
Run your very own restaurant in the post apocalyptic wasteland! Serve "meat" made from rats (or your customers)
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About
If you played the game before, forget everything you knew.
The world is full of containers of loot and potentially grindable meat! Find new items and gear in the wasteland.
Your sharp wits aren't enough anymore, fight for your life using hammers, sawblade axes, shotguns and more as you explore the wasteland for new ingredients.
Loot for items and craft new tools and foods with the new grid based inventory and crafting system.
Opening the restaurant allows customers to stop by and order your... delicious? food? You receive and order from a customer, try to make something resembling the order then deliver it to the plate. Click the order ticket and send them on their way! This earns you money (shotgun shells) that you can use later!
Undercooking food or using less than quality ingredients can result in sick and upset customers looking to beat you up, so watch out for that...
Explore a Hostile World: find new items and recipes in semi-abandoned locations (watch for bandits)
Charged Attacks & Tool Durability: Hold to charge your swings and break down loot piles, just don’t expect your tools to last forever.
Dynamic Supply Drops: Order supplies from your computer and watch them crash into the wasteland like it's 2099.
Cooking Loop at the Core: Find the stove, build your setup, and turn raw ingredients into something slightly edible.
Meat Grinder Mayhem: Toss in rats, corpes, mystery meat, or whatever you’ve got. Grind it down for crafting and survival.
One-Bus Basebuilding: Operate out of your wrecked survival bus. Stash loot, cook meals, and plan your next move.
Ambient Events: Encounter random bandits, roadkill, and traps that spawn dynamically in the world.
Optional Tutorials & Intro: Skip the intro if you're returning or start with basic tools and items for a smoother first run.
Replayable by Design: Each run can feel different thanks to modifiable game settings and randomized loot.
Punchable Everything: When all else fails, just throw hands. It might work.
Built with ADHD in Mind: Tight feedback loops, flexible pacing, and lots of nonsense to keep things moving.
Consistently updated with new features so give suggestions!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It's just not my thing after the update. I preferred the more "do tedious thing, repeat" gameplay, though I do acknowledge that I am in the minority opinion for that. The game is now much more of a game, it just isn't for me anymore. I also found the quickness of the cooking to be jarring, and it is too fast for my liking. I also could not figure out how to make patties. I couldn't find the meat dispenser that was in the original version, and hitting the meat chunk with a hammer just deletes the chunk, however I could just be an idiot. Definitely give this game a try if it seems interesting. I can tell the developer put in a lot of work in order to make the game worth your money, and I would say that the game looks worth the $15 being charged for it, it just changed a lot since I last played, and I don't like it anymore. May be for you, just not for me!
For what it is, its worth 10 bucks. I got it on sale for 11.24. Feels like their pushing the price point. You just run a janky kitchen. Its what it says on the tin.
I killed a man then ground his carcass into a paste and served it to a customer 10/10
I like the game, dont get me wrong... But it DESPERATLY needs some attention... Bugs, wonky controls, things that dont work right, cant even serve customers because they dont despawn so new ones can spawn in. On sale, yes, its fun for a little bit. Full price, cant recommend. Dev, please do something. It has so much potential.
I'va always wanted to kill my enemies and feed them to other people, now I can!
I enjoyed the earlier builds before the crafting update, the crafting is fine and all for equipment but the cooking from the old versions would have been better oh well, unfortunately the game lost the energy i enjoyed removing the MEAT TANK and the old cooking system 2/10 Dev had something solid and kinda killed it went from more unique to lackluster
At the time of writing, there's apparently a big update in the pipeline that might obsolete this review. But until that drops, it's rough going, even for "the basics of gameplay". It's mainly held back by it's default keybinds, which are not well explained or terribly intuitive, and not very ergonomic. Q opens your guidebook, but doesn't *close* the guidebook, that's tab. You can pick stuff up with E, but to place it on things, you need to push G to drop, rather than E again or left/right click as one might expect. A lot of keys to do not a lot. Bindable keys will fix this, but default binds should generally be workable, and these are testing the limits of "workable". Customers that aren't hungry can be eaten, but it's an agonising process for all parties involved. Them, because you're killing them with a hammer. You, because while you can use a cardboard box to carry most of the gibs, you can't fit arms or legs in there neatly. Which make up like, half of a human. So those need to be carried one by one -- four trips on their own -- and carefully dropped into the grinder. Can't drag a corpse there and break up your meat on the spot, or dump them whole. The bus is very narrow, walking around or dropping a box of buns in there is challenging. You could triple the width and it would still be a very narrow bus. Graphics-wise, not much to say; it's early days and aesthetics/optimisation is a late development concern. But the choice of font for the majority of text could do with reconsideration, particularly for bulk text like patch notes, or anything remotely important to the player. The current font is hard work to read, suffice it to say. All up, there's potential in the future, but definitely some work needed to realise it, and until that update drops, it's a bit of a gamble.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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