
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 46.25/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
É um jogaço, vale muito a pena se estiver em promoção. Como agora, que peguei o jogo base + todas as DLCs por 16 reais na Steam. O jogo base por si só já é muito bom, e embora tenha tido polêmicas na época por conta do downgrade da E3, isso hoje em dia é facilmente resolvido com mods. Se for jogar atualmente, sugiro fortemente que instale mods, como o Living_City. Ele é excelente e quase essencial, já que a Ubisoft desligou os servidores online e cortou vários recursos. Esse mod traz essas mecânicas e conteúdos de volta para o single-player, deixando o game completo de novo. É instalar e compensa toda a grana que gastou em nesse game de 2014. O jogo rende boas horas de gameplay e o stealth dele ainda se mantém muito bom, dou uma nota 8/10. Sendo sincero, ele entrega uma furtividade bem superior e mais recompensadora do que a de vários jogos atuais, que costumam vir cheios de falhas técnicas. O mundo aberto também é muito vivo, às vezes parecendo até mais dinâmico e interativo do que o de GTA V (o que não é uma crítica, já que GTA V também é excelente). A parte de combate e armas é bem divertida e os tiroteios não enjoam de forma alguma. Quanto aos veículos, os carros têm designs e sons muito bons, mas a dirigibilidade peca um pouco e não muda muito entre os modelos. Eles parecem meio sabonete ou lembram a física pesada de GTA IV, onde o carro é tão pouco responsivo que pode chegar a irritar um pouco durante a gameplay, mas é questão de costume. A história e a lore são excelentes, arrisco dizer que é a melhor de toda a franquia Watch_Dogs. A Ubisoft acertou em cheio no tom. Para fechar, os gráficos continuam muito bonitos e o jogo é super bem otimizado. Rodou tranquilamente no High/Ultra na minha configuração, que é um Ryzen 5 4600G rodando com os gráficos integrados Vega 7 de 2GB de VRAM. Tomara que tenha ajudado a você a decidir a compra do produto :3!!11!!!1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #65, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When you make an Ubisoft account it instantly suspends it for like 2 days, Game is good, Ubisoft is not.
idunno, waaaaatch dogs looks pretty cool, idunno.
你们怎么全给差评啊?!是不是期待值拉太高了摔下来疼啊? 这游戏本来就不是拿来跟《GTA V》比的嘛! 我个人的感受就俩字:绝了! 我可是预购的,玩进去之后真被这世界惊到了,做得也太顶了吧。 就是剧情吧,我觉得通得太快了,还没过瘾呢就完事了。 不过其他方面,妥妥的超级黑客爽游!!! 我绝对安利这个游戏! 附:谁再说画面拉胯,那纯属扯淡! 非要硬开“极致”画质的话,自己去油管搜教程装个Sweet FX,包你满意~
muito top
Amazing dark and gritty Storyline, Gunfights are satisfying. It's 9/10 for me, And 10/10 if you add the E3 Living City Mod by Nexus Mod. I would highly recommend to download the Living city mod, it adds so much to the game and let's you see the original WD1 which we saw in the trailer.
先玩的狗2再回头玩的狗1,狗一的玩法上还是比较有特色。追逐战和潜行都可以结合黑客技术进行操作。射击手感就没那么好了,手枪中距离散步有点大,游戏自带辅助瞄准老是往身体上锁,而打身体一枪打不死人,这就比较矛盾,想爆头我还得和器灵对抗(。剧情方面中规中矩吧,剧情任务过程中有几处bug,会直接导致卡关(场景没刷出来导致需要保护的npc卡地里死了)。总的来说还是值得一玩的,作为几年前的游戏时至今日依然不算过时。
I like hacking, really good open world game
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.5K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 3.9K | 83% | $14.99 |