
2d space combat like no other. From the perspective of a single crew member, explore the fully destructible interior of any ship in a massive living world. Engage in space combat with no hitpoints where you know your enemy is dead when you see them fall out of their ship into the cold dark of space.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра интересная, живые и интерактивные бои. Разрушаемость кораблей, возможность взаимодействия на кораблях и станциях, различные механики, красивая картинка. Настоящая лудомания, когда ты летаешь по космосу ища новые корабли, которые можно захватить и изучить. Главные минусы, это всё же долгая разработка и увлеченность разработчиком на большие обновления, и практически полное игнорирование починки багов и баланса, что приводит к раздражающим ситуациям или полной поломке прохождения. В моём случае удалил игру несмотря на интерес, когда после долгой игры нажал на заход в ангар на станции у которой её не было, и вместо предупреждения что там нет ангара, мне крашнуло игру и поломало сохранения.
have had this game for many years and its sad to see so many reviews call this a dead game because it hasnt had an update in 23 month, but the early access note doesnt show that the unstable build of the game is getting updates and the last update was on July 1st 2026.
This game is still in it's development cycle (and has been since around 2011), if you can cope with bugs and small issues it is a very deep and entertaining game unique in its approach of ship designing (you need to plan power as well as walkways and such). Combat it entertaining as well in ship's and stations as in space. There are some challenges but mostly the game is about relaxing and building the best possible ship and character gear. It is made by a small dev team, with no publisher, and they work on it on their own time and money keep that in mind. So progress in development is not fast, but from what i see they are thorough in their approach and work, they give feedback about progress once every couple of months, but in this case patience is a virtue.
УГ. Интерфейс непонятный, нелогичный и неудобный. Как подбирать лут в космосе? Вот пострелял по астероиду а как подобрать руду - пойди догадайся. Квесты можно получать только в определённой комнате на станции, при этом эта комната может находиться где-то в жопе. Некоторые комнаты могут быть ловушкой - т.к. закрыть окно в меню на одну кнопку, а выйди из комнаты на другую - и пойди угадай в какой момент которую кнопку надо нажимать. На станции парковаться неудобно, т.к. ты либо проносишься мимо на скорости, либо медленно тошнишь чтоб попасть в зону парковки, автопилота тут нету. Карта непонятная, есть куча меток но нельзя нажать на них и посмотреть что там находится в подробностях, только обозначения картинок в углу. Поиграйте лучше в Starsector.
i love this game. and want to see it blow up.
good game,we need chinese
Overly complex button layout and incomplete tutorial. Great game if you have the time to learn it otherwise leave it.
Man, this game is sick! Right now, it has many things to work out, but the potential—man, the potential is infinite. Overall, it's my favorite indie game.
Has a lot of potential, great lighting effects though.
Satisfying space sandbox. Recent updates have made it even better. Well done to the dev.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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