
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 43.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 49.4Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Невероятный сюжет, нонсонс с новым гейм добавлением взлома техники и кражу личной информации через телефон у прохожих
Первое впечатление от игры - всё какое-то пластиковое. Мимика персонажей, анимации, голоса, стрельба, графика, которая на ультрах выглядит так, будто ты зашел в еще не вышедшую игру. Шанс игре еще дам. Посмотрим.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #69, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um ótimo jogo. A história é divertida, apesar de achar um pouco apressada após o ato III. Segue o padrão da Ubisoft de lotar o mapa de conteúdo colecionável e sidequests que mudam, em resumo, o item que você precisa ir atrás, além da infame árvore de habilidades, que quase todo jogo 3A possui desde então. Percebe-se que foi um campo de testes para o que seria o WD2, principalmente com os hacks, mas o sistema é sólido o suficiente para você se sentir poderoso nas perseguições contra gangues/polícia, além de conseguir desligar a cidade, usar apetrechos durante suas missões e afins. Não senti muita diferença entre as armas no que se diz respeito ao nível de estrelas. A maioria só aumenta o pente, dano e, as vezes, o range. Passei 90% do jogo usando só a pistola silenciada, visto que o sistema de foco ajuda muito no combate e te permite eliminar inimigos com uma precisão assustadora, além dela ter um alcance decente e, claro, permitir eliminar qualquer alvo com um único tiro na cabeça (com a exceção sendo o blindado) sem alertar os demais inimigos. No geral, é um jogo muito divertido. Você passa fácil fácil boas horas só rodando pela cidade.
Quase não tenho palavras pra descrever o quão boa foi a construção da história de Aiden Pearce, um dos melhores conceitos de anti-herói que eu já vi. A história por si só da campanha é muito foda e me deixou entusiasmado em jogar por muitas horas seguidas com missões principais bem divertidas e interessantes. Acredito que seja a melhor narrativa da franquia. A maioria dos personagens secundários são cativantes e os vilões principais são bem marcantes. No entanto, só achei as missões secundárias bem repetitivas e o mapa é bem pequeno. A IA dos inimigos é até razoável, e em alguns momentos as ações deles são bem previsíveis. Apesar desses problemas, acredito que se a Ubisoft tivesse feito um marketing honesto pro game lá na época do lançamento, ele não teria metade do hate que tem. Recomendo bastante pra quem deseja apreciar uma excelente história e uma gameplay satisfatória.
игра говно. то меня сквозь стену шьют, то я умираю на байке от трюка в задании. байк ломается иногда через 5 секунд, иногда через 100. персонаж решает по приколу вместо того, чтобы запрыгнуть на клумбу и грохнуть врага, пол часа ее переходить перекатом. колобок ♥♥♥♥♥♥. теперь еще и дырявый. тот, кто делал вертолеты - пошел ♥♥♥♥♥ просто. какого хрена они летают вертикально над персонажем, если сам персонаж даже близко, ♥♥♥♥♥, не может поднять так голову. конечно, он же дырявый колобок, у него же нет шеи. стелс в этой игре дерьмо. то, пока я пытаюсь скрытно убить чела, меня находит урод с другого конца локации (буквально) то я успеваю впритык выпустить пол обоймы в бронированного бойца (тоже буквально) А МЕНЯ ПЕРВЫМ ВИДИТ ЕГО ДРУГ С ДРУГОЙ СТОРОНЫ. кстати, тоже бронированный. а бывает кто то рядом выстрелит (я его даже не видел), другой уебок вызовет полицию, а я, который просто мимо проходил, ПОЛУЧАЮ ♥♥♥♥♥♥ НАРЯД НА ПОЛ ЧАСА. полиция вообще отдельная тема. иногда они тебя спустя секунду теряют, иногда вообще не могут, по ощущениям. только если спускаться и закрываться где-то. в задании, где ты на полицейской машине валишь от копов это особенно видно. я от них уезжаю за край миникарты, а они меня не теряют. наоборот, игра спавнит мне почти в лицо пару патрулей. и нельзя вообще ничего сделать, кроме как за воротами или в подземке, или там, где нет дорог (к примеру, под мостом) прятаться. и нахрена тогда нужна вообще погоня? еще и полициия только на тебя внимание обращает . так то задумка прикольная, сюжет тоже. да и на машинках покататься можно неплохо. но подобные штуки ужасающе бесят.
cool game, sucks that ubisoft connect is like a bloody malware 7.5/10, forcing a solid 8
лучшие(почти) 40 часов в моей жизни
aujourd'hui encore un classique, chicago est super crédible j'aime bien la conduite et l'histoire y est géniale, je recommande, mais il a quelques bugs, ça reste un jeu bien optimisé et super on prend encore du plaisir à y jouer 10 ans après !
Geiles game
黑客玩法挺有趣的,虽然是潜行游戏不过大部分时间都在用消音手枪进行暗杀。车挺滑的,这一部警察的进攻欲望又很强烈,因此玩起来很难受。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.6K | 82% | $2.49 | |
| $2.1M | 19.3K | 78% | $4.99 | |
| $612.4K | 5.5K | 71% | $4.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 817 | 61% | $49.99 | |
| $1.8M | 3.9K | 83% | $14.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 7.7K | 86% | $14.99 | |
| $1.8M | 586 | 90% | $79.99 |