrades, You Get Everything & Free Updates » Detailed Full HD Graphics » 100% Customizable to Fit User’s Hand Size and Preference → Lefty Flip → Rotate 180° → Scale → Location » User Adjustable Variables → Unlimited Ammo → Auto Reload → Weapon Jamming/Overheating → Accelerometer Reloading → Camera Flash Shooting → Slow Motion Rate on Pistol » Weapon State Indicator (“Why Am I Not Shooting”) » Ultra Detailed Step-By-Step Animated Tutorial for Each Weaphone » Multi-Touch, Accelerometer & Camera Flash Support _______________________________ Weapon Types: » PISTOL » REVOLVER » SMG » ASSAULT RIFLES » MARKSMAN RIFLES » LIGHT MACHINE GUN » SEMI AUTOMATIC SNIPER RIFLES » BOLT ACTION SNIPER RIFLE » PUMP SHOTGUN » AUTO SHOTGUN » GRENADE LAUNCHER
Weaphones™ Firearms Sim Vol 2 price history
Weaphones™ Firearms Sim Vol 2 has grossed an estimated approximately $57.9K on Google Play.
About approximately $57.9K gross, estimated range approximately $14.5K to approximately $231.8K — roughly approximately $42.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $14.5K – $231.8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $57.9K | 491 | 86% | $3.99 | |
| approximately $58K | 177 | 86% | Free | |
| approximately $58K | 424 | 65% | Free | |
| approximately $58.1K | 572 | 99% | Free | |
| approximately $57.7K | 150 | 75% | Free | |
| approximately $58.2K | 313 | 72% | Free |