
What is in the "Way of Gold and Steel" which makes it interesting? Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am very impressed on the amount of gameplay you get for such a small file. it really has no tooltips and you need to look up how to play otherwise you will have a bad time. if you build a boat and settle on land, from what I can tell all your efforts dissolve at that moment into resource. combat is auto resolved which keeps the game simple. there is trade stocking ships to sail for coin or resources.
Game simply wont let you progress. Building placement system is so clunky I just simply can't build advanced buildings to find new lands to build
Needs to have a tutorial
Way of Gold and Steel is an indirect control RTS game, with a minimalistic and rogue-like approach. While the game's concept is definitely playable, it lacks the polish that would make it an enjoyable game. The game lacks any ambient sounds or music. There is no customization on the gameplay setting other than an easy/hard mode. All in all, Way of Gold and Steel is good concept with decent execution but is hindered by its lack of production value, making it difficult to truly recommend the game.
Poor Game. the complete lack of instructions makes it extreamly difficult to get into. as a game this simple needs to be quick on the uptake it didn't encourange me to keep trying
Way of Gold and Steel is a city building simulation game where you live on an island and manage your people to get them to build structures and harvest resources. There's quite a few problems here. While the concept is workable (we know this because there are 5 Tropico games), the implementation dies hard. Amongst the game breaking issues: Lazy pixel graphics, incoherent controls, lack of support for modern resolutions, fullscreen mode doesn't work, confusing and unclear gameplay (it's 2018, if you spend more time working out how to play the game than actually playing it, it's time to stop developing games). It's unfortunate because there's some potential with the concept, but the way this was implemented makes it impossible to recommend. $9 is far too much for this. Tropico is cheaper and better in all respects.
挺好玩的游戏 打发时间利器 前期靠抢劫 后期靠挖矿 地图里会有一些往下的楼梯(洞)里面会有宝箱 会开出护甲装备药水什么的 注意 第三层被岩浆围住的宝箱一搜呱 所有敌人都会朝你涌过来 所有层都一样 所以尽快逃离 还有 只要你开始战斗 其他敌人闻到血腥味会朝你靠拢 穿上护甲你会死得很惨(再强的护甲也保护不了你 穿护甲减移速 你会跑不过任何敌人) 斜着跑比较快(小键盘 7 9 1 3) 不要想着开局小岛会什么都有 出生岛最多会有一种石矿(石矿 金矿 铁矿)最好有石矿 金矿铁矿后期才考虑(脚步都没扎稳别想着发财) 尽量快速造出船厂 这样你才可以去建立别的殖民地 地图上会有其他殖民者 缺资源就去掠夺(反正你血厚 还能自动回血 ) 注意 一般战斗开始 只要敌人不逃跑 你无法主动弃战 所以残血就别去打架了(主角低于一定血量会不受控制 到处乱窜) 没事别去惹鳄鱼 熊 大象(鳄鱼皮很值钱6金 象牙更值钱32金)
Básicamente voy a decir que es un mal juego. Podría mejorar mucho pero no lo hace. Recomiendo que no pierdas tiempo jugandolo.
suck this game
Let me put it this way... where is the refund button? Because Nothing in this game works.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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