
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very underrated game, tbh. It has one of the best stories out there. The only downsides are that the game is not well optimized, it's a bit of a walking simulator if you go and explore the whole map and do all the side missions. But in my opinion, it's worth it, because each story of all three protagonists is really good.
I love this game so much. I recommend.
We Happy Few’e başlarken aslında umutluydum. İlginç bir distopya atmosferi, ilgi çekici görünen “Joy” hapı konsepti derken kendine has bir dünyası var gibi hissettirmişti. Ancak oynadıkça oyunun o dünyayı oyuncuya aktarmakta çok zayıf kaldığını gördüm. Bir yerden bir yere gitmek keyifli değil, sürekli birilerinden kaçmanız ya da kavga etmeniz gerekiyor. İnsanların size olan tepkileri de birkaç kritere bağlı. Örneğin, fakir bir bölgede tertemiz takım elbiseyle gezerseniz, hemen dikkat çekip saldırıya uğrayabiliyorsunuz. Aynı şekilde, Joy hapını içmediğiniz fark edilirse de başınız dertten kurtulmuyor. Bu ayrıntılar ilk başta hoş görünse de oynanışı ileriye taşımıyor, sadece yorucu bir döngüye dönüşüyor. Oyundan beni asıl koparan nokta ise ana görevlerden birinde işçi tulumu bulmam gerektiğinde oldu. Haritanın her yerini aradım, bulamayınca internetteki videolara baktım. Meğerse “Shady Dealer” adında, çöp konteynerinde saklanan bir satıcıdan alınabiliyormuş. Videoda haritada işaretli yere gittim ama ortada kimse yoktu. Sonradan öğrendim ki oyunun haritaları prosedürel olarak oluşturuluyormuş, yani her oyuncuda farklı olabiliyor. Bölgeyi didik didik etmeme rağmen yine de bulamadım ve en sonunda pes edip oyunu sildim. Bir kıyafet bulmak kadar basit olması gereken bir görevi bu kadar zorlayıcı yapmanın mantığını anlayamadım. Normalde oyunlara kolay kolay negatif yorum yapmam ama We Happy Few gerçekten beni yordu. İlgi çekici olabilecek bir fikir, sıkıcı bir oynanış ve kötü bir ilerleme sistemiyle harcanmış gibi hissettirdi. Benim için hayal kırıklığı oldu.
An unhappy one here. The game is broken at the end of Act 2 – I couldn’t progress to Act 3 at all. On top of that, it felt unnecessarily difficult and tedious, even on “easy” mode. Quite disappointing. Despite cool game design.
игра красочная, не всякая игра может пославится таким изобилием красок, подачи и предметов или возможностей. Игра до безумия интересна. Весьма советую пограть.
[h1]<We Happy Few>是一款以复古英伦反乌托邦世界为背景,融合生存、潜行和轻度动作要素的第一人称冒险游戏。[/h1] [h2]核心玩法[/h2] [list] [*]生存与资源管理:角色有饥饿、口渴、体力等基础状态,需要不断找食物、水来满足角色需求,值得注意的是有些食物是变质的,吃了会生病,需要药品或被动技能来对冲。同时时刻关注垃圾桶、抽屉等物质来源,你得不停的翻箱倒柜获取材料来做工具、药品和武器。 [*]学会装作“正常人”:地图分有富人区和平民区等,不同的区域对你的衣着容忍度不同,比如在富人区却穿着脏破的衣服、当街翻垃圾又或者是在人人都不紧不慢的行走的大街上一路狂奔等,这些格格不入的行为会引起周围居民的怀疑,怀疑度一旦拉满就会被当成“异类”围攻或者引来警察追捕。你可以通过更换服装、吃“快乐药”或者跟着人群做规定动作来降低存在感。 [*]潜行为主、战斗为辅的任务设置:游戏的近战战斗设计的较为鸡肋,一旦被多个敌人包围,压力就会非常巨大。所以大部分任务都鼓励你通过蹲伏、背刺、扔瓶子引诱、关灯、锁门等方式减少正面冲突。 [/list] [h2]游玩感受[/h2] 进入到游戏里,对我冲击最大的是第一次“快乐药”的药效消失,突然从糖果色般梦境的画面转变到各种破烂和污渍的真面目的显露。直到再次吃快乐药,美好画面才重新回到眼前,并伴随着NPC过于用力的笑容和广播里欢快的古典音乐,这种极大的落差感,直接把整个反乌托邦世界观立住了。 在这样的世界观下,富人区虽然看起来光鲜亮丽却伴有轻快的英伦小调和洗脑宣传歌,而贫民区则到处是涂鸦和残墙的破烂巷子,时不时还有着压抑的低音和远处广播。边走边听给我有着一种在看病态英剧的感觉。这部分体验对我来说是本作最加分的地方,也是支撑我愿意继续玩下去的动力。 但是从纯“玩”的层面来说,后期的乐趣可能就明显没有那么高了,大部分时间为了生存和推进剧情翻垃圾桶、拆抽屉等。做道具也比较机械化,玩久了给我带来一种自动化垃圾回收再利用的无情机器人。同时主线剧情间还充斥着大量无意义的跑图:跑很久就是为了去另一个区按一下开关、拿一件东西,玩法上重复感很强。随着新鲜感消退,我对每一次“又要收集几样材料才能继续”的桥段感到无奈。 [h2]总结[/h2] 整体来说,我对《We Happy Few》的游玩体验是“氛围爆表、操作尚可、系统偏磨人”。如果你是冲着美术和音乐、想沉浸在这座强制快乐的小镇里,那它绝对不会让你失望;但如果你期待的是节奏紧凑、机制多变的生存游戏,那中后期大量刷材料和跑图的部分,可能会消耗掉你不少耐心。
♥♥♥♥♥
What can I say about this game that hasn't been said already? It has an interesting world and lore that is completely bogged down by boring game play, nothing about it worked for me in any way, stealth mechanics barely work, survival mechanics are essentially pointless and the combat just boils down to a hit, block and shove system and that's it.
Tiene buena trama y buenos personajes. La jugabilidad también me agrada.
Would have loved to continue but I got genuinely disinterested, and bored just in the beginning of the second character "Sally's" run. I was looking forward to the more aggressive character, but not playing through Sally's story and playing anything else is more enjoyable so I've moved on. Since I can't bring myself to finish all aspects of this game I will not be recommending this to anyone. Pick this up on sale 60% or more to make it worth your time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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