
Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
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My expectations (and reasons for them) going into this game: 1) a great story - because of Gaiman's involvement 2) good soundtrack - from the sample song "Swinging Spirits" due to being a backer 3) decent gameplay - I didn't care much about the game mechanics; mostly here for reason #1 What I got so far: 1) Not much story at all - There's nothing drawing me into the game at all. Two chapters in and all I discovered were that I am a ghost, the houst is talking to me and has a deep dislike to the inhabitants, and I am chasing them out for some reason. The majority of the story are in the exposition between chapters. During the actual gameplay, there's maybe a bit of character background.The story stops during the gameplay and picks up when the chapter ends, which makes the flow very choppy. 2) repetitive music - I heard maybe four short tunes total so far. That's if they played correctly. Occassionally the music will glitch out and I'm left with the clock's ticktock background. The maid also has an irritating volume increase to her music when she cleans the cobwebs or block the mouse holes. 3) decent mechanics - The puzzles are a bit repetitive, but each character has their own stage set and what will scare them. Some puzzles need good timing, and most of the achievements require a bit of thinking. So far I'm not impressed with this game at all. Perhaps later on the story will pick up and the tunes will vary, but my hopes are not high. When I finish the game, I'll update this review.
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Hours played at review time, across 75 reviews with recorded playtime.
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Simplistic puzzles with approximative controls and repetitive, slow action. You don't want that even with Neil Gaiman's name slapped on it.
Extremely sloppy execution, puzzles pitched with a complexity such that a 6 year old could easily overcome them, mind-numbingly repetitive gameplay and sound design, with tiny, tiny slivers of Gaiman - which are of course lovely, but so scant as to scarcely ease the humdrummery. An unforgivable wasted opportunity.
Video Review - http://youtu.be/hsC5eO_IBhA Hello I'm Cosmic and welcome to indie puzzle title Wayward Manor developed by the odd gentlemen who are well known for their début title The Misadventures of P.B. Winterbottom. The story of Wayward Manor comes from best selling author Neil Gaiman and is published by moon shark.. Set in a 1920's Victorian Gothic estate, Wayward Manor places you in the role of a recently awoken ghost. The house itself is a sentient being voiced by Gaiman himself who tells to you about how horrific it's new occupants are and how you are now tasked with scaring them away as quickly and spookily as possible. In terms of gameplay, Wayward Manor comprises of levels. There's five levels per chapter and five chapters in all. The sad thing is as puzzle game's go Wayward Manor just doesn't hit the mark in any respect. Levels are too easier and can barely even be described as puzzles. All you end up doing is clicking the various objects in the room at the right time to scare which ever family member is in the room. The more scares you accumulate, the more clickable objects become available to you. The major issue with Wayward Manor is inherent in it's game design. Any good puzzler across the board whether indie or not has one major game design element in common, the progression of mechanics. The whole point of puzzlers is to take a mechanic and as the game progresses, add too it. Introduce new elements to that mechanic, introduce new difficulty. Sadly Wayward simply doesn't and the entire game is little more than a pointless point and click seemingly unsure of what it wants to be. One thing that irks me in particular is that in a game about haunting the inhabitants of a maision. The utter lack of interactivity and dare I say creativity in terms of the gameplay shocks me most. As I ghost I want to be able to do more that shake a suit of armor just by clicking it. The entire game feels like a poor iOS title rather than a indie PC game. On top of its lacking and ultimately repetitive gameplay, Wayward sadly suffers in the graphical department too. I was expecting more from both The Odd Gentlemen and Neil Gaiman in this regard. Both the visuals and soundtrack lack any real depth, there's no soul in the games characters, no atmosphere in the soundtrack. Graphically the game also suffers from an array of bugs and glaring oversights which just simply cannot be forgiven. One such oversight is at the completion of the level when you click the final skull and all the furniture begins to spin around the room, everything just clips right through the wall. It really does destroy what little immersion the game actually produces. Sadly the biggest disappointment for me was Wayward Manor's story. I thought with Neil Gaiman on-board at the very least there would have been a good story, after all this is the author that brought us things like Coraline. However like the rest of the game, the story is just lacking in every respect. There's no depth, no character, no life to it thus ultimately it's just bland and disappointing. The whole story feels like it is tacked on to give purpose to the endless clicking of objects. Overall Wayward Manor as an idea had tons of potential but in practice as a indie game, simply did not amount to any of it. The whole game oozes rushed, underdeveloped ideas and mechanics. Its easy difficulty and lack of content combined with a weak, soulless story leaves me with an utter feeling of disappointment.
This belongs on tablet or phone. $9.99 is also a high price to pay for a little Neil Gaiman. Save yourself the $ and wait for it to go on sale or get released on mobile devices.
Neil Gaiman and ghosts. if u need anything more to convince you, you don't deserve to be convinced
Wayward Manor je první hra od spisovatele Neila Gaimana, odehrávající se ve staré Anglii. Pokud jste vášnivými fanoušky jeho literatury, hra vás pravděpodobně zklame. To samé platí, i pokud je vám více jak 8 let. Stáváte se bezejmenným duchem, snažícím se vystrnadit ze svého panství nově nastěhovanou, otravnou rodinu pomocí logických puzzles. Avšak úkoly jsou značně repetitivní, použitelné předměty jsou podsvícené, což naprosto zabíjí potřebu nad hrou zapřemýšlet. Když nevíte, prostě náhodně klikáte,a ono už se něco stane. Kapitoly jsou monotónní a nudí, hudba po pár minutách otravuje. Pěknou ilustraci okolí kazí charaktery, se kterými se ve hře setkáte. Propracované jsou asi jako avatary z Wii, což bohužel hře nedodává ani trochu strašidelného nádechu, spíše přidávají na komičnosti. Herní čas jsou zhruba dvě hodiny, což nějak nemohu rozhodnout, jeslti je to málo, nebo neskutečně dlouho. Nestihne se zde vyvinout žádná pořádná zápletka a i pohádka o Červené Karkulce se opoti tomuto příběhu jeví, jako propracovaný román. Na druhou stranu více hodin herního času by byla čistá ztráta času, který by se dal lépe užít například na spánek. Cena hry je požitku dosti neúměrná, a mám pocit, že podobně jako za značku se zde platí za autora. Osobně bych za hru nebyla ochotná dát ani čtvrtinu ceny. + můžete strašit lidi, strašení lidí je super + u hry se dobře odreagovává + jsou zde tentacles + dají se k tomu uklidit malé děti - odehrajete rychleji, než vytvoříte nový charakter ve WoW - u hry se dobře usíná - tentacles se nedají použít Po počátečním nadšení nad vydáním hry bohužel hodnotím 1.5/5. Půl bodu je z lásky ke Gaimanovi, bod za démonického králíka a tentacles.
I kickstarted this for Neil Gaiman. Suffered through the levels to hear his voice at the cut scenes, but am entierly underwhelmed. Levels must be restarted once all options are exhausted. More an exercise in clicking the items in the right order than solving a puzzle. Music is good. Might have just written a short story set to the spooky music rather than make us wait for a sub par game. Dissapointing.
"une création qu’on vous invite à rapidement oublier, en espérant que vous ne faites pas partie des malheureux à l’avoir financé sur Kickstarter. Pour eux, malheureusement, il ne reste plus qu’à se morfondre dans un coin et à ressortir Coraline ou la série des comics Sandman du même auteur." GameSideStory - http://www.gamesidestory.com/2014/07/30/gametest-wayward-manor-pc/
http://niveloculto.com/analisis-wayward-manor/ Basado en una historia del respetable señor Neil Gaiman, autor, entre otras cosas, de la famosa serie de cómics The Sandman, los chicos de The Odd Gentlemen y Moonshark nos traen esta aventura de apuntar y clicar (o más bien puzles, si se me permite la osadía) para sobremesas (PC y Mac) y parece ser que posteriormente para tabletas. Wayward Manor nos cuenta, a lo largo de cinco capítulos, las desventuras de un fantasma que ha sido interrumpido de su sueño eterno por una serie de pintorescos intrusos. A medida que avanza la historia, nuestro fantasma no solamente conocerá más acerca de estos intrusos, sino también de la razón de su muerte y del peligro que se avecina sobre ellos. Tu trabajo no será otro que encontrar las formas más absurdas de asustarlos para que se larguen de allí y te dejen descansar en paz. Con una descripción así y, sobre todo, con el gancho del señor Neilman, cualquiera diría que nos encontramos ante una aventura con toques fantasmagóricos repleta de humor. O por lo menos eso es lo que nos deja ver su teaser. Nada más lejos de la realidad, ya que tras una escueta introducción nos topamos de frente con la realidad: esto no es otro que esos juegos estilo Angry Birds o Cut the Rope, es decir, una consecución de pantallas donde en cada una de ellas tendremos que repetir las mismas tediosas y aburridas acciones una y otra vez. Como dije arriba, el juego se divide en cinco capítulos y cada capítulo a su vez en cinco pantallas o fases, salvo el capítulo cinco, que tiene siete. Es decir, un total de veintisiete fases. En cada fase se nos presenta uno o más personajes, según avanza la trama, y nuestro único objetivo será el que ya comentamos antes: darle a ese o esos personajes seis sustos. ¿Cómo se asusta? Fácil, interactuando con los objetos del entorno. A medida que asustemos desbloquearemos más objetos del entorno para realizar tan nefasta labor. Y esto es todo, amigos. Abrir ventanas, arrojar botellas, mover ratones, desplazar objetos o encender candelabros son algunos ejemplos de los sustos que podemos dar a los dichosos intrusos, a cada cual de ellos más repelente, por cierto. Los objetos con los que podemos interactuar se nos presentan con un reborde verde, no vaya a ser que nos fuésemos a equivocar. Cuando empecé a jugar a Wayward Manor supe sobre la marcha que era un juego que había sido diseñado para tabletas, no solamente por la estructura y las interfaces, sino porque todas estas acciones arriba mencionadas se reducen a hacer un clic con el ratón. Cada fase cuenta, como extra, con tres objetivos extra, como asustar varias veces con una botella a uno de los intrusos o encender varios candelabros. Y encima, al completar cada fase, veremos la típica pantalla donde aparecen los objetivos extra que hemos cumplido, un botón para repetir la fase, otro para pasar a la siguiente y otro para volver al menú principal, vamos, Angry Birds total. La música es bastante molesta y la única melodía medianamente entrañable es la que suena cada vez que completas una fase. El juego se completa en unas escasas dos horas y la rejugabilidad se reduce a las ganas que tengas de conseguir todos los objetivos extra o los ochenta y un tormentosos trofeos del juego en Steam. En resumen, Wayward Manor es un juego que tendría que haber salido directamente en las plataformas de juegos para tabletas como el Android Market o la iTunes Store a unos pocos dólares en lugar de atormentarnos a los usuarios de sobremesa con un juego que, desde luego, no vale los nueve eurazos que te pretenden hacerte pagar en Steam.
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