
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 42.83/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 53Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hui
me when it comes to watching dogs
childhood game love i maked my childhood
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #69, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOHOT BADHIYA GAME
I loved the story and mechanics of the game. The side missions however were super bad. I don't want to collect a million items. Clara should have had side missions to learn more about her as well.
Definitely has its issues, but this game is the first in my all-time favorite game franchises. Completely different tonally & gameplay-wise from the subsequent games, but the story given here is crucial to understanding the plot going forward, so it's a must play. Plus, the ending of the campaign gives my favorite line in any game I've ever played; (SPOILERS) [spoiler] "You play a good game, but sometimes you still lose." [/spoiler] The gameplay & graphics are a bit dated, but charmingly so imo. But the story is where the game shines with a perfectly executed theme. I make all my friends play the Watch Dogs series, and while it's collectively agreed that the next two games are superior, we all hold a place in our heart for this game as well.
[h1]Watch Dogs: The Game I Never Stopped Coming Back To[/h1] [h2]Over 2,000 Hours Later, and I Still Find Something To Enjoy[/h2] Watch Dogs is one of those games that has always had a strange reputation. When it first released, a lot of people were disappointed. The game was coming off the hype of its original reveal, with everyone expecting something that would completely change open-world games. When the final product arrived, some people felt like it didn't live up to those expectations. But honestly? I think time has been very kind to Watch Dogs. I first played Watch Dogs on PS4, and over the years I ended up putting over 2,000 hours into it. That isn't something I can say about many games. There was just something about this world, the atmosphere, and the way the gameplay came together that kept pulling me back in. Eventually, I picked it up on PC because I wanted to experience Chicago again, but this time with mods. And honestly, that was the perfect excuse to revisit a game I already loved. [h1]Chicago Is Still One of the Best Open Worlds Ubisoft Created[/h1] One of the biggest strengths of Watch Dogs is its atmosphere. Chicago feels like an actual city instead of just a playground filled with objectives. The rain, the dark streets, the reflections on the pavement, and the constant feeling that everything is connected through the ctOS system create a unique identity. There is something about walking through the city while listening to conversations, watching people go about their lives, and realizing that everyone has their own story. The world feels less like a place built around the player and more like a place that continues existing without you. That was something Watch Dogs did really well. [h1]The Hacking Gameplay Was Ahead of Its Time[/h1] The hacking mechanics are still one of the most memorable parts of the game. Being able to manipulate the city around you was such a cool idea. Stopping a train to escape, causing traffic accidents during a chase, shutting down power, or distracting enemies with cameras made you feel like you were actually using the city as a weapon. A lot of open-world games give you tools, but Watch Dogs made those tools feel connected to the world itself. You weren't just carrying another gadget. You were controlling the environment. [h1]Aiden Pearce Is A Complicated Character[/h1] Aiden Pearce is probably one of the more divisive protagonists Ubisoft has created. He's not the most expressive character, and his constant serious attitude can definitely turn some people away. But I think that's part of what makes him interesting. Aiden isn't a superhero. He's someone who is angry, damaged, and obsessed with getting revenge after losing someone he cared about. The game doesn't always handle that perfectly, but there is something interesting about following someone who is constantly struggling between wanting justice and wanting revenge. The darker tone of Watch Dogs is something I really appreciate, especially compared to some of Ubisoft's later open-world games. [h1]The PC Version With Mods Makes It Even Better[/h1] Coming back to Watch Dogs on PC was honestly a great experience. The modding community has done a lot to improve the game, especially visually. Mods like improved graphics, lighting changes, gameplay tweaks, and restoration projects help bring the original vision of the game closer to what many people expected when it was first revealed. Seeing Chicago with improved visuals, better atmosphere, and tweaks that make the gameplay smoother makes it feel like a fresh experience. It's also just fun seeing what the community has done with a game that many people thought was forgotten. [h1]The Things That Haven't Aged Perfectly[/h1] Of course, Watch Dogs isn't flawless. Some of the missions can feel repetitive, especially when you're clearing out the same types of activities across the map. The driving can take some getting used to, and certain mechanics haven't aged as well compared to newer open-world games. The story also has moments where it feels like it could have gone further with its ideas. But despite those flaws, there's something about Watch Dogs that keeps bringing me back. A lot of games have more content, bigger maps, and more features, but they don't always have the same atmosphere. [h1]Final Thoughts[/h1] Watch Dogs is a game that I think deserves more appreciation. It was released during a time when expectations were impossible to meet, and because of that, I think a lot of people overlooked what it actually did well. For me, this isn't just another open-world game. It's a game I spent thousands of hours with. It's a game I came back to years later because I wanted to experience that world again. It's a game that, even after all this time, still has something special about it. The PC version with mods only makes that experience better, giving an already enjoyable game a second life. Watch Dogs may not have changed open-world games forever like people expected it to. But it created a world, a gameplay style, and an atmosphere that I still enjoy coming back to. [h1]9/10[/h1] A flawed but unforgettable open-world experience that still holds up years later.
vOLL COOL
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Juegazo (un poco bugeado)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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