
Fight & strategize your way through spectacles and arenas - rise from lowly slave to Grand Champion and earn your freedom. Or... die trying. This Gladiator RPG Roguelite features in-depth career management and a unique physics simulated combat system. To those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. Unfortunatley, its just not that good. Every battle is the same. The weapons all feel very similar. The favor system is wonky as hell. This is supposed to be a game that you can repeat many many times over, but I was insanely bored after my first playthrough, and my second and third playthroughs were identical to my first even though I chose totally different paths. It is advertised as a roguelite, but it is NOT. There are only like 2 variations of armors and weapons, and trying to pass your knowledge on to your next playthrough is basically useless, because it all gets erased if you reroll your new char more than once. Cant recommend. Do NOT buy this game, no updates since Nov. 2025. Looks like he got his money and ran
This game is honestly amazing. The combat is good, and the character upgrades are amazing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Rome Wasn’t Built in a Day, But My Kneecaps Were Removed in About Twelve Seconds[/h1] [h2]Welcome to the Meat Audition[/h2] We Who Are About To Die is a gladiator roguelite where your job is simple: survive long enough to become famous, rich, respected, and ideally not shaped like a dropped lasagna. You start as some unfortunate idiot with a backstory, a dream, and the coordination of a drunk wardrobe, then slowly claw your way through pit fights, arena brawls, tournaments, bets, injuries, equipment management, training and crowd-pleasing violence. It scratches a very specific itch, the [i]"I miss Colosseum: Road to Freedom and apparently nobody else has been brave enough to make a proper modern gladiator career sim"[/i] itch. This is absolutely the closest thing I've played to that old PS2 fever dream, except with more physics, more blood, and more moments where my sword swing looks less like ancient combat and more like I’m trying to swat a wasp with a curtain rod. [h2]Looks Like Blood, Debt, and Bad Decisions[/h2] Visually it's not some AAA marble statue flexing under 4K sunlight, but it has a strong identity. The arenas feel dusty, brutal, and theatrical. Armor pieces are readable, weapons look satisfying, and the whole thing has that slightly exaggerated gladiator poster energy without turning into cartoon nonsense. The character models and animations can look a bit awkward at times, especially when the physics decide the human body is more of a suggestion than a rule. But honestly, half the charm is watching a fight go from [i]"honorable duel"[/i] to [i]"two exhausted men slapping metal at each other while the crowd screams for more"[/i]. It's not always pretty, but it sells the grime. [h2]The Crowd Wants Blood, The Sound Gives Them Soup[/h2] The sound design does a lot of good work, and it does it quietly. Weapon impacts have enough crunch to make a good hit feel earned, the crowd noise gives fights a proper arena mood, and the general audio presentation helps sell the chaos. It's not a soundtrack I'll be listening to while paying taxes or pretending to be productive at work, but in the moment it works. The best sound in the game is still that beautiful little confirmation that you actually landed a clean hit instead of politely air-conditioning your opponent’s shoulder. [h2]Physics Based Combat: Elegant, Stupid, and Absolutely Brilliant[/h2] The combat is the reason to play this. It's weird, demanding, and initially makes you feel like your gladiator was assembled by committee. You don't just press “attack” and watch a canned animation solve your problems. Direction, distance, stamina, weapon type, timing, momentum, and body positioning all matter. A clean strike feels amazing because you know you made it happen. A terrible strike feels amazing too, because sometimes you accidentally bonk a man into retirement while trying to backpedal. The roguelite structure fits the theme perfectly. Every run is one career. You train, buy gear, choose matches, gamble on objectives, manage injuries, repair equipment, and try not to get greedy. Greed is how this game kills you. Confidence is also how this game kills you. [b]Existing near a spear is how this game kills you[/b]. The weapon variety is a big part of the fun. Different weapon classes really do change how you approach fights, and the equipment system gives the game a satisfying “just one more match” rhythm. Do I spend money on better armor? Repair my battered helmet? Train stamina? Bribe for match info? Take the risky fight because the reward looks juicy? Yes, obviously, and then I die because I am an intellectual. The weak link, for me, is the patron system. I get what it is trying to do, add politics, long term pressure, and extra career management. In practice, it often feels like unnecessary accounting stapled onto an already strong loop. Alluora, Mazza, Valerius, Joridus, it's a cool idea, but the system either needs to become more meaningful and reactive, or be simplified hard. Right now it sometimes feels like four rich weirdos throwing bureaucracy at me while I’m just trying to not have my ribs rearranged. There's also still jank. Some fights, especially bigger messy group encounters, can become a camera-and-collision soup. AI balance has improved, but it can still feel like the enemy occasionally attended a different school of stamina management than you did. Bugs are not constant, but the Early Access smell is still in the room. Not unbearable. Just noticeable. Like a senator with garlic breath. [h2]Story? You Are the Story, Usually a Short One[/h2] There isn't a traditional story here, and that's fine. The narrative is the career: the nobody who becomes terrifying, the expensive armor you swear will save you, the humiliating death to a man with a stick, the one run where everything clicks and you start believing. Dangerous thing, belief. The backstories and victory goals give each gladiator enough flavor to make runs feel different, even if the writing and event structure can be a bit mechanical. The worldbuilding is more “arena career simulator” than grand Roman epic, but the atmosphere works. You are not here for Shakespeare. You are here because some man named “The Butcher” has a hammer and the game thinks that’s your problem to solve now. [h2]A Beautiful Mess With a Sword in Its Teeth[/h2] The biggest strength is that We Who Are About To Die feels genuinely different. Not [i]“our crafting system has three kinds of wood”[/i] different. Actually different. The combat has a learning curve, the career systems create tension, and the whole thing has a brutal identity that most games are too polished and cowardly to attempt. The flaws are real though. It can be repetitive, the patron system needs work, some UI and balance choices still feel fussy, and the physics can occasionally turn a serious duel into slapstick murder yoga. But the core loop is strong enough that can keep you coming back. It has that rare quality where even losing can produce a story worth telling, usually beginning with [i]“so I thought I had him…”[/i] [h2]Verdict[/h2] [b]Graphics:[/b] [u]7.5/10[/u] Not exactly Rome rebuilt in Unreal Engine, but the grime, armor, and arena mood do the job. [b]Sound:[/b] [u]7.5/10[/u] Good hits sound meaty, crowds sell the spectacle, and nobody needed a flute solo while I’m bleeding. [b]Gameplay:[/b] [u]8.5/10[/u] Janky, brutal, addictive physics combat with real career tension. Also occasionally a tax form with sandals. [b]Story:[/b] [u]6.5/10[/u] Not much plot, but the run-based career drama works. Your obituary does most of the writing. [b][u]Overall: 7.5/10[/u][/b] I recommend it, especially if you have been starving for a proper gladiator career game since Colosseum: Road to Freedom (which is actually a really long time). It's not clean, smooth, or perfectly balanced, but it has personality, ambition, and a combat system that makes every good hit feel like you earned it with your own two sweaty idiot hands. A tip for the devs in case they actually read this review: rework the patron system, keep polishing the jank, and this could become the definitive “rise from nobody to arena legend” game. As it stands, it's already very good, just occasionally buried under its own sandals.
the better version of half sword!
Das Spiel ist auf jeden Fall unterhaltsam und für jeden etwas der das Römische Reich, Gladiatoren, Antike oder Roguelite mag. Man startet als Gladiator und levelt sich sozusagen hoch indem man das verdiente Geld für bessere Ausrüstung ausgibt und härtere Kämpfe bestreitet. Dabei ist es jedoch auch wichtig seine Fähigkeiten zu trainieren und auch den Charakter nach fordernden Kämpfen wieder zu heilen. Ein weitere wichtiger Punkt sind die verschiedenen "Veranstalter" der Kämpfe die natürlich alle wollen das man ihre Kämpfe bestreitet und auch verärgert sein können, was man mit negativen Effekten zu Spüren bekommt. Die Arenen sowie die Umgebungen sind übrigens sehr liebevoll gestaltet und versprühen eine tolle Atmosphäre, auch wenn sich manche wiederholen können. Bei einem Tod, der vermutlich früher oder später kommt, fängt man mit einem neuen Charakter wieder von vorne an, wobei es nicht komplett von vorne ist. Man kann nämlich mit dem alten Charakter bereits Geld zur Seite legen damit der neue Charakter einen gewissen Startvorteil hat. [h1]Punkteskala: 8 von 10 [/h1] ⭐⭐⭐⭐⭐⭐⭐⭐✖️✖️
Great game. recent reviews say the dev abandonned the game even though there is still active dev work being done. saying that even if they had this game is still worth the price
Ran into a 4v4 match, gates shut behind me with all my team behind it, instant loss, funny moment, but game is early access and has bugs that can lead to losses regardless of what you do.
I like melee combat games like Chivalry 2, Kingdom Come: Deliverance and Mount & Blade... and I like this game too! The combat is different from those games but fun in it's own right. The main types of weapons all feel different to each other & you'll need to think about weapon range, speed & animations as well as armour locations and types all while managing your stamina and trying to dodge or parry your opponents blows. It has 3 difficulty levels, so you can select the level of challenge you want. And it's even got a Sandbox mode where you can adjust all the settings like your HP, enemy HP, weapons, armour, traits, damage dealt etc... pretty much everything it seems! I've had great fun with it so far. :-)
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte j'ai pensé à vous ! [/h1] https://www.youtube.com/watch?v=6O3pj6zB3AY&ab_channel=Indeday [b]⚔️ Critique Steam – We Who Are About To Die[/b] [quote][i]Un roguelite gladiateur exigeant, brutal et incroyablement satisfaisant.[/i][/quote] [b]🏟️ Une arène impitoyable[/b] [b]We Who Are About To Die[/b] vous plonge dans la peau d’un gladiateur dont la seule issue est la gloire ou la mort. Le concept est simple, mais terriblement efficace : combattre, survivre, progresser, et tenter d’écrire votre légende dans les arènes. [b]🎮 Un gameplay exigeant[/b] Le système de combat est au cœur de l’expérience : lourd, technique et basé sur la physique des coups. Chaque affrontement est tendu et demande précision, patience et sang-froid. Les armes ont un vrai poids, et la sensation d’impact est excellente. Le jeu ne pardonne pas, mais c’est ce qui rend chaque victoire mémorable. [b]🔁 Progression & roguelite[/b] Chaque run est différent : vous gérez votre carrière de gladiateur, vos choix de combats, vos ressources, et vos améliorations. La mort est définitive, mais elle vous pousse à revenir plus fort et à tester de nouvelles approches. La variété des situations, entre duels, mêlées ou combats d’équipes, maintient l’intérêt. [b]🎨 Ambiance & immersion[/b] Visuellement, le jeu mise sur un style réaliste et brut, qui sert parfaitement son atmosphère. L’ambiance sonore, entre clameurs du public, bruits d’acier et musique dramatique, renforce la tension à chaque instant. On ressent vraiment la dureté de la vie de gladiateur. [b]✅ Conclusion[/b] [b]We Who Are About To Die[/b] est une pépite pour les amateurs de défis corsés et de combats réalistes. C’est un jeu exigeant, parfois frustrant, mais d’une intensité rare. Si vous aimez les roguelites et que vous cherchez une expérience unique de gladiateur, foncez. [b]+ Points positifs :[/b] ✔️ Système de combat réaliste et gratifiant ✔️ Grande rejouabilité grâce aux mécaniques roguelite ✔️ Ambiance immersive et brutale ✔️ Chaque victoire est un vrai accomplissement [b]– À noter :[/b] ❌ Difficulté élevée qui peut décourager ❌ Quelques mécaniques encore un peu rugueuses à maîtriser [b]Note finale : 8,5/10[/b] — Un roguelite brutal et unique, réservé aux plus courageux des gladiateurs.
combat is janky and clunky , physics is awful...i really dont like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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