
"Water Margin Scrolls" is a squad-building loot-hunting game set in the world of Water Margin. Collect iconic heroes from the classic tale and challenge other players in strategic battles.
Modeled estimate, not a reported figure. How we estimate →
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About
In Water Margin Scrolls, you'll form your own Liangshan squad to take into battle.
Enhance your heroes' stats and abilities using herbs and weapons.
Combat is fully automated—victory depends on how well you build and position your team.
In Story Mode, you’ll have a chance to recruit legendary heroes from Water Margin and add them to your personal deck.

Use the [Collection] feature to build your own deck and discover powerful synergies between characters and items.

Click the Add to Wishlist button above to get notified at launch and enjoy an exclusive launch discount.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
国产就是遥遥领先~!圈一波完了就没有动静了真好!
国风刷子游戏,挺喜欢的
新手礼包码W5LdAh
不推荐,真的没意思,就是重复度太高了,一直不停刷,而且爆率跟tm见鬼一样低的要命
Water Margin Scrolls, developed by QingHe Games and published by The Bueno Interactive, is an ambitious blend of strategy RPG, auto-battler, and deckbuilding mechanics set against the backdrop of the classic Chinese tale *Water Margin*. It draws heavily from the source material’s cast of outlaw heroes, reimagining them as collectible units in a system-driven experience where preparation and synergy matter far more than direct control. The game’s identity is rooted in this fusion of ideas, aiming to create a layered tactical experience that rewards planning and experimentation. At its foundation, the game revolves around assembling a team of characters and guiding them through a sequence of battles that play out automatically. Instead of controlling actions in real time, players focus on decisions made before combat begins—choosing which heroes to deploy, arranging their positions, and building combinations that maximize their strengths. This approach shifts the emphasis away from reflexes and toward strategic thinking, making each encounter feel like the result of prior planning rather than moment-to-moment execution. When a setup works, the payoff can be satisfying, as victories reflect the effectiveness of your decisions rather than mechanical skill. The deckbuilding element adds another layer to this structure, allowing players to gradually expand and refine their roster. Characters, equipment, and consumables are collected and combined in ways that influence how battles unfold, encouraging players to experiment with different configurations. Synergy becomes a central concept, as certain combinations of units and items can dramatically increase effectiveness. This system gives the game a sense of depth, particularly for players who enjoy optimizing builds and discovering new strategies. However, the number of moving parts can also make it feel overwhelming, especially early on, when it is not always clear how different elements interact. Progression is tied to both story advancement and resource accumulation. As players move through the game, they unlock new characters and upgrades, gradually expanding their options and improving their overall strength. There is also a competitive element through asynchronous encounters, which allows players to test their builds against others. While this adds variety, the overall structure remains heavily focused on repetition, with progress often requiring multiple attempts to gather resources or refine strategies. This can create a sense of momentum when things are going well, but it can also lead to frustration when progress slows. Visually, the game adopts a stylized presentation inspired by traditional art, giving it a distinct look that sets it apart from more generic strategy titles. Characters and environments reflect the historical and literary influences of the source material, creating a cohesive aesthetic that supports the game’s theme. While the visuals are not particularly advanced, they are effective in establishing identity and atmosphere, making the world feel consistent even if it lacks technical polish. Despite its strong conceptual foundation, the game struggles with balance and clarity. Difficulty can spike unexpectedly, often requiring players to revisit earlier stages or significantly adjust their builds before progressing. Because combat is automated, these challenges can feel less like tests of skill and more like barriers that require optimization to overcome. Additionally, the game does not always explain its systems clearly, leaving players to figure out mechanics through experimentation. This can make the experience feel uneven, particularly for those who are not already familiar with similar genres. The reliance on automated combat is another double-edged sword. While it reinforces the strategic focus, it also reduces the sense of direct involvement during battles. Once a fight begins, players are essentially observers, watching the outcome of their decisions play out without the ability to intervene. For some, this creates a satisfying sense of anticipation; for others, it can make the gameplay feel passive, especially during longer sessions. Ultimately, Water Margin Scrolls is a game driven by ideas more than execution. Its combination of auto-battler mechanics, deckbuilding systems, and historical inspiration creates a unique framework that has clear potential. When its systems align, it offers a rewarding experience built on experimentation and strategic planning. However, its uneven balance, lack of clarity, and reliance on repetition prevent it from fully realizing that potential. It is best suited for players who enjoy dissecting systems and optimizing builds, even if it means navigating some rough edges along the way. Rating: 6/10
这是我在steam上第一款给差评的游戏,花钱纯纯浪费时间,就宋万、顾大嫂刷啊刷,刷半天有啥获得吗?只有时间没了,什么都得不到。这个爆率低到可怕,普通的紫卡刷几十次都刷不出来,是几十次啊,一次20分钟,比上班还累,这是花钱在坐牢吗??网游吧但是PVP极蠢,被B站上几个UP视频吸引来,结果UP们都弃坑了
好玩是好玩的,难度较大,但是刷子的机制不太友好,特别是没有保底很没有人性,你设置个刷50次直接选掉落也好,我每天5次刷了1个月才出了一个红李逵,这TMD太搞心态了,我都已经很佛系了还是想喷,连个红卢俊义都没有。
kyqSXK 交流一下
挺好玩 就是内容比较少
1
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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