
Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.
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Languages: English**languages with full audio support
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If it weren't for the poor movement controls, I would absolutely recommend Warlander. see the full review here ---v https://youtu.be/lC6UgQ1ReLs
|Amaziung game, Unfinished and biggest problem (contrary to weird remarks about combat) is it's not actually a finished game, they did the combat and then put a bunch of sequential mini-fights and that's about it, as for the combat it's some of the best ever made because it differentiates between the materials you actually hit, i.e. metal (armor which gets blocked) or skin / body which your weapons goes through and damages, the combat might be slightly too slow but that isn't a big problem it's a welcome change from the ADHD (typically 'arpg') combat which you're one guy mowing through 1000s of enemies per second, I have no idea what games people are playing (who are downvoting this) or what their idea of a 'good' up-close 3rd person combat game is cause that game is NOT on steam, This game is 'great' and positive reviewed because it pushes the envelope on what games can do, how many games actually differentiate between the materials you hit? (In a 'real', satisfying and visually and animated way), Yeah, like ZERO, wtf are people doing and saying rating this down is beyond me, the game as a 'whole' though, because unfinished and unpolished, is lackluster and rightly 'not enough' to be overwhelmingly 'awesone or fun', but again that's not the point, the point is you support games like this cause they single-handedly show how lazy and narrow-minded other devs are for not putting in combat systems like this - if this "bad" (mixed rated) game can do it, what the heck is stopping all the other games from doing it? Some reviewer had the audacity to say 'other games have done this', again, what various chemicals are people like this ingesting? What games? Star Wars Jedi Knights 234? With a 500 Billion Dollar budget? People can be terrible reviewers taking certain exceptions for games that are literally movie budget productions and comparing them to indie devs who do things even better but because of 'bad voice acting' they completely ignore the ground-breaking achievements done in the game(s) This game is awesome, ALL other devs should be following this game's design principles, instituting material based hit physics, having such incredible follow-through and hit feedback, YES it might be a bit slow but that's mostly because of the trash garbage people play nowadays that has no thinking in it's combat and too much spastic button-mashing, How come nobody mentioned this is basically the same 'speed' as Dark Souls? And everyone praises Dark Souls yet for some reason this, which has 1000X better 'hitting and feeling' combat, gets trashed in reviews, The combat isn't perfect by any means, the biggest (real) problem is it's hard to gauge the distance on enemies, that can be frustrating and because the hits 'follow through' so solidly (hence making it seem 'slow') I can imagine people are getting mad about that and pinning it on the speed of combat Yes, it could've been sped up a notch but I'm stressing the hypocrisy of reviewers because they completely ignore the speed of games like Dark Souls and try to compare this to twitchy anime / arpg style games, which of course would make this seem extremely slow, also note I'm experience in Severance: Blade of Darkness, which is another 'slow and awkward' game but once you get the hang of it is one of the _Best_ hack and slash games ever made (far superior to 'Dark Souls') anyways, bottom line - absolutely Ground-Breaking Combat that redefines how gaming should be, this game makes you realize how trash and lazy most devs are, constantly making games where there is no actual 'hit-feedback', material type detection, etc Most game devs are lazy and making games for money, this game proves and shows that clearly, if such a 'bad' and low budget game like this did such an incredible job with the combat (other than possibly being 'too slow', which is an inane remark considering how Amazing everything else about the combat is), then what's stopping all the other properly funded and loaded companies from doing it? (including all the self-proclaimed 'indie' companies that have millions of dollars in budget) The only legitimate reason to down-vote this game is to say it's not actually finished as a game, it's just a bunch of combat mini-zones slapped together randomly, this game basically feels and probably is a 'test demo' for the combat, but the combat is so incredible (and the price was low) that it should've been rated UP by any sane person, typical low-class gamers rating gold low and yet constantly buying repetitive redundant 2-D Trash Platformers (Another Cute little Glowy Thing Jumping Around on Platforms Gayme !!111 YaayayyayyYYyYYHHHH !!!! UPVOTE UPVOTE UPVTOE ) high as if they're adding something to the Human Condition (Spoiler - yet another trash 2d platformer isn't..) What else is there to say, people should be discerning about the games they buy and I hope these devs come back and make a 'full' game to get some credit for the awesome combat system they put into this game, shame on everyone they don't hold the standard of combat (speed being something easily changed and not worth complaining about) in this game as the standard all other games should be held at It can't be stressed enough - no reviewer yet has mentioned how amazing the 'feel', follow-through and hit feedback of the combat is in this game, from the limbs getting chopped at the exact point of contact, to the 'bounce-back' of your sword when it hits metal (as opposed to skin which it 'tears through'), etc etc This is probably the biggest problem in gaming (almost ALL games regardless of budget have NO or very LITTLE 'follow-through', hit feedback and actual 'contact' with materials) in games, this game almost completely nailed the whole combat thing and to see people completely ignoring it is beyond belief..
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
full review: https://youtu.be/ZtPLtAHbStg Its had to give this any review but I am leaning in recommend. I wish there was neutral option, because it has its faults, its issues and glitches, but for some reason I have fun playing the game. Yes its slow in the combat but I don’t think that was done unintentionally, it gives difficulty to the game even though its not much. Everyone wants a fast paced arena game and this is not that. Now glitches in the game that can kill you on a good run, or unable to complete an area to progress because the enemy had god knows what happen to it. That’s the thing that had me on the fence. Everything else about this game is really good, the skill tree, the graphics, and I love the enemy models they are so unique. However when I play it, it just feels off the mark. Missed what it was trying to aim at, but not too much just enough to be noticeable. But I can say this if you do decided to get Warlander I can say you wont be board of the game, you won’t be Impressed but you you won’t get board.
I was looking forward to this game for a couple months, but it just plays like a bad mobile port...
Since this game is being pulled from Steam soon I might as well get this quick review out there in case anyone wants to pick it up at the last minute. Despite the negative reviews I'm honestly enjoying my time with Warlander so far despite its problems. This isn't Dark Souls despite what some people say, let's get that out of the way right now. If you're expecting that then you're going in with all the wrong expectations and a bad mindset. Warlander is a fun hack n' slash combat roguelite game that reminds me a lot of the lightsaber fighting in the Star Wars Jedi Knight series albeit very slow paced and definitely on the janky side. Like this game is REAL jank but it does a lot of things that makes the moment to moment gameplay great fun. The abilities are cool, the enemies are fairly interesting and the aiming based slashes makes finding those holes in enemy armour quite satisfying indeed. However hit detection for enemies is wonky and some types seem tailor made to be dealt with via certain abilities making basic attacks quite risky for some foes but by no means impossible. Character movement also leaves a lot to be desired as your character has to painstakingly transition between all of the animations, on one hand it forces you to commit to your attacks and on the other it makes running around a bit annoying as you slow down as soon as you press another direction - luckily I found holding run forward and turning with your mouse mitigates this issue almost completely. Performance isn't perfect but from my experience, it's sticks to a rock solid 60fps pretty much all the time and I haven't encountered any bugs or crashes so that's a plus. For sure I have gripes with it but if you can get past the game's clunkiness, there's definitely a fun game for sure. I like it so maybe I can help others give it a try since it's 50% off before the game vanishes into the ether. If nothing else you can at least have it for preservation's sake since it will still be downloadable even after it's pulled from sale.
Here is my quick review after 5 hours of warlander game experience . Just downvote for now :( https://www.youtube.com/watch?v=_XorXeLqAls
Não achei de todo ruim assim. A mecânica de dilaceração é interessante. O que atrapalha é o jogo ter controles horrorosos. Andar com o personagem parece que se está manobrando um ônibus articulado, se decidir mexer a câmera o personagem simplesmente perde o momentum. Uma pena ter saído da loja, acho que teriam potencial para corrigir essa inconveniência.
Hot garbage. I can forgive a LOT if the gameplay is at least there, but it's not. The menu down to the gameplay is a complete crap show. The gameplay is a clunky mess and getting TO the gameplay is somehow worse.
https://youtu.be/Vr7dNDvp0vw With Warlander leaving the store soon, I figured I'd grab it and give it a shot since it's been on my wishlist for a bit and half-off at the time. Honestly, for about $7 US, I don't really regret the purchase. Though it isn't without faults. Warlander kind of looks and plays like a late PS2 maybe PS3 game. You become more tree than man given a second chance at life to take out the man leading the Teknos who are destroying the land. The game also handles similar to a rogue-like where you choose your path but death is permanent, you battle various waves of enemies in an arena style, and happen on various upgrade nodes. Said upgrades, however, all reset save for any unlocked permanently by defeating various Tekno leaders (think they spell it with a k). The main gripe about the game, however, is that it moves and handles like you are playing under water. The response time with your character isn't the best, either. This does work in favor of having to target the barren spots of enemies and use various methods to tear apart their armor, but even then the speed at which everything moves in this game is maybe half of what would work best. Warlander wants to be a druid rogue-like choose-your-path-from-the-path-tree style arena combat Dark Souls. While the game itself is not bad, the control response and speed everything moves at really kills the flow. If the pacing were doubled and controls tightened, this could have been a good game for $15 US (standard price). Sadly, with the game leaving the store soon, it's clear these small changes that could better the experience will never see the light of day, throwing away what hidden potential this title had. I can't say I don't suggest this game, but I'll say grab it on sale before its gone as it isn't that wretched an experience as many are making it out to be.
Nie, nie, nie. Kupcie coś innego - jak wydacie kasę na dowolną inną grę, będzie to na pewno lepsza inwestycja. A dlaczego? Wyobraź sobie, że jesteś twórcą gry. Masz całą ekipę. Tworzycie w sumie ciekawą grę przez rok, może więcej. Dokładacie do niej różne funkcje, poziomy, historię. Wydajecie grę i.... po miesiącu ją porzucacie. Likwidujecie stronę, na Discordzie was nie ma, nie poprawiacie błędów. Gra dla was nie istnieje. Ciekawe, prawda? A właśnie tak to wygląda w przypadku Warlandera. Goście po prostu nagle porzucili projekt. Z dnia na dzień. I tylko dlatego nie kupujcie tej gry. Za te dziwne decyzje. Gdyby gra była dalej rozwijana, poprawiana - byłaby mocnym średniakiem. A tak, to jest typowym abandonware.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.