
Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My review on Warlander published on KeenGamer: https://www.keengamer.com/articles/reviews/pc-reviews/warlander-review-path-to-revenge-pc/
Previous review: I hope they keep improving this, lord knows there is much scope for it. Still, in its present state i can say it is worth your while for the price if you can look past the polish to enjoy the slicing mechanics. Current review: DO NOT BUY. I reported a bug where the kill doesn't register whenever I finish off one of the bosses and I keep having to restart at the end of that encounter. There has been NO reply on the forums and NO updates to fix the bug. Looks like they did a runner. I do not recommend you buy this game if the devs never post another update.
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Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 Excellent game , id definitely recommend this for any fan of a difficult "live die repeat" style of game, the permadeath walks a fine line between infuriating and educating making sure you never run into the same fight the same way twice. The bosses each offer a unique struggle making that simply because you beat them does not mean you are in a state to take on the next fight making you consider very carefully just how aggressively you will approach the fight. Over all a great game great looks and great approach to a new genre i hope to see grow tenfold in the near future.
This game has a nice setting, some enemies and bosses look cool, the story is potentially interesting, the feature of being able to slice enemies in a lot of ways is fun. Personally, I don't like the structure of the game: the first run ends quite quickly and for the rest of the game all you have to do is go continuously to the final boss passing through the same environments, enemies, minibosses, etc. trying not to die. The huge problem, as you may have noticed, is that the game was quickly abandoned and removed from Steam without giving much explanation to the community. Those who have the "luck" to play it have a buggy game (some achievements don't work and sometimes you can't continue after killing a miniboss) and it becomes boring after a while.
Impossible. Vous voulez mettre votre PC à l'épreuve? Vous voulez un SoulsLike avec un support manette inexistant? Vous aimez quitter la partie pour changer la sensibilité et devoir recharger pour tester cette dernière ? Acheter Warlander, il bouffera plus de performance que Hellblade:Senua Sacrifice et un freeze vous attend à chaque génération d'ennemie. 2020 les boys.
Randomly generated maps with hack and slash combat. Overall the combat is fun with the decapitation:slash your enemy in half from head to toe or side to side. Also you have to be strategic in selecting your level to get to the top. The downside is that you have to start over each time when you die and some of the maps are redundant like the arrow map that are just a transit to go up higher. The game has little health drops as well. https://www.youtube.com/watch?v=0npVAGSk2EU Game deserves a 6.5/10. PS: Playing with the xbox or any other controller is highly recommended.
[h1] The limb removal is quite cool, the upgrades are effective and noticable and your path is... Complicated [/h1] It feels as if you are playing an xbox360 game. Your character moves itself sluggish through the tiny maps. No open world here, just a map/level accordingly to your choice of path. Some of which are rediculous, not as hard but as WHY??? The randomness here is a bit... Ehm... Too random? Two choices lanes going twice to the skilltree. After playing an hour, I finally saw more value to this Permadeathy game. I thought for one hour, you play, you die, you start over with nothing gained. I was wrong. After you have beaten a mini-boss, you earn a passive and permanent weapon ability. The only things that will get reset after death, are your upgrades. So every game till death is different, the small progression as earning the passive weapons makes it all worthwile. Worthwile to come back to it and try again. The main path, or better said: GOAL is to reach the BIG BOSS. The limb removal is not just a gimmick, a novalty but very present as a tactic. Some enemies have helmets and armanants. You can't remove their head or arms if there is an armanent in the way. Unless you did the armor piercing upgrade. The skill tree is more like a choice, a build, what you pleases. What you think is helpful along the way at that time. What feels like a grind, it's not a grind. You earn XP for each kill which you can use to upgrade your blade, abilities and skills, untill death takes it away. But you will notice, after you died and back to the main menu. When you dive back in, you start with some XP and with any earned abilities from beating a mini-boss. But, yeah... Grind... There should be a thing, that for each time you beat a mini-boss, you earn another passive but permanent upgrade ONLY for the abilities. That is what I think. But how it is now is fine too. Sometimes you open a chest where you can choose an upgrade out of two, that will be carried untill you die. And yes, they can stack. Which can result for you becoming very effective. As I said, the character moves very sluggish. Well the movement speed upgrade, even only 5% is VERY noticable! Suddenly the sluggishness is gone or better said, made less noticable. Your path is also based on luck, what you get at that given time, if your timing was correct, if you used the best tactic for the situation. Every map/level where you have to fight, has a healing option, so use it carefully! Fighting can be quite basic, keep your distance and everything feels easy, especially when you have unlocked a long ranged weapon or skill (like the throwing of the sword). [h1] After playing 2.5 hours, I want to go back to it. See how far I can get the next time. Very challenging game, but once you get into it, learn how to master everything, it's quite enjoyable! [/h1] At first, I thought this was an open world thingie with explorational features. But, no, it's a challenging, permadeath choice of luck type of a game. Like this game: https://store.steampowered.com/app/1123770/Curse_of_the_Dead_Gods/
The controls are terrible and the character feels as if he is stuck in slow-motion. The story might be solid, but when the controls are so bad it really takes away from the experience. This game was on my Wishlist from the moment I saw it on Steam and I was really looking forward to this game. Please fix the ♥♥♥♥♥♥♥ controls!!! I really want to like this game but until it gets fixed I think people should just stay as far away as possible.
This game is out of early acces but not even a quarter done i mean i killed the final boss in under 2 hours so it is just to easy but the mages in the game hit really hard even harder then the final boss
O jogo é interessante e divertido, tem um gráfico agradável. porém precisa de otimização e correções. Ideal para quem curte jogos no estilo Dark Souls mas com um nível de dificuldade menor.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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