
Can you escape from Waterfall Tower? A puzzle-focused escape room game, made in the vein of the classic graphic adventures of old.
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Media

About
You awaken in a damp cell, located in the deepest basement of the mysterious Waterfall Tower.
In making your way out, you discover you weren't the first in this predicament, someone preceded you - and they left behind hints that might help you abscond before the night is over.
A compact videogame experience that aims to evoke the classic, puzzle-centered adventure games of the past.
RIDDLES AND CONTRAPTIONS
Solve a variety of puzzles and interact with the strange mechanisms that stand before you and the tower's exit.
THE KEY TO EGRESS
Discover and utilize a diverse set of items, essential in enabling your escape.
THE SECRETS OF WATERFALL TOWER
Exploring the tower and learning about the quirks of its strange inhabitants will be paramount to making progress.
GARDEN OF SECRETS
New mysteries await after completing the game and unlocking the Epilogue. The adventure continues!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Catalan
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a great game. Lots of puzzles--some easy, some hard. No glitches with the program. Great music and atmosphere. Lots of value for the money.
This is one of the better representations of escape the room genre. Puzzles are multi-layered and much better designed compared to similar games out there. It also has a very solid atmosphere and good writing. Highly recommended to the fans of this genre. I hope the developer puts out a full blown puzzle adventure game one day.
Waterfall Prisoner is a first person perspective point and click game with a heavy emphasis on puzzle solving. The narrative of the game component is rather thin: Upon starting, the player character finds themselves locked in a damp cell, with no backstory or motivation besides exiting the building. Notes strewn about the Tower give some insight into the inhabitants of the tower and their quirks, as well as some faint lore regarding your current predicament. Nonetheless, the notes are mostly meant to provide information towards solving the puzzles, which are by far and large the focus here. Clearing the roadblocks found in the tower will involve item utilisation, solving basic mechanical puzzles or interacting with contraption setups - their solutions logically deduced from the aforementioned text files scattered through the different floors. Puzzle progression is for the most part straightforward, with a couple instances where multiple riddles might be solved in any order. As it tends to happen with these games, some of the puzzles require objects or hints procured from resolving other puzzles, sometimes thematically unrelated. This means a single, particular obstacle might unknowingly require the player to advance elsewhere and thus it is encouraged to not obsess over a single riddle if there's more to do in the area. The difficulty of the challenges the game presents isn't excessive. Design-wise, the game seems robust enough, with no dead end scenarios a player might accidentally softlock themselves in. Puzzles solved and objects that have exhausted their interactions become "cleared", making it easy to check them off and narrow options down for the remaining riddles. There don't seem to be red herrings to stall progression. The game's visuals are serviceable. This is a small Unity game that extensively employs commercial asset packs. Far from being a cheap asset flip, though, there's been care in putting together a cohesive environment with the available resources and there's enough unique content to give the game its own identity. With the entirety of the game taking place inside the tower, players will be walking around similar looking rooms and corridors, but the game is not long enough for that to become a problem. Music here is mostly ambience - low volume tunes to set up the atmosphere without getting in the way of the player's thought processes. Basic stock sound effects used pertinently, nothing intrusive. In a little throwback to the Sierra brand of adventure games, a little chime plays when the player does something correctly. There's no voice acting to be found anywhere, the journal notes are text-only. There's some unevenness in the visual department of a couple particular locations and one or two puzzles where the corresponding clues might have been better communicated to the player. The inventory system scrolls through the items one by one - not the most elegant solution when the player is nearing the endgame and carries +10 objects. Overall, Waterfall Prisoner delivers an entertaining 4-8 hrs. experience for escape room fans, with a variety of obstacles to solve as the player progresses towards the exit. It's an adequately crafted small project that doesn't pretend to be anything else, and does what it's set out to do.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game, I'd recommend it to anyone who enjoys escape rooms or puzzle games. The setting has a strange dark charm and though you never meet another living soul, the personalities of the tower's occupants are revealed to you through puzzles, notes, and atmospheric details that make it feel more specific and lived in than a lot of puzzle game environments I've played in. The puzzles themselves are diverse and challenging, escalating in complexity as more rooms open up and you move from exploring one or two at a time to entire interconnected floors; there's a nice flow to it and I rarely felt stuck or unsure how to proceed.
Sense ser jo un jugador a qui agradi aquest tipus de videojocs, Waterfall Prisioner m'ha enganxat des del primer moment. Tot té un sentit i els enigmes se segueixen un darrere l'altre unint tota la trama. Des del principi al final, no pots parar, passant d'enigma en enigma per avançar per una torre que guarda molts secrets.És un excel·lent joc, difícil però sense passar-se. Utilitzant bé la informació dels textos i mirant bé la decoració de la torre, pots arribar a descobrir tot el que necessites per sortir de Waterfall.Ho aconsello a tothom, tant els fans d'aquests tipus de jocs, com a qui els agradi jugar algun cop, com també a qui no hagi jugat mai. Waterfall Prisioner té una ànima pròpia i una originalitat que fan d'ell un videojoc fresc que tan necessari és avui en dia.
it's alright
Muy recomendable si te van los room escapes
A nice atmospheric game, that starts easy and builds to some quite interesting challenges later on. I did find some of the puzzles had me completely beaten [spoiler]particularly the push-to-illuminate and sliding square puzzles, which I've always been terrible at[/spoiler] so I had to use the guide, but I reckon that a game is there for fun, and if you don't find a part fun, there's no shame in skipping it. There were a few puzzles that I had the answer to but missed a small cue for 'finalising' the solution [spoiler]ie some puzzles activate once you've entered the final obvious move, like placing objects in certain places – while others require a less obvious action once the main part of the puzzle solution is completed – sometimes I had to check the guide for that despite solving the puzzle correctly up to that point[/spoiler] but mostly these are good puzzles with a nicely staged set of difficulties. The extra content that was recently added is also pretty nice, and I enjoyed that more than the final level of the tower proper – it seemed better balanced somehow. I think it'll also be worth a second play through to find the hidden achievements. I'd say if you enjoy escape room style games, with a think and click and think again interface, this is a good way to spend a few hours.
Nice game. Great graphics. Fair puzzles. Did not want it to be over.
I have to be honest....I did not like this game nor did i finish it. I uninstalled it...very frustrated! Played for 19 hours and it is way too difficult to solve puzzles later in the game. If one has to refer to a guide more than 2-3 times for a particular game then that game is way too difficult. If you like hard puzzles, that will frustrate you, ......play this game. The graphics are very nice and the flow is OK...but the difficulty is too much. I also am very suspect on a number of reviewers that claim they finished the game in 6 hours or less...Seriously????
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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