
Was it Worth it? is a first person story driven walking simulator. You play as Subject 105 and you do as you're told. DO NOT explore. DO NOT get tempted to stray from the path. DO build your new reality and enjoy your new life on earth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an okay short casual game. There is no savepoint but once you completed the most mainstraim plot, you can skip the questions and keep progressing to reach the others. Some platformer are annoying but you can skip them wihtout missing an acheivement. They removed the EULA, there doesn't seem to be anything problematic with confidentiality at all. It's just the right amoun of intriguing. Not quite gripping, either, but, if you're bored, and you start learning how the mechanisms work, you'll grow a little more invested, enough to see it to three or fours endings on average.
Still struggling to figure out the ending that the ??? bot mentions, as he says to go where Terry says is cursed, but the bars are blocking me. I really enjoyed the game. When reading the description, I thought this would be like The Stanley Parable where you can repeatedly defy and anger the narrator, and while that turned out to be wrong, I loved it. If someone could make a guide for all the achievements, that would be appreciated because so far I cannot find anything online. (Update: I figured it out.)
It's all right.
[h1]Major Pros:[/h1] [list] [*]Annoy Terry [*]Disobey Terry [*]11 endings [/list] [b]Minor Pros:[/b] [list] [*]Collect rubber ducks (quack!) [*]Good voice acting [/list] [h1]Major Cons:[/h1] [list] [*]Question sections are a bit of a grind to replay [/list] [b]Minor Cons:[/b] [list] [*]Detailed loading screen disrupted the immersion [*]One character isn't voiced which comes across awkwardly [/list] [h1]Quick Recommendation[/h1] I enjoyed repeatedly annoying and disobeying Terry -I mean, playing Was It Worth It? I liked having the 11 different endings, though repeatedly answering the questions for endings that required them was tedious. The rubber duckies were fun to collect and I thought the voice acting was pretty good, though it was awkward that one character wasn't voiced. I also found the loading screen distracting and wished it was a bit more immersive. I recommend Was It Worth It? to fans of story-driven walking simulators with meta humor. [url=https://cthulhuscritiques.com/]Cthulhu's Critiques[/url] [url=https://store.steampowered.com/curator/33596395-Cthulhu%2527s-Critiques/]Steam Curator[/url] [url=https://twitter.com/CthulhusCritiq1]Twitter[/url] [url=https://www.facebook.com/Cthulhus-Critiques-726185434394773/]Facebook[/url] [h1]In-depth Review[/h1] Was It Worth It? is a story-driven walking simulator inspired by The Stanley Parable. Players are loaded in as an Artificial Human Consciousness and instructed by the AI Terry to answer questions about their life and join the post-apocalypse world of artificial survivors. As players explore the simulation and answer questions, Terry will comment to them and give them simple instructions. There are 11 possible endings, however, most of them come from disobeying Terry and exploring the parts of the simulation he forbids. If following Terry's instructions, players will be asked to choose one of two answers to a series of questions by walking down different paths. These endings take the longest and are the most repetitive. For players going for all the different endings, grinding these out is the most boring part of the game. Given the narrative though, maybe this is intended. There are three sets of eight questions, each with a different theme. There's also a rubber duck hidden in each section. Actually, there are lots of ducks hidden in the simulation. They are very important and make quacking sounds when picked up. Worship them. All the characters except one are voiced, which particularly makes annoying Terry and hearing his response worth it. I'm not sure why that single character isn't voiced as it made talking to them awkward. On the topic of awkward, I found the loading screen very distracting. It's cute, but it distracts the player from whatever narrative they're in the middle of. I would've preferred something simpler, such as a black screen with Terry's orb and a subtitle comment from him about wherever was loading. There are a few sections in Was It Worth It? with optional parkour. I say optional because after failing a handful of times the player will be given an option to give up and skip forward to continue the story. Given the difficulty of the parkour and my distinct lack of skill, this is something I appreciated. Though I'll admit to grinding at least a couple of sections out because I was afraid giving up wouldn't net me the same ending as succeeding. The parkour itself feels a little weird because the player is unexpectedly floaty with full maneuverability in the air and the course likes to use blind jumps around corners.
Absolutely recommend this game. The story line is very interesting, voices for the different characters feels real, and the choices that your character has to make do indeed matter. The fact that there are different endings is a major plus in these types of games. Fun overall and thought provoking at times. One final thought - QUACK!
Short narrative driven game where you get a robot body after humanity was destroyed. Bonus points for ducks.
sorry, wasn't for me. I don't get the point of this game :(
Not groundbreaking but what it does it does well. It scratches the "Stanley Parable itch" and if you're the kind of person that loves exploring everything except the main path then you should have a fun time. There is roughly 2 hours of content and there are some mechanics in place to allow you to skip the tedious part if you don't feel like doing a whole loop again. The world feels a bit barren however you can see that some effort have been put into creating a coherent art direction for its different part. The voice acting is good enough to keep you invested, usually those type of indie games only have text to read so it was nice to see the team go the extra mile to infuse some life into the characters. If you're into that kind of game, the price is fair. So was it worth it ? yeah it was.
It took about 20 minutes to finish the game. Replay value? For some perhaps, but not for me. I wish I spent that money on a beer, it would have been more fun than this.
Cute game that makes you think about your life choices (Be wary of Ducks)
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