
Welcome to San Francisco. Play as Marcus, a brilliant young hacker, and join the most notorious hacker group, DedSec. Your objective: execute the biggest hack of history.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−95% | 102.1Kreviews | 82% | — | $3.9M |
| $79.99 | 187Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Watch Dogs 2 is a mixed bag: a colorful, playful open world that's fun to mess around in, undercut by missions and story beats that just don't land and some baffling design choices. Let's start with the writing. The story veers away from the revenge-driven plot of the first installment in favor of a more casual "down with the corporation" narrative, which admittedly fits the "hacker group" trope better. The problem is that most missions have you hacking a discount Google, then a discount Facebook, and so on, never sticking with one corporation long enough to build something meaningful, and it feels half-baked. This isn't helped by Ubisoft's decision to use an episodic mission structure that, while on the surface gives you freedom to choose whichever mission comes next, actually smothers the strong stories and great writing of the early games that the company was known for. The humor was also hit and miss, more often than not a miss, with characters frequently coming across as cringey and unfunny. The gangs were also introduced haphazardly, suddenly becoming a threat around the halfway point before fading back into irrelevance. The characters weren't great either. While I'll admit Aiden doesn't reach the level of great, iconic video game protagonists, his motives were at least clear in his pursuit of vengeance. In contrast, I didn't get the same clarity from Marcus, who joins DedSec because Blume flags his profile as dangerous, a detail mentioned, I think, once in the entire game and never built upon or expanded further. The side characters weren't much better. Almost all of the work is dumped on Marcus, with none of them actually working in the field except during the very final mission. None of them were charismatic enough to make me like them, and we simply don't spend enough time with them to connect with them. That said, I did enjoy the banter between Marcus and Wrench, but that was the extent of it. The game also introduces a pretty pointless conflict between two members of the group, which later resolves on its own with neither character developing nor gaining anything from it. And honestly, the villains were really bad. My god, Lenni was insufferable and probably the worst character in the entire game. Followed closely by Dusan, a generic corpo type with no charisma, no presence, and nothing to make him memorable. Compare this to Lucky Quinn, who had few scenes but captured every one he was in. The gameplay in Watch Dogs 2 sadly took one step forward and two steps back in terms of design and content. It leans more into stealth, with the addition of a stun gun and the omission of the heavy arsenal Aiden used to have, limiting Marcus to only two other weapons, along with the removal of focus mode. The addition of the quadcopter and RC car were genuinely fun, and I enjoyed being able to complete some missions without even setting foot in the area. The expanded hacking system was also a great idea — being able to set ambushes by placing a trigger that activates when an enemy walks over it, remotely controlling cars during chases, and calling in gang members or cops to create a distraction were all fun additions, the ambushes were also one of the best additions in the entire game. That said, there are some strange design choices. The lure was removed in favor of attracting enemies to either an object or your RC, but if the lure is gone, why can't Marcus just whistle? Instead, to do a melee takedown, you either have to go to a specific object or bring out your RC and call the enemy over, which feels needlessly convoluted. On top of that, if you're spotted, the entire area instantly knows you're there, even if it's just a dog that sees you. I also hated how the game heavily discourages aggressive play; Marcus is very squishy, enemies take several shots to the head to kill, oh and good luck making it out alive after a melee takedown, since you're locked into the animation and completely vulnerable. The side content is also very lackluster. Gone are the various gang hideouts and convoys from the first game, replaced with side missions, and I wouldn't mind that if those missions were actually good. I'm not asking for Cyberpunk 2077-level writing, just something decent, but sadly that's not the case here. The digital trips and mini-games — chess, poker, drinking, and more — are also gone, replaced with bike races, boat races, and drone races. How fun. Presenation-wise, San Francisco was very pretty to look at, and while at times I felt it was a bit bland or boring compared to gritty Chicago, it still had its moments, and I enjoyed vising the iconic landmarks there. the voice acting was also pretty good for the most part, and the song choices and soundtrack was also solid enough. Overall, my time with Watch Dogs 2 was both enjoyable and disappointing in equal measure, and while I believe there's something here for anyone who wants more of what the first game offered in terms of hacking, they'll likely be disappointed by a story that falls flat, some questionable gameplay choices, and a serious lack of good side content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #14, worst CA #97 · 10 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +4 more
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самая отвратительная игра в мире не понимаю почему все ее так нахваливают 1) Антураж по типу аааааааааааа посмотрите анархия мамаа ааааааааа флеш мне в очко не ищи меня 2) ГГ негр самый главный минус 3) Кругом пидоры 4) Игра для долбоебов 5) юбисофт идуд ♥♥♥♥♥ 6) скип добавте ♥♥♥♥♥ 7) игра не стоит и 5 рублей 8) игра для ♥♥♥♥♥♥♥♥♥ 9) Кругом пидоры 10) я долбаебы
Оптимизация полное ГОВНО. Когда купил начал играть было всё плюс минус. А после некоторого времени начал проходить и тут просто выдаёт фризы на каждом шагу на 3 фпс. Так и ещё плюсом бесконечная загрузка была, но её я пофиксил. А вот с фпс и фризами фиксы у меня никакие не работали и переустановка тоже. Что могу сказать по игре, она неплоха, сначала затянула и захотелось проходить.. НО из за этих долбанных фризов пройти игру невозможно. Дальше по сюжету ничё не знаю сказать и оценить не смогу. В общем я не знаю что у меня за фигня с этой игрой и может это у одного меня. Но игру хотелось бы пройти.
[h1] I love this game but I hate that I have to give it a negative review. [/h1] Back in 2016, when this game was released, I used to watch gameplay videos on YouTube and dream about finally playing it. Years later, I finally got to play it and I absolutely loved everything about this game! The story, graphics, gameplay, characters, world, NPC's and especially the hacking mechanics everything is amazing. The only thing I absolutely hate is how Ubisoft handles customer issues. I bought the gold edition during the last steam sale because I specifically wanted to play the included Season Pass and story DLCs. Unfortunately, I'm unable to access the DLC missions. The cosmetic DLCs work normally but the story DLCs aren't being recognized by Ubisoft Connect. The game literally redirects me to Steam and tells me to purchase the DLC again. Like WTF??? I opened a ticket with Ubisoft Support and provided all the necessary proof they requested, including my purchase information, Steam ID, launcher logs and screenshots. They eventually escalated my case and then... they basically vanished. My ticket has been sitting at "In Progress" for almost two months now. I only realized there was a problem after I had already played around 30 hours and completed the main story, so by then it was too late for me to simply realize the DLC wasn't working and deal with it immediately. What frustrates me even more is that some of the DLC content actually became playable temporarily before disappearing again. So something clearly isn't working correctly with Ubisoft's entitlement system. This whole experience has seriously damaged my trust in Ubisoft. There were some Tom Clancy games on sale recently that I was actually interested in buying, but after dealing with this support experience, I decided not to spend a single penny on Ubisoft games. But right now, I don't even know what to do about my DLC problem. I paid for the Gold Edition, Steam shows that I own the content, but Ubisoft Connect refuses to recognize my Season Pass. Ubisoft is such a pathetic company when it comes to supporting its customers. They don't seem to care even about loyal customers who actually paid for their games. Forget everything else for a moment, at the very least, customer support should be responsive and actually help resolve problems, like Steam Support does. I've spent almost two months repeatedly following up with Ubisoft Support, and I'm honestly mentally exhausted from it. If you're considering buying this game, buy it during a sale and think twice before spending extra money on the DLC. The base game is fantastic and absolutely worth playing, but my experience with Ubisoft's DLC entitlement and customer support has completely destroyed my confidence in buying their games.
this game is tutorial for europe after chat control
I now know how to hackering
норм
Great game LOL!!!
Suka suka aja sih dulu suka namatin watch dogs seri pertama
幽默,依旧没有跳跃键,依旧幽默的键位,我他妈逼的的就想不明白了,你育碧能给载具设置一堆幽默灵敏度就是死活不能给游戏加一个瞄准时的灵敏度?你妈的每次走个路转的飞起一开镜就航母掉头;说是自定义键位结果自由视角只能用祖传的鼠标中键,你们自己测试的时候笑没笑?用着有多别扭自己心里没个逼数?包括刺客信条也一个逼样,阴间键位一堆,你们法国人真他妈会设计东西
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 114.9K | 78% | $9.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $30.4M | 79.7K | 94% | $19.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $5.4M | 21.8K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 39.5K | 86% | $3.99 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 8.2K | 98% | $12.99 | |
| $3.9M | 10.9K | 94% | $19.99 | |
| $3.9M | 4.5K | 83% | $39.99 |