
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.8Kreviews | 77% | — | $19.2M |
| $59.99 | 4.4Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept of the story is fantastic, but the game is unfortunately boring. Combat is hit, block, and shove over and over. The quests are 'fetch this thing to make progress'. The looting is 2 second animations for each coinbox. There is very little that isn't dull to do in this game.
The way game mechanics work in practice ruined the experience for me. Areas that you explore are mostly randomly generated. Often this creates some absurd-looking rows of city dwellings with absolutely nothing on the other side of them. I would actually be happy if this game turned out to be a walking simulator, or a standard linear action-adventure. Ultimately after reaching act II, I abandoned the game and I don't plan on ever coming back to it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.1M | 58.7K | 93% | $29.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19M | 76.1K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29K | 113 | 71% | $9.99 | |
| $14.5K | 43 | 65% | $19.99 | |
| $4.8K | 13 | 92% | $16.99 | |
| $3.7K | 66 | 97% | $2.99 | |
| $2.7K | 13 | 100% | $9.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $59.99 |
| 173ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played on xbox one x and series xand ps4 pro and pc completed it been longtime fan please guys make a second game i love it
We Happy Few is a distinctive title that blends elements of survival, stealth, and exploration within a semi-open world. Set in a dystopian alternate 1960s England, the game is driven by a strong thematic identity, featuring retro-futuristic environments, period-inspired design, and a surreal narrative tone that sets it apart visually and conceptually. Gameplay-wise, We Happy Few offers a mixture of mechanics, including crafting, combat, and story-driven missions. While these systems can be engaging, they occasionally feel repetitive over time, which may affect long-term player engagement. Nonetheless, the game's world is filled with curious characters and unusual scenarios that keep the experience feeling fresh in key moments. For players who appreciate atmosphere and are drawn to eccentric storytelling, We Happy Few presents a compelling, if sometimes uneven, experience. Its darker themes and occasional bursts of violence may not appeal to everyone, but for those willing to invest in its strange world, there’s a rewarding journey to be found.
Gostei muito do jogo, a história é bem envolvente e a ambientação é simplesmente única. É uma ditadura, e se observar bem as entrelinhas, é até uma crítica! No começo, jogando com o Arthur, eu achava a Sally uma filha da p*, mas conforme a história avança a gente entende melhor o que ela passou e acaba vendo tudo de outra forma. Tem alguns bugs sim e precisei fechar e abrir o jogo de novo devido a algum deles. Mas ainda assim, a narrativa compensa bastante. Eu era louca com esse jogo, então sou um pouco suspeita pra falar. Joguei só a história principal até agora, mas quero rejogar pra explorar mais o mapa e fazer as outras missões secundárias, porque sei que deixei algumas coisinhas pra trás. Não fiz todas. No geral, recomendo bastante <3
- "Славный день сегодня" (Артур) - "Дерьмовый день" (мальчишка) - "Ты прав. Это был довольно дерьмовый день" (Артур) Игра середнячок, прошел только ради очивки "Святоша".
Легендарная narкотрипная игра, где-то душная где-то веселая но было балдёжно проходить эту игру. 10 ежевичного радостина из 10
[h1] Foi o Santos Drummond que inventou o avião, caralho! [/h1] Até merda em estilingue voa.
Boring game, the procedural generation makes it not a streamlined experience, would have been better as a story driven linear game, as it is feels like a bad fever dream.
Aldous Huxley simulator. Underrated and worth picking up when on a major discount!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.