
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 42.83/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 53Kreviews | 80% | — | $1.8M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que puedo decir sobre este juego? es todo lo que está bien en esta vida. Me lo jugué por primera vez en la ps3 y fue una gran experiencia, y ahora revivir el juego en pc con un mod de iluminación fue más que gratificante. Muy buena historia y conducción, los coleccionables son divertidos, el mundo abierto y personalización es medio "meh". Pero con todo lo demás es un juego 8/10 para mi.
这个游戏里内置的自瞄就是傻逼,敌人漏一点点身位只要瞄到了,哪怕是瞄准掩体背后,我就没办法控制准星,只能开枪或者取消瞄准把视角拉走让后重新瞄准,而且我想关我还不能马上关掉,还要等剧情走完,但是我操你妈的,你这个要怎么样才算剧情走完,过完一小个章节(比如潜入窃取指定物品)还是不能取消这个自瞄。 还有这个按Q键的交互,比如入侵摄像头,这个判定就是个傻逼,在同一个地方有时候可以入侵,有时候还要走近点,换个地方才能入侵,这个判定非常反直觉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 8.5K | 89% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 5K | 85% | $9.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $1.8M | 586 | 90% | $79.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.7K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $690.2K | 6.2K | 71% | $4.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $70.8M | 63.3K | 91% | $59.99 | |
| $45.6M | 128K | 84% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #84, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider haben die Schmutz Entwickler bei Ubisoft die schlechtesten Maus Einstellungen, die man sich ausdenken kann als Standard im Spiel festgelegt und dann die Möglichkeit, diese zu ändern nicht in den Einstellungen hinterlegt. Die Maus fühlt sich schwammig und extrem ungenau an, ich kann nie dahin zielen wo ich möchte, braucht man nicht erklären warum das für ein FPS absolut beschissen ist. Dazu kommen noch Sound und Kameraprobleme.
神
Excellent story telling
in 2026, after all the updates to this game and the mods available, Watchdogs is finally the experience that we deserved. The spontaneous crimes that you can stop, the crazy PvP, the vehicles, the satisfying hacking (might be too easy to some, but I enjoy it), the city. Just remember to get the mod that disabled aim assist entirely. The aim assist has a whole mind of its own and will fight you for control even when you stop aiming
Peak
Awesome game
I have not yet found those dogs
Un juego con una historia atrapante a primera vista, y aunque por momentos puede tornarse un poco confusa, resulta cumplidora y hasta deja una reflexión en un final. Lo que cojea completamente es el gameplay. La mécanica del hackeo suena revolucionaria sobre el papel, y hay que reconocer que para la época en que salió resulto muy refrescante, pero luego de las horas iniciales, y pese al árbol de habilidades, se vuelve repetitivo. Más de lo mismo ocurre con las misiones, donde existen 5 tipos de estas, y quitando dos o tres principales, no se desvian mucho de la fórmula. Las misiones secundarias rayan lo adormecedor por la constante repetición, siendo las de conducción donde podemos encontrar un poco más de variedad. Algo que realmente me molesto es como desperdiciaron las misiones como la de maletines y del asesino serial, dandoles un final generico y desepcionante. No es un juego que rejugaria, pero vale la pena por su historia y mecanica innovadora, sobre todo si te gustan los mundos abiertos estilo GTA, pero queres un pequeño giro fresco a la fórmula. Más allá de eso pierde bastante por su constante repetitividad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.