
It's chess with catapults! Warpaint is a casual tabletop wargame where you command an army of dwarves and catapults. You can paint your army with pixel perfect control, just like real miniatures! Victory is won through superior tactical positioning and siege dexterity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Swedish*languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
好朋友开发的一款策略游戏,非常棒!支持!
This game is amazing. It's basically Chess on steroids....with catapults.
8/10 十分有趣的游戏。人生第一次认真的评测就给你了。虽然目前只玩了1.1个小时,就写一下现在的看法吧。 而且游戏有计时器,很大程度上减少了游戏耗时。ai一盘大概10分钟,人的话估计是20分钟一盘吧。因为我还没打过排位。 棋子还可以自己上色,这一点我非常喜欢。然后底盘居然也是可以上色的,我在底盘上画上了火山的熔岩,看上去就好似人站在岩浆中。 ——————————————警告—————————————————————— 如果你的内存没有高于4g,永远也不要点绘制军队的选项。 他会告诉你你的电脑就是一个渣渣。一开始你还在愉快的上色,接着你的游戏音效就开始循环重复,然后你就会发现你的系统程序开始没有回应。如果你有机会点击小火箭或者清理球,你又可以在上一段时间的色。接着还是回到了刚刚情况。 我在一次上色卡机中,跳出来看了一下内存使用率高达98%,游戏占有了2500Mb的内存。。。 再一次强制关闭游戏后,我电脑内存使用率下降到23%。我平时什么都不开,拼命小火箭刷也只有39%。不知道多少系统进程没有回应关闭了。 我还专门回去看了一下游戏的推荐配置,内存居然是1g,惊了!能在游戏截图秀出自己花的模型的都是大佬啊。 解决办法:窗口化实时看着你的内存使用率,快爆的时候清理一下,就可以继续画了。 ---------------------------------------------------------------------------------------- 目前有三种棋子,法师、骑士、步兵、投石车。 走法: 法师:是以3个六方格为半径的圆周,圆心延伸出了六条不能走的之线。。。。真的很难形容耶! 我换一个说法吧 走三个六方格,但是不能在周围的6个六方格和原本位置的直线方向上停留。 骑士:六条直线延伸出去5个六方格。 步兵:走两个六方格。 投石车:同上。但是只有当旁边有自己的棋子的时候才能够移动,有敌方棋子的时候,不能移动, 并且不能攻击。只有当自己的棋子和投石车处于同一个平面的时候才能用投石车攻击。 (有山地、城堡的地形) 空白键进入投石车操作后,用wasd移动投石车,qe旋转。 默认规则:棋子在地势高低超过一个的情况下不能移动。 棋子在被投石车打到,但是没有被投石车打翻的情况下是存活的。可能还有没有被打出原本六方格的条件。 ----------------------------------------------------------------------------------------------- 玩法建议:找掩体躲敌方投石车的攻击。 盆地请郑重,你可以下去试试看。 避免棋子排在一条线上。 —————————————————————————————————————— 对于游戏的一些建议: 1、已经移动过的棋子希望可以用特别的颜色标明,虽然我都记得,但是还是可能会忘记。 2、可不可以加入风向系统啊,每个回合会挂不同风向的风。 3、河流也可以加入涨潮落潮的系统。 4、夜间战斗模式:看不到对方的棋子,但是看的到投石车。 5、投石车在靠近山地、城堡的视角很难受,这里希望可以改进。 6、如果河流的地形多一些的话就可以有船。那可玩性就上升很多了。 7、可以增添一些由投石车触发的陷阱,原理就跟投石车破坏城门的道理一样。 ps:赶快来个人来买我的闪卡啊
This is a hard one to review: the concept is great, and I'm excited to see some tabletop strategy come to VR. The game is fun, though it definitely lacks polish. The music is good, but the voices are repetitive and don't add much to the 'feel' of the game. The game design is solid enough, like a limited version of chess set on a dynamic battlefield. However, there are only 3 regular units types (and the catapaults), and most battlefields are too large, which results in a largely lackluster match. While I haven't played against human opponents (and I will in the future, I hope, since the AI is dreadfully bad), I never felt much intensity or 'epicness' while playing that I would normally feel in a boardgame, particularly for one thats been ported to VR and allows me to physically get right into the action. I recommend the game so that others might try it out and encourage the devs to expand on their game: polish the map and controls, add extra unit types, and hopefully rework map design to lead to more strategically tense matches.
I liked this, it's simple, very easy to pick up and there is a lot of strategy under the surface. Only major disappointment is the absence of a singleplayer campaign, that would have been awesome! Pros - Intuitive gameplay mechanics, lots of strategy, plenty of variety in unit tactics - Deep (if time consuming) unit painting feature - Physics based catapults let you play a 3D game of pool trying to knock over you opponent's units (great fun) Cons - No Campaign - Could be more unit types Check out some gameplay here: https://youtu.be/r-dVPt5KcA0
To call this a 'physics tabletop game' is wildly misleading. There are 4 pieces and a catapult. There are less unique movements in this than chess, which is 1500 years old. In 2017 you can't improve on that at all? The 'physics' piece is even more of a joke considering you get exactly one option which is to shoot a catapult that doesn't even use the same launch mechanics each round - ball goes 2ft then 20ft when pulled back with the same power. Just a goat to try and get money from new VR players that think sub-par content should be acceptable since there isn't a huge library of great games yet.
Please note: I only have a mouse and keyboard, so no VR for me. The game itself is spectacular. Reminds me a great deal of board games and toys I played with as a kid; it really brought back some nostalgia. Protip: Keep your catapults handy at all times, they're super useful. Now, there are three different types of units: Pawns. They move 2 spaces at a time in any direction. Knights. They move 4 spaces in a straight line. Wizards. They move... strangely. The best way I can describe it is they move to a triangular cluster of hexes one square away. Catapults I guess are also a unit, but they need to be escorted to be used and moved. Their physics are just dandy, and the sound the boulder makes is reminiscent of a hollow plastic ball. On to the thing a lot of people will be asking: How is the miniature painting? The answer: Amazing! In a few hours (even with mouse and keyboard) I'd painted the three different units in my favourite colours. I'm still getting to grips with the highlight and lowlight painting, but the basic colours are there! In short, this game is well worth your money, and needs more players!
An amazing and underrated turn based strategy game for the Vive! If you love VR and tabletop strategy games then this game is for you! Not only is the strategy gameplay excellent, but you can even scale yourself down to gamepiece size which is amazing and this is exactly how VR makes strategy games amazing. Also I love the catapult mechanic in VR. It's the cherry on top of an amazing game. Be sure to pick this hidden gem up.
Making an homage to old games like GW's "Battle Masters" or "Crossbows and Catapults", this game is a little gem for old boardgamers and wargamers like myself. And you can even paint your miniatures yourself! I've played the non-VR version and had a blast!
Seems like a very polished and fun game. I would consider this a strategic board game with a really smart and detailed paint program! It's pretty cool so far! Great camera control with really nice playing fields! This looks to be a very nice and thought out game. I'll review it later, but for now I wanted to let the Mac user's know how silky smooth the game runs for me at 1400x900 res, with max graphics settings. Very nice! KUDOS to the dev's! Hardware Overview: Model Name: MacBookPro 11,5 (Mid 2015) Processor Name: Intel Core i7 Processor Speed: 2.8 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 6 MB Memory: 16 GB Type: DDR3 Speed: 1600 MHz Video Card: AMD Radeon R9 M370X, VRAM 2048 MB Operating System: OS X El Capitan version 10.11.6 (64 bit OS)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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