
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 8 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 35.9Kreviews | 86% | — | $7M |
| $39.99 | 4.8Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасная игра с прекрасным геймплеем и огромным потенциалом, НО я не могу не сказать о повальной жадности разрабов, ребят я понимаю что покупок мало и надо хоть как-то поддерживать финансовое положение, но вы же сами себя закапываете, сделайте цены ниже в два раза или хотя-бы иногда делайте скидки и может тогда вас начнут покупать больше, вы же бл*ть не ковры продаете что вам надо себестоимость вычитать при продаже, подумайте о ценовой политике иначе никто в это играть не будет
dożo drogich dlc więc spiratowalem ten szajs. rzeczywiście DLC są zdecydowanie OP i daja ogromną przewage. Niektóre specjalne walki/przeciwnicy są tak wkórwiający, że nie ma nikogo kto mógłby ich obronić że są nie wiem ♥♥♥♥♥ wyjątkowi czy jak. Save scuming jest wymagane, jeżeli nie chcesz potem spędzić kilku ♥♥♥♥♥ godzin nadrabiając umiejętności jednego z poległych najemników. ♥♥♥♥♥ nawet chciałbym żeby czasem umarli, bym nie wygrywał non stop, ale po stracie jednego cwela, który jako jedyny potrafi kuć zbroje które nie są kompletnym gównem, bedzesz musiał grindować przez długi ♥♥♥♥♥ czas. się ♥♥♥♥♥ weźcie w garść, za mało dostaje się XP do specjalizacji, pochlastać się ♥♥♥♥♥ można jak grasz non stop te same minigierki błagam ♥♥♥♥♥ ogarnijcie się.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 8.1K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $606K | 925 | 77% | $12.49 | |
| $92.4K | 1K | 79% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #63, worst PL #98 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $9.79−72% |
| 229ratings |
| 84% |
| #162 |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honeslty, this game is really good (I've played it a lot before its release), but the price of the DLC is just atrocious. So if I were to reinstall the game and add all the new features, I'd have to pay 100 € ??? Has Shiro been bough by Paradox interactive???
Polityka wydawania DLC to koszmar, kupioną podstawkę traktuj jako wersje Demo
You can spend many, many hours in this game. The combat system is easy to grasp but more complicated to master. If you enjoy tactical combat, you'll feel at home here. But if stories, questing, making morally gray choices and developing relationships between your mercenaries is your thing, you'll have fun with this title as well. Managing your troop feels pretty relatistic as well, you have to consider wages, equipment, rations etc. So far, I greatly enjoy this journey. HOWEVER (small rant inc.): Don't start this game in multiplayer. Seriously, I don't know wtf is wrong but getting this thing to work with just two people is tiring. Sometimes you need 5 mins to set it up, other times it's a 30 min IRL battle. And I doesn't matter what method you used last time when setting up a session, it will not work like that the next time. And that's not an issue that concerns only my friend and me, other players seem to struggle with that aspect as well. Which is a shame, since I enjoy playing this game together a lot and it was the reason I got the game in the first place. Maybe it's best to not release another (overpriced) DLC in the near future. Instead, fix the game and make playing together a not so miserable exprience. Or don't sell it with the "multiplayer" tag.
El juego en sí me parece bastante divertido, el combate está chulo, el sistema de puñaladas por la espalda etc mola, la gestión de la tropa (comida, relación...)... Lo único que no encuentro bien en este juego es la animalada que valen los DLCs, el minijuego de la taberna es un robo a mano armada por más de 1€ y el resto lo podeis ver en los comentarios de los mismos DLCs. Lo dicho, el juego base mola pero no tiene sentido la estrategia de mercado con los DLCs porque es abusivo y es reirse de tus jugadores. Además que sigue teniendo algunos bugs muy básicos en algunos textos en las charlas y eso, primero arregla los detalles y después ya haces los DLCs...
This could be a good game. Instead, they just leave the base game half baked and keep churning out dlc's. over priced dlc's with content that should have just been in the base game. the balance is jacked, and any good mods are not supported so they never get updated. this company is in for a cash grab and not caring about the game they started with. or the community they had. its sad to see, but this really could have been something great.
Base game was good first hour or two, thought surely the DLCS would add to it. Learned some of its frustrating, Running a kingdom for... some reason doesn't even connect to the game at all. There some sport you can play in game that crashes the game. Seems to have been that way a very long time. They just pump out DLCs and don't seem to fix anything. The thaumaturge class is wildly broken tbh, and feels like they don't fit the theme much.
I'm not saying it's a bad game, I found the first dozens of hours enjoyable (through the base game alone), until you realise you've bought Battle Brothers with more realistic graphics and a DLC-selling strategy worse than Paradox's. I'm not completely against selling DLCs to monetize further content, but c'mon guys, this is just predatory. If you haven't played Battle Brothers, i truly *recommend. It delivers a similar experience with mods (which are free). *Yes, I'm aware I'm recommending a game through the recommendation from another game, but here we are.
The core WarTales game is very enjoyable, engaging, and immersive. So, buy the core game especially on sale--seriously. Having said that, the DLCs fail to re-invent the same level of charm and actually magnify minor issues into major ones. One of the biggest issues for me was, for example playing the Pirates DLC after completing the core game and being absolutely disenchanted with the level matching. You complete the game only to be re-involved with petty disputes, completing quests, grabbing gear and information often on toddler difficulty. It makes it seem like you graduated school but you're still hanging around as though you haven't. They would have been better off making the DLC progression more linear and level locked with an obvious continuing story and progression. If they wanted to re-use the core maps, transform them into clans, fiefdoms, or kingdoms you can manage with diplomacy, economy, perks, etc. But going back and having to fight level 1 content absolutely breaks the immersion for me. The existing world, after completion of the core game, needs to be transformed to higher level content or have the DLC avoid that world altogether. Core game (YES!) DLCs (Sadly NO!)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.