
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É um jogo com uma história interessante que se arrasta demais devido a sua gameplay medíocre. O mundo aberto é um dor de explorar devido seu tamanho e falta de direção: 70% da exploração é ver sua barra de estamina recuperar enquanto você pergunta para si mesmo se de fato vai ter algo de interessante para onde você esta indo. A maioria das side-quests são legaizinhas mas não são profundas: ajude x com isto, mate x guardas que estão atacando y etc... Caso esteja interessado na história, assista a um vídeo das cutscenes. A gameplay é um filler que impede o jogador de ver a progressão da história.
Игра кайф мне все понравилось стилистика биошок и дизонорет но только первый акт останые не проходил не оч понравилось
gearbox
本评论含有剧透,请谨慎观看!!! 本评论含有剧透,请谨慎观看!!! 本评论含有剧透,请谨慎观看!!! 我比现在小六岁的时候,我还上小学,没有自己的手机和电脑,每天最期待的事就是中午和晚上放学回家,用母亲的手机看逆风笑的视频,某一天,我刷到了一条关于《WE HAPPY FEW》的游戏实况,当时30分钟以上的游戏实况是一种奢望,甚至,视频所呈现的内容让一个对游戏处于懵懂阶段的孩子备受震撼,从此,一颗立誓拥有自己的一台电脑之后立马解锁这款游戏的种子正默默发芽。 高中毕业,我终于如愿以偿,正在上手这款游戏后,我不仅被它独特的玩法和新奇的画风所吸引,反乌托邦的剧情也让我沉醉其中。三个主角都有属于自己的个人魅力,每个人都让我深爱着,操控主角的同时,陪伴他们一起对抗命运和世界的不公,最后亚瑟在桥上和老列车长对话时,当我看到遗忘还是铭记选项的时候,我回首一路走来的悲壮一生,毅然决然的选择了铭记,最后看到亚瑟醒悟说出今天并不是很好的一天的时候,我甚至激动的哭了出来。 再说游戏性,我个人很享受边发育边探索,并不耽误主线的游戏模式,,化身小偷区富人区偷东西特别刺激。 三位主角,三种玩法。 亚瑟我更喜欢暗杀潜伏流,虽然亚瑟是三位主角强度最低的,但是耐不住我喜欢亚瑟那唯唯诺诺的声音但骨子里还是坚强的反差 萨利我更喜欢化学补剂强化流,虽然萨利有些技能加点更偏向暗杀流,但是嗑药然后乱跑乱杀的感觉也很爽 奥利,不必多说,除了移速较慢(剧情长度和跑图难度又很好的弥补了这一点)基本是强度最高的轮椅角色,并且有了附火武器的存在夜晚也是能横穿富人区的存在,武器种类多,我玩奥利的时候从来没用过暗杀,基本见人不爽直接砍,人越多越好打,糖尿病机制也是不痛不痒的小debuff,随便发育一会就不会有低血糖的机会,但是要小心不小心高血糖,可以说是玩的最爽的一位主角。 街机模式太值得吐槽了,说难也不难,说简单也不简单,爽又爽的不彻底(u1s1狂暴模式无限体力加上警官的癫狂笑声确实爽)不过警官的白手套太有性张力了:) 沙盒模式是一坨大的。 过完主线,我又看到了dlc的存在,我只购买了《WE ALL FALL DOWN》的,但是这个dlc真是把原作的毛病给去除的一干二净,并采用了与原作不同的玩法,dlc我挑不出毛病。 希望这款游戏也能给你们带来快乐
This game is fun. The story and the form of it is so interesting, and I like it. I just wish the game was more... Finished. But overall, I would rate it a solid 8,5/10. Still recommend it. Especially with the DLCs
What can I say about this game that hasn't been said already? It has an interesting world and lore that is completely bogged down by boring game play, nothing about it worked for me in any way, stealth mechanics barely work, survival mechanics are essentially pointless and the combat just boils down to a hit, block and shove system and that's it.
I haven't played any of the 4 dlcs but what I've heard is there much better than the base game , I say this because the base game is tough to play, I have played 100s of games and alot of very strange ones at that and this one is the buggiest game I've touched for sure, and the problem with that is we happy few is supposed to be very immersive and with the amount of bugs it has you lose your immersion constantly which completely ruins the atmosphere, I still think the game has a pretty good storyline and when the game works and if you don't explore too much the atmosphere is really good, I will add I got pretty far in but I didn't finish the story due to the game being so buggy but I think If you put all your effort into the story it might be more manageable than what I did , I highly discourage exploring to much, you find alot of things that ruin the feel of the game, I kinda agree with alot of steam reviews by saying I feel like we need a neutral recommend because I don't dislike the game but I'm not advocating for it either.
It would have been easier to put down if the story wasn't so damn good. But damn man the game play is horrible. the game didn't need to be like this weird open world. The crafting was unnecessary and had me walking around for an hour and a half trying to find a bobby pin, but the story kept me comming back. Iwould recomend looking up the cutscenes on youtube or something.
Lots of foraging, scavenging, some stealing and dodging the bobbies, other citizens (if you upset them) and those with plague. Crafting items to heal yourself and better your odds in fights and learning about what happened that everyone is NOT talking about all in order to escape to the mainland. Sounds easy? Yeah, try it. I've played this many, many times and it's different each time, plus you can change the difficulties to add to the adventure! A 'MUST HAVE' gave for your library!
игра красочная, не всякая игра может пославится таким изобилием красок, подачи и предметов или возможностей. Игра до безумия интересна. Весьма советую пограть.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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