
Build your own capital ship and fight other player's creations in a procedural galaxy! Capture ships and build your fleet, unlocking upgrades and ship schematics! Explore the galaxy and build up your home station!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OK, really underlying this review is a very good game. I'm giving this a negative review because it SHOULD NOT have left early access yet. Relatively simple polishing that should have been required to release the game have not been implemented - two examples: 1) remapping keybindings 2) better ship building tools (ie rotate before placement). Its a shame -its a good game, but IMO the rush to 1.0 cannot be excused. I'll happily change this review if they fix some of these basic problems.
Good game. Still quite buggy and limited content/challenge when you get so far in. Good game, pick it up in a sale when it's about 4-5
Still needs alot of work
i read the reviews just like you are when i was thinking of buying this. bad idea, anyway lets get right into the review. map system 2/10 the max zoom out of battle on the system map is TINY, as in you can only see 1 system away tops and it looks like an out of focus video from a 5$ webcam. heres some pics. https://steamcommunity.com/sharedfiles/filedetails/?id=839161058 https://steamcommunity.com/sharedfiles/filedetails/?id=839163301 battle system 7/10 nothing much to say about the battle system, the only bad thing i have to say about it is i cant tell how fast im going. + and - and your speed up and speed down keys. that can be changed but you cant tell if your going at 40% speed or 80%. ship builder 3/10 doesnt tell you ♥♥♥♥ about it, the tooltips dont help much if at all. i would guess it gets better if you spend a good few hours learning it but im not spending my 2 hours on that of all things. over all i would have to give this a 4/10. this feels like a very nice looking iphone game.
Once you get through the barebones tutorials this is a beautifully simple, yet potentially very deep space combat game. As long as a ship has engines and any combination of the dozen or so weapons it's classed as functional. But figuring out the optimal combinations and placement of said weapons is crucial to success and hugely satisfying. Once you've got your ship, you and your fleet bounce from sector to sector shredding pirates, butting in on warring factions, adding new ships to your fleet and unlocking more modules and upgrades. The game can be a real challenge, especially on Hard difficulty, but it rarely feels unfair, the enemies have to use the same modules as you after all. Add a soundtrack that switches between serene (while you enjoy those gorgeous, brightly coloured space vistas) and intense (while you annihilate enemy fleets) and a world filled with all your custom made ships and you have a smart, beautiful little game. Definitely worth the price.
I like the idea behind this game but it needs some work. The UI is crap. Ship building is hard work, the infornation you get is usless and the controls could be so much easier or simpler. (ie more mouse controls) Im not going to recommend the game yet.
Dev just completely ditched this game, do not buy as there will never be any new updates for a while or indefinitely.
TL DR: This game is worth $10. I love the shipbuilder. The interface of this game is clumsy, and if it were $15, I’d say you might want to wait for it to go on sale. But it’s not $15, so woooooo! I’ve only put a few hours into this game, but I can already tell you the shipbuilder, while different than most I’ve seen, is fantastic. Again, clumsy, but fantastic. It’s hard to understand at first what’s going on with the controls. It was at least an hour before it really clicked for me, due to poor documented/represented icons. Jumping into it felt like the first time I played around in photoshop. But, much like photoshop, once you get the hang of the tools at your disposal, it becomes the best spaceship designing tool I have ever seen in a game like this. And if this is your type of game, you’ll understand exactly what I mean when you get the hang of it. Basically it is an easy to use set of tools for reshaping, resizing, and moving the parts of your ship. Super simple once you understand what does what. I’ll update this after I have more time under my belt, but already I would love to see this same developer make a sequel to the game. I’m also
No idea how to play the game, it doesn't give decent instructions. Dev also apparently abandoned the game, don't bother with this one.
requested a refund but stil providing a positive review because alltho its not my speed it does seem like a good game game seems somewhat resource intensive but does run alltho at a very poor framerate on my PC the concept seems quite exciting and reasonably "original" as original as it can be it actually looks like a decent game had a few crashes, not as stable as it could be tutorial was less teachy and more a quick rundown of what you can do, difficult to follwo to the point where i couldnt figure out what i was doing may re-purchase once the dev rolls out alot more updates, would say it would suit early access but it seems way past that point just needs a bit of polishing around the edges would reccomend adding some graphics options especially regarding particles and shadows
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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