
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이것은 마치 붐바나나 공포 버전...?? ui는 구리긴 한데 게임은 나름 잘 만들어져서 재미있게 플레이 했네요. 다만 죽을 때 유령 갑툭튀가 있어서 심장이 많이 아팠네요
Planchette isn't right unless everything is a spinning and twitchy cursor to you, only soulslike part is that it's trying to kill you from the beginning. If a dev can't take criticism and "70%" of your playerbase cannot understand it, the game probably needed the same love you never got as a child before release.
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Hours played at review time, across 624 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the dev needs to learn to take criticism, this is a barely functioning game, the planchette, is janky AT best i promise you the positive reviews are paid actors. dont you ever compare yourself to dark souls a truly beloved gem in the videogame industry, your game is an unpolished turd DONT BLAME US. what a joke of a comparison. your jank ass coding and chud attitude IS THE PROBLEM with the game. Don't buy this crap. it's not even worth 50 cents.
Non-functional, janky ♥♥♥♥. It doesn't even deserve to be called a game.
THIS GAME IS AWESOME! Best 6 hours of my life, Super excited for updates!
Lots of the reviews that are negative are complaining about UI and difficult to play. Myself and 2 other friends were able to get to floor 7 within an hour and a half, and had fun doing it. You will have to die/be the ghost a few times to get the hang of it and come up with methods to shorten the time it takes to spell out something on the board for your teammates. The graphics aren't exactly pretty, but it doesn't take away from the game at all. Solid game, looking forward to running it with a bigger group tomorrow. Sad to see people give up so easily when confronted with a game requiring critical thinking and problem solving. Filters out the weak I guess.
Horribly produced game, might be impressive if this was made by a 10 year old and this was their attempt at creating something for a school project. Game has so much janky looking text on screen, it's a total headache.
-10/10. This game is absolute trash. I bought it for a friend as well and immediately after 40 minutes of gameplay we all refunded our purchases.
this game makes me realise how stupid my friends are
La idea es buena pero es como si una personas discapacitada hubiese querido, torturar a la gente, mecanicas horribles, jugabilidad horrible, fantasmas horribles. Nada recomendado
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