
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very inconsistent combat. It makes it frustrating when you invest in a character, only for them to die when you try to block, and the attacks go right through your shield or over your head. As the game progresses, every opponent gets way stronger, but you are left with weak weapons and poor upgrades. I suggest to improve the game by giving more opportunity for the player to get stronger as the opponents grow stronger. It frustrates me when one match my character and his weapons are unbeatable, but then the next I feel like I'm fighting my opponents with a pool noodle. Also the faction system they have is terrible. All of the people hate you and make you not be able to make money or honor, and you barely receive enough of it as it is. Overall, this game is super unforgiving to the point where it is miserable. It is not refined enough to have permadeath penalties, as well as making the players disadvantaged by so many things. Even though the point is dying and getting better, you can't get better with a combat system that isn't completely consistent or reliable.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who's played a lot of "Colosseum: Road to Freedom" when I was younger, I really appreciate this game. It can be a bit janky when you try to hit people's jello body at just the right angle with your noodle arms but it's fun and the jank definitely has gotten better. I know there's a certain crowd that gets really upset over this but adding gladiatrix as playable characters and to fight against, would be appreciated.
steam只有推荐与不推荐,我的结论是: 你的意思是,在一个带着肉鸽元素,局外成长要靠游玩过程中的选项升级的游戏,这些积累会因为开局刷新角色而全部清零? 那是真的牛皮,都不知道制作组怎么想的,怕是脑子装的全是屎 而且开局刷人物真的恶心,出生、特性、装备些全随机,但凡出生可以选择都不至于那么操蛋,每次死亡都要花费大量时间刷出一个能玩的角色 还有就是那逼耐力系统,高了低了没什么区别,反正就是挥几下就空了,根本没有体现出技能提高带来的提升 部分出生的技能真的纯纯幽默,提升完全无法提供与出生缺陷相抵消,除了受训角斗士以外,每个角色都是一等一的残疾 说到残疾,断手断脚的特性贼他妈容易刷到,断手还加单手武器技能,勉强能玩,而断脚则是纯纯傻逼 哦,对了,也不知道为啥,反正这游戏没汉化全,至少三分之一的特性没有汉化,这更恶心了
I wish the controls were less jank and more guaranteed. Everytime I swing it feels like it might hit
this is 5x more buggy then the demo ever was wtf are you doing????
I LIKE IT I BETRAYED EVERYONE ELSE FOR PURPLE LADY PURPLE LADY GOOD GREEN LADY CURSED ME IT MATTERS NOT, GREEN TW@ PURPLE LADY
Really excellent experience. Lots of variety based on character traits and weapon skills, and the draft mode is a great addition to mix up the gameplay. Each of the victory conditions presents its own challenge. Very satisfying but not overly complex combat system, feels very weighty and the additional throwing mechanic is good. Huge variety of armour and customisation with a relevant but not overbearing durability system. More accessible than Exanima. Good game.
How does the combat get harder and worse? Loved the rest of the updates, but rag doll hits and thrashing is what this game has devolved into? Miss the old combat system :(
C'est quoi cette maj de merde qui rend le jeu vraiment plus dur pour rien ?
I LOVE EVERYTHING ABOUT THIS GAME Its so much fun an engaging! thank you for creating it and working on it! Really enjoying every second. it's awesome. Love the new updates too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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