
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #50, worst UK #99 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 46.25/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
..
oyun bazen görev geçişlerinde veya ortasında bir anda çöküyor yeter artık
good story, that's all
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 3.9K | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.5K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The original Watch Dogs is still the best game in the franchise when it comes to story and atmosphere. While it lacks some of the gameplay refinements introduced in the sequel, it delivers a much darker and more grounded experience that actually takes itself seriously Aiden Pearce is easily the strongest protagonist in the WD series. He's far from a perfect person, but his motivations are understandable, and his journey of revenge feels personal from start to finish. The supporting cast isn't particularly memorable, but they fit the tone of the game well, and the villain has a much stronger presence than in the later entries I would say (ehh) Gameplay can feel a bit dated by today's standards. Driving is heavier, parkour is limited, and hacking isn't nearly as advanced or creative as it is in Watch Dogs 2. However, the core mechanics still hold up surprisingly well for older standards Chicago is one of the game's biggest strengths. Its gloomy weather, rainy streets, and realistic atmosphere perfectly complement the darker narrative. Unlike the vibrant and colorful San Francisco in the sequel, Chicago feels dangerous and believable, making exploration immersive even if the world isn't as interactive The game isn't without flaws obviously. Some missions become repetitive, the side content is very generic and SOOOOO repetitive (especially if you're a completionist or just an achievement hunter), the gunplay is fairly standard but you can't shoot out of cars..? Well okay. The biggest let down was the game not living up to E3 standards back when the game was revelead One thing to point out is the game being sold without an ONLINE license on Steam. This forces you to either buy the Ubisoft version and then transfer it to steam OR contact ubisoft through customer support to ask for an activation key (lord knows the patience you must have to do this). Another ubislop special wohooo Overall, Watch Dogs remains the strongest entry in the franchise for players who value narrative and atmosphere over sandbox freedom. It may not have the most polished gameplay, but it delivers an experience that the sequels never quite managed to replicate when it came to story immersion
I really enjoyed playing Watch Dogs. The hacking mechanics are a lot of fun and make the gameplay feel different from other open-world games. Being able to mess with traffic lights, cameras, and other parts of the city never gets old. The story kept me interested, and Aiden is a cool main character with a strong motivation. Chicago looks great, and there's always something to do while exploring. The mix of action, stealth, and driving keeps things interesting, so it never feels repetitive. Overall, it's a fun game that's definitely worth playing if you like open-world action games.
好玩,剧情也很不错,就是声望系统有点烦,一不小心撞到平民了就会掉声望
Игра топ
License Processing
Car and Running Physics Make much better otherwise the game is top notch 💥
better than gta 6
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.