
We've fused Card Gaming with the Battle of Total War to create the ultimate multiplayer strategy game. Combine a unique deck from different factions, rally your legions, and charge to defeat all your opponents!
Modeled estimate, not a reported figure. How we estimate →
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We have merged card games with the battles of Total War to create the ultimate multiplayer strategy game. Combine a unique deck from various factions, gather your legions, and charge to conquer all your opponents!
Strategically Compiled Decks: Choose your cards carefully! Use your gold in each round to acquire new cards, and get to know the different ranks and decks of the nations as you level up. Skillful combinations and synergies strengthen the number and power of your army and secure you victory over your rivals.
Distinct Hero Abilities: Each game starts with choosing a hero, whose unique abilities offer a balanced risk-reward scenario in both the early and late phases. By combining different cards with your hero's abilities, you can significantly enhance your forces.
Wealth of Nations: Each national army has its own tactics. Master these unique strategies to unleash the full power of the nations and discover various engaging gameplay styles.
Five nations, each with its own unique set of cards.
100+ fully implemented cards
70+ heroes to choose from
The campaign mode offers the flexibility to pause the game at any time to make strategic plans without time constraints and allows asynchronous battles with players around the world.
In the Arena 1v1 mode, you compete in fast-paced real-time battles against 7 other players, aiming to be the last survivor in a fast-paced elimination fight.
Arena 2v2 mode: Team up with a friend, fight side by side, and send each other support in the respective battle to triumph as a team.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Portuguese - Brazil, French, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Edit 10/14/2025- The game has been abandoned. You can no longer login to play TLDR: A well done blend of Deckbuilding and Autobattler (Auto Chess, TFT, etc.) with enough content for hours of fun and a great price. Why buy this game over other deckbuilders or autobattlers? This game blends both of them really well to make a a fun and interesting experience with the already enjoyable experience from both genres we know and love. Gameplay: Deckbuilding- You start off with a rotating set of free "commanders" that have a special effect (more on this later). Once you have chosen a commander, you then do your usual: select cards (units) you wish to purchase from a random set of cards with the amount of money you have and either place them on your bench or on your field in 7 different areas. If you don't want to purchase anything, you can chose to level up which adds higher ranking cards based on your level (up to 6) to the card pool and also gives you more cards to choose from. Once you have spent all your money(none of it carries over to the next round), you end your turn(campaign), time runs out (PvP) and then battle it out. Repeat. Every triple copy of a card you buy will combine to an upgraded version of the same card and will also drop a chess that gives you a choice of three random cards to chose one from for free. Build a deck and battle it out until your opponent (or you) hits zero life points! -There are currently 5 different factions (as of June 2024): Prairie (Mongolian-like), Koyokujitsu (Japanese-like mixed with Alien), Ashen Wolves (Roman-like with some wolves), Elk Haven (elves and ents), and Neutral which can benefit itself or the other factions. The factions and MANY different abilities and keywords allow for quite the list of experimentation with different builds within the factions themselves, or mixing them all together. -There are currently 66 different commanders, each with their own effect which varies your builds even more and makes for great replayability. Auto Battler- You will also notice that each card has a unit type (Infantry, Cavalry, Archer, Hero). Once you have bought a card, you can place it on your bench or put it onto your field. There are three rows in front and four in the back (see pictures above). It is recommended, but not required, to have three infantry in front, archers in the back middle, and cavalry on the sides. You will also notice that each card has a power value that calculates stats of the card (HP, Attack, Attack Speed, and Range) multiplied with the base amount of units the card contains (1, 2, 3, etc). all units on your field will have their own power value (so you can see which has the most) and a total value in the upper left. Once you end your turn (campaign mode) or the time runs out (PvP) your field and the current positions battle it out in real time (like the mentioned Total War games) against your opponent, with the current collective power values of each player as a bar going down to 0 as units are lost. You have no control over the units, so positioning beforehand is VERY important. There is a rock-papers-scissors battle system (infantry beats cavalry, cavalry beats archers, archers, beat infantry, Hero is an all rounder) so positioning your units on your field beforehand will be key to a successful win over your opponent. You may have a higher power value, but can still lose to poorly positioned units. Positives and Negatives: Positives: -enough content to have fun for many hours mixing and matching -excellent replayability -responsive developer, keen on input and open to ideas -Campaign, Solo, or Duo modes with a ranking system for each -nice graphics -very few bugs encountered -in game wiki and roster suggestions to get started Neutral: -unlocking commanders-takes quite awhile to get the gold coins completing daily quests and playing the game. I kind of like it as it gives some progression and you can specifically chose what commanders you want in your commander pool to randomly choose from besides the free ones, but I can also see a possible argument of some commanders are better than others and whoever gets them wins. I don't know of any micro transaction plans for the game, but if it gets implemented in the future, I could see this being a stronger argument. Negatives: -Some translation issues can make card explanations a bit confusing, but for the most part, it is easy to figure out with the wiki -UI could use some work. More features, better organization of where things are located, QoL stuff, etc -Unit pathing could use some work -Few people playing-which is to be expected of a hidden gem just released, but it can be frustrating to just play against bots in the PvP modes. At least you can play against the AI roughly every 30 seconds of waiting. This alone may be the deal breaker for people, so hold off or join in and get more people to play. You can also join the Discord and ask questions if you are undecided. Overall rating 7/10 with potential for 9/10 with more people and future updates/additions to the game
Awesome title with a lot of foreseeable growth!!
Warlords of the Deck is a fresh take on the Auto-Battler genre. There are some deck building elements and some permanent account progression (permanently unlocking different Commanders). As somebody that is not usually a fan of auto-battlers, I have very quickly become addicted to this game. The build variety and strategy involved is plentiful and unique in each game that you play, and somehow always manages to keep things fresh. There is a Singleplayer Campaign mode (quite difficult), a Solo matchmaking mode, and a teambased Duo matchmaking mode. The developer has been incredibly active and receptive to feedback, and allows you to queue as a group of up to 8 in the Solo mode, so that you can play with friends directly instead of queuing at the same time and crossing your fingers. The only slight negative I can see at the moment is the time that it takes to earn Gold and unlock new Commanders. There are no microtransactions, which is good, but sometimes I wish there was so that I could unlock more Commanders faster. On the flip side, the rotating free commanders switch daily, which is nice for variety.
Nice graphics, easy learning curve and interesting gameplay. It's all in one game. I definitely recommend it.
I freaking love it scratches the itch of an auto battler that you haven't played yet with a twist of you cant re bench units so you have to be smart about it minor bugs here and there but all in all great game so far So i love the game but no updates in awhile besides minor server fixes and even then its rare i wish it updated more because the player base wont grow without updates or lower the price so more people play it but rn i cannot recommend it Update game devs pulled the plug game is no longer playable prob should of of listened to ur players.
What a wonderfull Autobattler. The UI is a little bit clunky and some parts of the game are not finished but boy this is fun as hell. For every Autobattler fan i can really reccomend it :-)
I really enjoyed it , I just hope that we get some more single player , I like multi but in case game shut I still would like to enjoy it in single
_.~"~._.~"~._.~"~._.~"~._.~"~._.~"~._.~"~._its a magic poop_.~"~._.~"~._.~"~._.~"~._.~"~._.~"~._.~"~._.~"~._
Excellent implementation of the idea! The developers tried to make a good game that combines card battles and real time battles!
[Avis réalisé en EA 28/07/2024] Vraiment très supris par la qualité du jeu à l'heure actuelle. Rivalise très bien avec les grands de ce genre comme HS battleground ou TFT. Beaucoup de potentiel en vu si de nouvelles factions ou légions viennent à être ajoutées. très plaisant visuellement comme en terme de stratégie. Rapport qualité / prix impeccable (acheté -10€ en solde)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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