
Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Odd Gentlemen is the studio that was behind The Misadventures of P.B. Winterbottom. Winterbottom was perhaps not the most extraordinary indie puzzle platformer, but it was fun and had some clever design ideas and, most importantly, was about a dude that really loved pie. Neil Gaiman is the author behind Stardust, one of my favorite fantasy novels, and The Sandman, one of the best comic series of all time according to everyone and their mothers (except for Neil Gaiman’s mom, strangely enough, who had always hoped her son would grow up to be a lawyer). Both of these entities have shown themselves of being very capable in their field in the past is the point I’m trying to get accross. And yet, Wayward Manor is bad. Not just bad, but terrible. It is hard to believe this partnership resulted in this mess, but Wayward Manor is a wreck, top to bottom. You start off as a restless spirit trapped in a treasure chest. How does a ghost get trapped in a treasure chest? Maybe it’s a magical ghost holding chest or maybe it’s on loan from the Ghostbusters or maybe you were not trapped and were just a particularly lazy ghost, who knows. Regardless of how you got stuck in there, you spend your existence trapped in it until a young girl from the family living there opens it ever so slightly, giving you the chance you need to escape. Now that you have escaped, you can move around from object to object manipulating them in such a way as to scare away the various members of the current family living there until just you and the house remain. This works out great because the house (played by Neil Gaiman) also happens to hate the annoying group of dorks currently living there and messing up its very nice interior. Overall, it is a simple, boring story without any charm to it, making it genuinely surprising that Gaiman was the author behind it. Once you get to the gameplay though, it becomes pretty obvious that Gaiman isn’t the only person who mailed it in. The game is divided up into a series of 27 different levels, each with one of a handful of the different inhabitants to scare. Each level is essentially one room that starts off with two or three different objects you can possess by clicking on them. Possessing them causes them to wiggle or fall or something, which will usually cause the human characters in the area to react in some way. You want to interact with things in the right order or at the right time to scare the person in the room. For example, you can make a tiger head roar when an old man is in the right area, and he will shoot an arrow towards it, knocking over the candle and causing the room to go dark. Once you trigger enough scares, other objects in the room will become interactable, allowing for new and different scares. Each room gives you multiple ways to scare its inhabitants (although they tend to top off around ten or so), and once you find six you can trigger the big scare. Things in the room will swirl around, the person flees the room, and you are forced to play another level. Truly terrifying stuff. It seems like an interesting idea at first, sort of like a miniature twist on the point-and-click adventure game genre but it quickly becomes obvious they don’t really have enough ideas to build a full game out of its single trick. The first level has you moving around small rooms in an attic, tricking a burglar into running into plates in what feels like a solid enough introductory level. Then you get to the next area and things are essentially the same and you realize the game developers didn’t have enough ideas to fill out ten solid minutes. The game never progresses beyond its simple premise, and most of the scares are so obvious you will be able to figure things out right away. The whole game is nothing but these simple little tasks that I hesitate to even call puzzles because of how straightforward they all are. With so few things to click on, most of these levels just sort of solve themselves without you even thinking about it. Additionally, despite how short the game is, it repeats itself endlessly. Get the wife’s dress dirty, give a little girl her stuffed toy, make the father dance around, rinse, repeat, try not to doze off. Every level featuring a character has almost identical scares for you to solve and some levels even have you doing the same thing multiple times. The furniture might move around some but its always the same basic idea, and once you figure out something one time it is basically guaranteed you will do the same thing a dozen more times before the game is over. I figure out I could drop a bottle on their heads like ten minutes in, it wasn’t necessary to make me do it twenty more times. There is just no cleverness to any of the gameplay, and while the idea behind this is solid it quickly becomes clear The Odd Gentlemen couldn’t think of a good way to implement it in the actual game. Beyond that, the game just looks very shoddily made. The visuals are just bad, and looks like they belong in a shovelware title for the PS2. Weird little visual miscues are found throughout the entire game, with poorly timed animations or mistakes so bad they might as well be glitches. Candles light way too early compared with the animation, or a glass will be knocked over and still appear standing up. The game is also tremendously glitchy, and I lost track of how many times I had to restart a level because the game got stuck. Similarly, the musical score is entirely forgettable and even Gaiman’s narration feels bored and uninterested. I am still confused how the combination of The Odd Gentlemen and Neil Gaiman, two things that I enjoyed on their own, would up generating this gurgling monstrosity that is basically begging for you to kill it. It would be like if Steven Spielberg and Leonardo DiCaprio teamed up to do a movie and then it turned out to be three hours of them going around and kicking baby seals. It just doesn’t add up. Great plus good shouldn’t equal smelly dumpster fire, but I’ve checked my math here several times and I’m absolutely positive that’s the case. The story is bad. The gameplay is somehow worse. And that’s during the half the time where everything works and the game hasn’t gotten itself stuck in a corner again. Everything is just bad, with nothing positive to say about the game at all from top to bottom. There is no fun to be had here, no entertainment to be gleaned no matter how hard you try and scrape some out. I can not recommend avoiding this experience enough, as “wayward” doesn’t even begin to describe it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been reading some bad reviews of this game, I think written by people who expected something different from what they got. It's a relatively short but cute, enjoyable point-and-click puzzle game. You play a ghost, who can make items in his house move in order to scare the residents. By clicking the items in the right combinations and at the right times, you are able to construct elaborate scares that will eventually cause your unwelcome houseguests to leave. The puzzles are rarely that difficult, but they can be tricky if you don't use a little imagination. I especially enjoyed harassing the old man with a crossbow, making him shoot arrows into people's butts and set things on fire. It has an intro from Neil Gaiman and the art direction looks like something he would design, but don't buy this game solely on the Neil Gaiman name. Buy it if you like a clever family-friendly, puzzle game with some replay value and a unique art style.
I didn't pre-order this game because I'm a Neil Gaiman fan, but because I really liked another game by The Odd Gentleman (The Misadventures of P.B. Winterbottom). That being said, there isn't much writing or dialogue in the game and the plot doesn't really seem like it's going to knock anybody's socks off. The gameplay is (so far) just a series of fairly simple and repetitive puzzles that are solved by clicking on various objects that glow to let you know you can interact with them. The art style, music, and what little writing there is create a nice Haunted Mansion-ish atmosphere, but the graphics leave something to be desired. The lack of detail and simple animations take a lot of the fun out of scaring people, which is the central (only?) mechanic of the game.
Wow this is terrible. I am such a huge Neil Gaiman fan that even when I read other reviews marking this as terrible I bought it anyway. I'm not sure what happened here. How did they make such an insufferable game? I made it through exactly 17 painful minutes of repeatedly clicking on the same highlighted ghostable items in a room listening to the same annoying sound effects over and over in order to slowly fill up a scare bar made of skulls so that it would beat that level before utterly giving up on this game. I wish steam had a refund policy. This could have been a sandwich or a terry pratchett novel. I wasted this $10. Don't do like I did. You could just open a screenshot of the game, put on a halloween music playlist, and click on one spot of the image for 10 minutes and imagine yourself to have beat that level instead of playing this game. It would be as interesting and less annoying.
It's a disgrace, to be honest. I backed this game because I love Neil Gaiman and he promised us this would be amazing. Well, it's not. It's shallow and boring and repetitive and makes no sense at all.
I want to like this game so much more than I do. Gaiman's delightful narration and the haunted mansion / trap concept aren't enough to overcome extremely repetitive gameplay and ugly graphics. With more polish, this could've been an amazing game, but as it is, it's only worth a couple hours entertainment after a Steam sale.
I bought this game because I like Neil Gaiman a lot and he sounded confident that it would be a decent game, even if only for the story. As a long time fan, it sucks to feel this way, but I'm seriously disapointed that he would endorse/cooperatively release this garbage that's calling itself a game... The story is terrible if there is one at all, the click to activate controls are super buggy and unresponsive, and most importantly its not at all fun... I'm sorry, but the 10 bucks I paid in the kickstarter is probably $9.75 more than it was worth to me to see how a Neil Gaiman game turned out.
Just completed it. It's a shame, I love the premise of the story, but the gameplay just doesnt live up to the vision. The character designs are pretty fun, and there is the occasional fun moment the first time you play one of your tricks.. but after that there is nothing unexpected. Here's the things you may click, click them at the right time, level over. If you want to see this concept done right, get Ghost Trick. You can hop into all sorts of objects and the puzzles always unravel in quirky, unexpected ways. It is a joy to play and very clever. Wayward Manor doesn't come close to it. Sorry guys.
When I started playing this game was a bit confusing, but after a while I found it very fun, I can play it with my granddaughter and share the scary moments, and we enjoy a lot to see the furniture all flying around the rooms. The characters are funny, the game it´s easy to play, very well designed and the music is nice (but sometimes a llitle repetitive). I definitely recomend it, hope I can see it for iPad, because I travel a lot with mine.
If you're like me, you look at this game and go "hey, this is a novel concept. Could be fun." It's not. The mechanics are "click on things at the right time" and nothing more. The graphics are ugly as sin too. The music is kinda cool, but that's literally all the positive I can say.
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