
Welcome to San Francisco. Play as Marcus, a brilliant young hacker, and join the most notorious hacker group, DedSec. Your objective: execute the biggest hack of history.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.86/day in the week to Sep 18 → 111/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−95% | 102.6Kreviews | 82% | — | $3.9M |
| $79.99 | 187Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring and the world in general is so sterile. I dont have anything to connect to in this game and felt like I was forcing myself to enjoy this but the missions are so repetitive despite how interesting the tools were to use. Im not sure who this game is for but its not me.
i love the game but the game should have a little more way to get money like robing banks or like that but overall the game is good the gameplay awesome but sometimes you can get a few glitches but it doesn't affect the experience that much also graphic is spectacular and it doesn't allow a very strong computer to play with i got over a 100 fps 2k with a mid range build.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #21, worst CA #94 · 10 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +4 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【第686篇评测】比起初代《看门狗》更加进步了,整座城市都是你的武器。你可以黑进摄像头、操控叉车、引爆管道、遥控车辆制造混乱,甚至全程不掏枪就完成任务。还是挺爽的,但是问题也很明显,这个游戏画质到现在已经落后了。建议打折的时候低价入手,10分满分给个7分吧。
Came from the gacaha cave and wow... The gameplay is just really peak. I don't really know what else to say. Lots, lots of infiltrations, which is really fun. Downside is the map and overall aesthetics, as I don't really enjoy it when I have to get to a rather dirty location of o'block styled streets. The main district itself isn't that beautiful, but when we get to enclosed space, oh wow the fun is indescribable. Could've been better though. Repetition-wise... It doesn't really feel that repetitive unless you really did complete everything
Recommend? ♥♥♥♥♥♥♥♥♥♥♥♥♥♥? WHAT A FUKCING JOKE> YOU PAY FOR THEIR GAME BUT U CANNOT LOG IN. ♥♥♥♥ THIS ♥♥♥♥♥> HOPE that error dolphin piece of ♥♥♥♥ of yours will ♥♥♥♥♥♥♥ find you and ♥♥♥♥♥♥♥ kill all your ♥♥♥♥♥♥♥ CEO and developers
好玩
Excelente jogo!
i will get bet up by my brother
在玩完《看門狗2》,第一時間的感受不是空虛,而是濃厚的帶入感。 很多人對 育碧 開放世界遊戲的印象停留在「罐頭式工廠」、「主線一完就沒事做」。確實,舊金山的陽光與駭客氛圍在主線通關後,就會迅速迎來空置期。但拋開公式化的地圖玩法不談,《看門狗2》在故事內核與對現實社會的諷刺上,絕對是一部神作。 1. 預言般的科技焦慮:布魯姆 與現實的矽谷 遊戲中的反派科技巨頭 布魯姆,用大數據、演算法和 ctOS 把整個舊金山市民的隱私全抓在手上。透過演算法引導輿論、操弄選舉,甚至將人的價值用數據量化評分——這聽起來像是科幻小說,但回過頭看看我們現在的日常生活,根本就是現在進行式。 最諷刺的是,育碧毫不避諱地把這一切拍成遊戲大方展示,而現實中的矽谷巨頭們也根本不怕你知道。因為他們心知肚明:當科技壟斷一切,就算你知道了,你也離不開它。 2. 我們早就生活在 ctOS 的生態系裡 現在的我們,每天排著隊、甘心情願地把 Apple ID 或 Google 帳號當成自己的「數位身分證」。從手機、導航、支付、雲端到生活大小事,全部無縫整合在科技巨頭的伺服器裡。我們的數位足跡比自己想像的還要透明,而我們還覺得非常方便。 最後 《看門狗2》用歡樂、搞怪的駭客外皮,包裹了一個極度黑暗且真實的現代警世寓言。 如果你只把它當成一款普通的開放世界沙盒,主線破完可能就只是「玩過一款遊戲」;但如果你在通關後環顧四周,你會發現遊戲裡的虛構世界,早就悄悄變成了我們的現實。 推薦給所有喜歡賽博龐克風格、或對大數據時代有點隱憂的玩家。通關之後,真的會讓人忍不住重新審視自己與手中手機的關係。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $17.5M | 115.2K | 78% | $9.99 | |
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| $30.4M | 79.8K | 94% | $19.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $5.4M | 21.8K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 10.9K | 94% | $19.99 | |
| $3.9M | 7.8K | 90% | $19.99 | |
| $3.9M | 2.7K | 74% | $38.99 |