
What is in the "Way of Gold and Steel" which makes it interesting? Main reason is the unusual gameplay style — combination of a real-time strategy (RTS) and a roguelike.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I saw pictures of this game, I wanted to try it, because I think this idea is great, but when I instaled the game, it made me sad a bit. Settings menu is stupid. How can I know, what key is key 47? Some functions doesn't work, for example closing inventory, which is funny, because there is no function for opening it. How can I use abilities, when I can't find them anywhere? While combat there is blood everywhere, like half of my island covered with blood from two guys, you can't aim them through that, you can't even see yourself. When some enemies come on your island you have to wait until they get mad, because you cant attack them before that. Building of structures is strange... When you tell your workers to build something, they will start reading newspaper and after a minute they'll tell you they can't build it. You can't know what to build, because there is no information about those structures, only the name and how much does it cost, which is useless, so you have to try sometimes what to build until you can make your camp functional. You can't build two buildings of the group at the same time, even if you have enough workers.You can't build two same buildings, so you will run out of resourses quite soon Your peasants come of nowhere, when you build something there appear someone in the tent and start working. Your character moves extremely fast, like over whole island per 0,1 sec. There is no tutorial, so you are only confused of the game... This game can be good, but now it's bugy and nothing makes sense...
Looking at other reviews for this game, it seemed like those who didn't like it hadn't really given it the chance. I bought it on sale, and now 3.5 hours in I think I'm done, unless there's a serious update. The reviewer who really sold the game to me was the one that said this game wasn't about conquest, but exploration. Unfortunately, I spent more of my playtime trying to "explore" how to do anything. Others had mentioned it was a bit clunky, but it was more frustrating than I expected. You start out on an island, procedurally generated like most roguelikes. You get a tent of workers and need to get them building. Your first option is to build a lumberjack's hut. Go grab yourself a snack, it's gonna take a bit. Once that's done, several new options will open up, but none of them matter except the forester, cause you've already chopped down half the trees on your island. Next you need a shipyard, because you're running out of gold, and it'll take a gold mine AND a mint to start producing your own coins to pay your men, and the last game your guys wouldn't even build the mint (why? good question, and I don't have an answer, cause every time I've used the building placement checker thing, it showed placing options for every building but it.) You get a free ship with the shipyard, but you'll need a 2nd if you want to colonize another island AND don't want to abandon everyone and everything you've worked for on your first. I experienced all of that through several restarts in the 3.5 hours I played. I never went into the underground dungeon, and never got any iron or anything that can be built with it, therefore I never got awesome armor/weapons to take on bigger/more enemies, I could definitely reach that point in another 3.5 hours, but I really don't know if I will. There's a real gem of a game in here somewhere, but it needs just a little more of both clarity and complexity.
This game is like a book. The longer you read, the more details add to the picture. You start with small island and few buildings. You expand on a larger island. Build even more buildings. Kill some things. Mine some ores. Burn some enemy buildings. Then sail around and see even larger world, meet colonists, get your butt kicked, load, get your butt kicked again, load, wipe sweat, load, run away. Find a cave. Delve in. Get your butt kicked. Load. Avoid enemies, delve even deeper. Find a chest. Get eaten by bears. Load. Find another chest full of royal treasure. Equip things. Try to leave the dungeon alive. Get eaten several times. Now we're cooking! By the time you reach this, colonists will have weapons and large city. There's a LOT of work and sabotage to do. Remember to save often!
I reached the end of the game this evening, after defeating almost everything on the map, pity , thats the end of the game, was a nice little adventure not many bugs, was very playable and can be finished with a little hard work in management and army strength, not going to provide any spoilers, if you explore enough you will figure how to finish the game. But i understand why it was only $7, was worth every penny a fun night dying alot and the second night success, the turn based caves were interesting, however it can only be conquered with clever strategy, some mobs impossible to kill in dungeons (ancient croc) for 300 health and with ancient armor and sabre. And you cant take any beckup with you into the dungeon. Good Luck Adventuring nice little game, pity it wasnt longer cheers:)
[h1] Basically reconsider your choices before buying something... [/h1]
Technically, this game is a "Settlers" mixed with a rogue-like, but in a broader sense it's a well-orchestrated shipwrecked pirate captain simulator. There's no second game like this, but you really have to pay attention to its rules and manage to survive. Absolutely recommended to those who like the strategical genre and/or seek unique indie games.
А помните я как-то рекомендовал весёленькую, бесплатную, но жутко недоделанную [url=http://steamcommunity.com/profiles/76561198004423189/recommended/544840/]The Children of Orc[/url]? Забавно, но Way of Gold and Steel, невзирая на совсем другой уровень исполнения, другую стилистику, иной движок и русского автора, могла бы быть тому Орку родным братом. Смотрите сами: В этой игре вы, в качестве капитана пиратской команды, оказываетесь выброшены на необитаемый остров. В вашем распоряжении - только приказы своим людям. "Построить домик лесоруба", "построить верфь", "построить дом лесника" и так далее. Всё остальное ваши люди делают сами - и если в процессе ресурсы кончатся, вы сами и виноваты. К счастью, здесь, в отличие от Орка, при неудачном строительстве ресурсы возвращают - кроме золота, которое идёт в оплату работы и, пока не построен монетный двор, является невосполнимым материалом. Но расходуется оно медленно, так что если только не _очень_ глупо играть, затянуть себя в тупик не так-то просто. Но возможно! Мне удавалось. Таким образом, геймплей состоит в том, что вы строите всё более сложные структуры, покоряете всё новые острова - а в промежутках отбиваете нападения диких зверей и туземцев, которые относятся к вам всё хуже, по мере того, как вы захватываете их земли. Кроме того, в определённых местах есть специальные предметы, дающие капитану доступ к новым локациям, и там уже игра больше смахивает на реалтаймовый rogue-like. В пределе, видимо, надо покорить всю карту - но так долго я уже не играл. В целом - рекомендую, если охота посмотреть на "самоиграющую" стратегию/менеджмент. Если хочется челленджа - лучше не надо.
I like the concept. Kind of reminds me of the first Settlers games. Would be nice to have some more buildings, and units to control.
I do not rate games from 1 to 10. I rate them on a scale of: Am I enjoying this game? Yes Was it worth the money: Yes (bought during a sale) I am already enjoying this game after the first hour. The first thing the game tells you is, that there are no hints and no tutorial, you will have to carefully watch, try stuff and explore for yourself. Just like the games back in the 80s and 90s! I love that! Modern games are made too easy. I already saw negative reviews that point out exactly that! Come on guys, explore a bit yourself, turn on your brain! It's quite an interesting genre, it's not your typical strategy game where you can scroll through out the map and select all units. You only control one character, the captain, and you can tell your fellow pirate men what you want them to build for you. Make sure you are close to them when giving the order, sometimes they won’t hear you if you’re too far away. That being said, it's definitely a niche game that will only attract a certain group of players. The graphics and interface are on purpose kept old school. Anyone who played games in the late 80s and 90s will understand nostalgic touch to this game.
TL:DR dont buy its unfinished and i dont think its likely to change, not very fun with what works. This game is unfinished and the creator has said that he likes it the way it is. First off a large part of this game is combat: with natives, colonists and wild animals. You need to fight colonists for many reasons, wild animals to get gold and access to islands and natives to win the game. The only problem is that combat is impossible. Colonists, who you have to raid else they attack you later on, will pull you into a fight with a single man, one guy! And then their entire colony comes to kill you with spears, swords, armor. Want to run away? NO RUNNING AWAY COWARD!! As you are forced to click, click, click which is the only impact you have on combat: clicking determing how fast you attack capped by your weapon, you cannot run away, you fists cannot stand up to their weapomns annnnndddddd...... there are about 15 of them for you to fight with your fists. This is incredibly fustrating as a large part of the game's mechanic and your survival is based upon raiding these colonists. While it may be fun to dance with death as you try to do what you can to steal there resources and destroy, maybe one hut. Dungeons. Dungeons in this game are horribly designed. There are chests with very little loot: the basic resources are all you can expect from the chests you can get to. Other chests are either guarded by wild animals who deal 3x your damage, have 4x your hp and lock you in combat as per the stupid mechanic until the rest of the cave is drawn to your fight. Oh yeah natives. The one enemy you can actually click on and not die to. They have a really strange time where they do not attack you and then out of the blue they start fighting you. Do not go anywhere near one of their archer towers, of which you can expect 1-3 of on every island that has any resource you want/need. These archer towers will draw you into combat which again YOU CANNOT RUN AWAY. Only this time it is A STATIONARY OBJECT. They also deal either more or less damage than you, its hard to say but what i can say is that they have maybe 5x your hp so good luck fighting one on your own. Enough about combat. Early game all you can do is play another game. You can literally press 3 keys, wait maybe 40 secs then press another 3 keys then you need do nothing for the next 5 mins waiting for the 6 keys you pressed to get you resources. Once you get to exploration you can go off frolicking through the world to find the 1 island that isnt dominated by animals, native archer towers or colonists, you then get stuck on that island for another 5 mins repeating the process all over again. Then once you return home you find that either you men have all destroyed their own houses because they dont have gold or your men are dead and the buildings occupied by colonists. So if you have read to the end thank you for having the patience to read my rant about another good idea turned into a money grab. If you are the creator of the game to you I say please put in the great amount of effort I know it must take to fix your game. It would be great if even the little it has at the moment just worked.
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