
Through victory and defeat, traverse the merciless trials of hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2.3Kreviews | 86% | — | $1.1M |
| $24.99 | 3.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
少しずつ進めています、アクションが楽しいです。 オプションで設定したボイス音量が、奥義の〆?のボイス音量だけに反映されないのが気になります。 急にでかい声で喋るのでびっくりする。
takes a lot of great aspects from the warriors/ROTK or however you view the overall franchise and smashes it into a rougelike. Definitely is a great experimental game and different divergence from the normal warriors formula while still providing a fun experience that keeps you comin back again and again to hack n dash your way through hell
Sees Supergiant Hades has an attack readability problem. Makes a game where you can't see the battlefield. Warriors Abyss is a weird thing. It's a survivorslike and a musou and honestly a non-live-service gacha. You pump progression currency into numbers going up and unlock five million atelier characters and use the autocalc to adjust your formations because there's so many numbers going on that it would be crazy not to. It's also kinda soothing if you just want to push buttons. A lot of roguelikes cut against the modern trend of heavy meta-progression by trying to recentralize skill in the formula and Warriors Abyss just... runs full force in the other direction. This is a game about farming the progression currency. I don't want to say "if you crave slop you will have a good time", but tbh kinda? It's a lot of unthinking dopamine, which is nice as a break from more technical games. If you enjoy grinding your roster in a gacha, you'll enjoy this. Edit: Controller AND keyboard support are both kinda iffy. Which is weird because I don't think this is a port, it was scoped for PC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're a fan of warriors games and roguelites, this is a pretty good time. Pretty repetitive as there is only one set of bosses and a few variations of missions but I picked it up on sale and enjoyed it for 20ish hours.
Excelente jogo Musou... ótima dinâmica
Warriors: Abyss is... an interesting game. It took me a while to acclimate to it, honestly. My first impression wasn’t the most positive; I thought the game was pretty boring. I ended up sticking with it because a run usually takes 40-50 minutes and that's just the correct amount of time for a good post-workout treadmill walk and I've since discovered my groove with it. I’ve played some 50-ish hours of this on another platform, and liked it enough that I wanted to buy it on Steam to support. Now I'm doing some achievement hunting on this version. It’s been nice. The refresh has allowed me to engage with the game in a slightly different way and it has been very enjoyable as I try to make the most of a “fresh” file and see how far I can get without spending any in-game currency. I don't recommend this, exactly, you should probably just... play the game the intended way if it's your first time going through it, but I'm having a good time with this situation. It's definitely very different from any Warriors game though. The pace is much faster, the characters move faster and deal a lot more damage, much quicker. It's a complex game though, lots of builds and characters feel viable, although some are MUCH stronger than others, everything can clear in some way. Meta-progression is also super strong, so if you are feeling kinda stuck but are sitting on a ton of Embers, go spend them. Word of warning though: The highest difficulty is an absolute slog, and I tend to avoid it. It's just not particularly fun. But there are a lot of fun runs to be had. The modes that open up when you finish the game for the first time are also very fun, and allow you to keep using the builds that you cleared with. Very fun stuff. Just wanted to mention that despite it being under the "Warriors" brand and the focus being on the Dynasty / Samurai franchises, my favorite characters to play are the Ninja Gaiden guests. Ryu is crazy overpowered. Rachel for life. When I was first playing the game, something I remember being annoyed about is the sense that I'm not playing my character as much as I'm playing the characters I summon, which is a weird feeling, and that's not necessarily entirely untrue... The game plays very uniquely, and how well you get along with it might be determined by how well you adjust to the slight oddities it has. There are... a ton of factors to consider, and with over 100 characters, all having different interactions and skills that need specific things to function, it can be very... overwhelming. But it's a nice, fun game once you get used to it. It might take some time to get used to it though, and you may not be all that willing to make that "investment", so to speak. Speaking of investment... The DLC structure of this game is appalling. There is so much "extra" content, and it's all so obscenely priced. A lot of it are costumes and, yeah, whatever, you don't have to buy any of it, but these are mostly old, reused assets. They've been selling that tank-top + daisy dukes look for Rachel since 2012. There is no reason for this to be so expensive (or to be sold uniquely though a pack, I'd be more inclined to make single purchases than bulk purchases including characters I don't use / outfits I don't care for)... But the most infuriating bit about it is how the Origins DLC has been handled. The full package (main character, other characters and alternate versions) costs about 4 times more than the actual game at base price. The "main character" DLC (which by itself can go for about twice as much as the base game) holds a key game feature in the "companion system"; it feels very scummy to have that locked behind such an expensive DLC. I want to support the game, but the Origins DLC is not a good practice and it should be called out. Overall, it's a good game, even with some bumps. How much you get out of it is entirely dependent on how willing you are to learn the systems of how all the characters can influence one another and how to build effective teams and then play them well. It's not "just" an action game, there is strategy that needs to happen so that builds function properly. If that sounds interesting to you, it's a great time, if you just want to play one character and defeat a bunch of enemies... Perhaps it might be better to stick to some of the other games in the franchise.
Genuinely fun re-playable roughlite hack and slash package featuring koei techmo giant roster of character and move-sets across the entire of Dynasty Warriors, Samurai Warriors, Ninja Gaiden, etc. 99% of the characters are free with the odd DLC of characters from DW origins being paid. DLCs ARE OPTIONAL. With interesting features like heroes cross over chain attack, musou combo attack that would litter your screen with crazy special effects, time attack and survival horde mode. There's alot here to keep you playing hours on end. Biggest critique i'll say is all that special effects makes it hard to see your mouse cursor which controls the direction of your character's attacks. There's literally so much special effects when you combine all the chain combos and mechanics feature that it's like a constant firework on screen which honestly if you suffer from epilesy, then maybe you shouldn't play this game. But for everyone else this is an absurdly tight koei techmo gameplay package for extremely affordable price so if you enjoy koei techmo games or just want a dumb fun beat em up, you can't go wrong buying this rn on sale or at full price
Insanely fun for $10. I love Vampire Survivors. I love Dynasty Warriors. This is literally a match made in heaven for me.
잠깐 즐기기에 아주 재미남 살짝 지루하면 끄고 며칠 있다 하면 또 재미나고
三國無双の皮を被ったVampireSurvivors 脳みそ空っぽにしてじゃかじゃか回せる感じ ただ代わり映えがしないので何回もクリアするのは根性いるかも セールで安いなら買っても◎
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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