
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥ игра если честно,
мы очень мертвы
This game is so funny to play with friends and the idea is so fun, I truly enjoyed playing with my friends. I personally love how difficult it could be sometimes, but I'm never upset with it because I know it's my fault half the time. LMAO Skill issue to people who whine about this game. I'm having a blast!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrifying but extremely funny with friends and al ot of rage in the 3 last levels
cool entre pote, assez rapide vrm je conseil
its a very fun game although it took a bit of time to really understand what we were doing once we figured it out it was very easy me and my friends had a great time playing and even resulted in some funny moments! overall the gameplay and the mechanics of it are amazing although i think more ghost hunting tools would make this more fun
Difficult at first, but fun as hell!
This game is absolutely so much fun. The game is a challenge but once you figure out a good way to communicate everything gets better.
good
Very fun, definitely recommend. I agree with the positive feedback mentioned below and disagree with the fact that the challenges are anything other than skill issues or learning how to communication with your friends. I can't really see a point in the random instant challenges such as "... has woken up - 'UP'" or something. I take it it's to get everyone to follow that command but there's no way to issues that command to the group in a timely manner. It also doesn't seem to have any consequences if not followed. Would be nice for that to be cleared up. Overall great game built on a very enjoyable concept. Extras - The audio of the doors sometimes can be very difficult to tell the direction (for me anyway), and there could maybe be another way to guide people towards rooms as therhigher level missions have very few doors and nothing in the corridors for ghosts to guide the players. Feels hit and miss if they can find a room sometimes.
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