
A turn-based tactical RPG where you draft a party of 4 from 12+ classes with branching skill trees and fight across procedurally generated battlefields spanning six biomes. Exploit terrain, chain combat modifiers, and outlast escalating enemies across a 14-level campaign with roguelike modifiers.
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About
Overview
Tactics of Misfits is a turn-based tactical RPG where you assemble a party of 4 from a roster of distinct character classes — Knights, Berserkers, Wizards, Assassins, Monks, and more — and lead them through a 14-level campaign across six biomes. Every battle plays out on a grid where terrain, positioning, weather, and your skill tree choices combine to create deep, crunchy combat that rewards creative thinking. Featuring fully voiced characters, procedurally generated maps, dynamic weather, and an original soundtrack, this is tactics with personality.
Features
12+ Character Classes with Unlockable
Start with six default classes — Knight, Wizard, Berserker, Ranger, Oracle, and Monk — and unlock powerful hidden classes as you play. Assassin, Necromancer, Sharpshooter, Inventor, Grappler, and Bard each bring unique stats and playstyles. Build a party of four for each campaign, ensuring no two compositions ever feel the same.
Branching Skill Trees
Every class has two full specialization branches with 6 tiers each. Forge a defensive Fortress Knight or an aggressive Warlord. Turn your Viking into a raging Raider or a stalwart Guardian. Skill choices grant stat bonuses and powerful combat modifiers that fundamentally change how your units fight.
Deep Tactical Combat
Battle on a 12x8 grid using Manhattan-distance movement and range. Terrain matters — forests provide cover, watchtowers grant attack and range bonuses, ice reduces defense. A rich modifier system includes vampiric strikes, armor penetration, area-of-effect attacks, double strikes, counterattack bonuses, charge damage, teleportation, critical hits, and more.
14-Level Campaign with Progression
Fight through an escalating campaign where enemies grow stronger each level. Earn XP after every victory, level up your party, and choose new skills between battles. Defeated? Retry the level with your current build. The campaign saves your progress so you can pick up where you left off.
6 Distinct Biomes — Choose Your Path
Wage war across Grasslands, Deserts, Dungeons, Frozen Wastes, Volcanic Hellscapes, and the final Fortress. Each biome has unique terrain types with different movement costs, defense bonuses, and tactical properties. After key levels, you choose which biome to enter next, shaping your campaign route.
Roguelike Run Modifiers
Each run offers powerful choices that reshape your strategy: Vampiric Hunger heals on hit but drains HP each turn. Glass Cannon trades health for raw attack power. Titan's Blood grants massive HP at the cost of mobility. Over a dozen modifiers ensure every run plays differently.
Dynamic Weather System
Rain, snow, storms, fog, and wind shift conditions on the battlefield. Weather changes every level with particle effects, ambient audio, and lighting — turning each fight into a distinct experience.
Procedurally Generated Battlefields
Maps are generated fresh each level based on biome-specific terrain weights, so no two battles play out on the same field. Adapt your strategy to the terrain you're given.
Fully Voiced Characters & Monster Banter
Your party members speak during attacks, kills, deaths, and victories. Enemies taunt you mid-battle. Bosses deliver dialogue when their health drops low. Characters banter with each other before and after fights, bringing the battlefield to life.
Story-Driven Campaign
Each level features narrative dialogue that unfolds the story of your campaign, with voiced lines driving the plot forward between clashes.
Boss Encounters
Face powerful boss enemies with unique special abilities — area stomps, enrage phases, and more. Bosses taunt your party and demand real tactical planning to take down.
Achievement-Based Class Unlocks
Reach milestones to unlock new classes: rack up 50 kills to unlock the Assassin, reach max level for the Necromancer, clear level 14 for the Sharpshooter, land 20 crits for the Inventor. Each unlock adds new team-building possibilities to future runs.
Original Soundtrack
Over a dozen battle and exploration tracks set the mood, from high-energy pixel brawl anthems to atmospheric dungeon themes. Music shifts between combat and calm moments.
Character Customization
Name your characters, choose their gender, select their class, and pick an origin — building a party that feels personal from the very first screen.
Pixel Art Aesthetic
Programmatic pixel art with biome-specific tile decorations, animated death particles, and class-colored combat VFX. A retro look with modern tactical depth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
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