
Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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再次感谢好友@moupflowers的评测邀请,让我有机会能够体验这款非常感兴趣的佳作 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] [h1]前言[/h1] 本作最严重的问题在于,他有好的方面,例如在独立游戏中属于非常上流的画面,例如在砍杀为核心的基础上添加了类似《杀戮尖塔》的随机房间事件机制以及大量随机加成升级有效的拓展了可游玩的内容,例如“肢体砍断”这个让人兴奋的要素的加入。但这一切都属于“模仿已有的成功游戏”,如果这些要素全部都是原创,那仅凭这份开拓性,这部游戏也足够称得上一句有想法,实现的也不错,但仅仅只是模仿前辈的成功者,这些要素也就只能的到一个“融合的还可以”的评语。 相反的,游戏僵硬笨拙的手感,敌我双方迟钝粘滞感极强的动作让游戏在最基础的战斗部分体验并不出色,大大拉低了游戏本身的有趣程度,以内容对比售价来说,这部游戏值得一个好评,但这个好评更多的是基于“性价比”和“对独立小作坊的包容和支持”,但对于一款游戏来说,玩的不爽这件事本身就足以让大部分玩家打出差评...本作目前的褒贬不一状态也比较明确的体现了这一点,如果后续更新能对目前的手感有进一步的打磨,那么本作在一大批砍杀类游戏中依然属于值得一试的佳品,但目前阶段除了游戏荒的玩家,暂时不推荐购买。 [h1]优劣简析[/h1] 优点 +画面水平在独立游戏中属于非常能打的级别,虽然存在地图素材重复读高,敌方怪物种类少的问题,整体场景也都偏mini。但画面效果确实是好,而且这种欧美式偏卡通的艺术风格很容易让人想起《不能跳王国》,《神鬼寓言》这样的作品,总体质量很让人满意。 +断肢系统的存在对不少玩家来说应该是具备十足吸引力的。《合金装备崛起》搞出那一套自由砍断的系统之后在当年也算是颇为风光了一阵,但之后这套系统似乎也并没有太多作品尝试使用。而本作的这套切割虽然在细腻程度和表现力上远远不如合金装备,但这年头想玩这一口,看来看去貌似也就这一家了...而且他还把切割玩出了新花样,根据砍死敌人时不同的下刀位置,你能够获得头/手/脚三个不同的部位,这些玩意可以用来当做货币购买地图中的恢复品...这种又cult又带感的设计真是天才.. https://steamcommunity.com/sharedfiles/filedetails/?id=2021492584 (不过虽然也能砍得尸横遍野满地断肢,但无论表现力还是断肢的流畅度和崛起复仇都没得比) +rougelike要素的加入,只要不是特别不走心,一般都会达到不错的扩充游玩内容丰富度的作用。本作采用了“小地图+杀戮尖塔式选择式推进”的方法,最大化的减少了地图美术素材的需要(当然也带来了房间重复度极高的问题),大量随机强化物和天赋树的引入也很好 的将内容分散到整个游戏过程中逐渐解锁,拉长了游戏的时间也不会让人太过于无聊单调 https://steamcommunity.com/sharedfiles/filedetails/?id=2021492535 (不过有一说一,这一年多来,这种类型的地图我看的已经有点视觉心理双重疲劳了...大多数独立游戏最大的问题就是特别喜欢盯着一种受到欢迎的设计全部模仿..) 缺点 -可玩内容不多,体现在很多方面,比如说,我都打到第12层了,小怪只有疑似丧尸/四脚兽/远程怪/拿剑拿盾这四种。又比如说地图重复读特别高,开了两三次游戏基本上就是那几个场景,更不用说升级房间,恢复房间,宝箱房间还都是一模一样的。反正大概2个小时左右,游戏里的东西可能除了boss你就能见个遍 -动作迟钝,僵硬,再加上没有锁定键让战斗的手感比较难受,玩家的每一个动作都给人一种油尽灯枯还要竭尽全力的费劲感觉,而攻击已经如此蛋疼的情况下又是无锁定战斗,很容易打不到敌人,直接导致我完全放弃了重攻击...如果没有主动学习冲刺技能,那角色本身的灵活更是个大问题,奔跑消耗体力且跟拖拉机一样,方向改变速度不快,连慢悠悠的远程怪的攻击都很难躲过去.. 大致形容,本作的战斗就像是整个游戏包括了一层黏糊糊的泥浆一样,看起来好像很爽,但实际上手真的让人感觉很不舒服.. -有一些非常能拧巴的小瑕疵,不算特别影响游戏体验,但总归会让人有点不舒服,我个人记录的有: 1.每次重新开始游戏都会播放起始动画,展示几句起始台词,每次都得手动跳过很麻烦 2.主界面ui没有做次级覆盖菜单,选了哪一样就直接铺在那里,使用上很容易点错 3.在大桥那个地图,有怪物的方向提示但是看不到怪物,晃悠几秒后会不知道被什么攻击给秒杀直接死亡... 4.各项可拾取的加成道具很没意思,都是些类似移动速度加快,攻击回血这样没啥特色的属性,而且都是5%的加成,说一句微乎其微没啥毛病,就是连着4,5个宝箱房你的提升也非常的有限 https://steamcommunity.com/sharedfiles/filedetails/?id=2021492507 (显示的方式倒是很有趣) [h1]总结[/h1] 本作属于那种比较典型的有一定的优点,但并不足以掩盖缺陷的“中评”游戏。好的画面,还算不错的rougelike要素,来自于《合金装备崛起》的自由切割断肢系统都很不错,但在笨拙,僵硬,迟钝的操作和以此带来的爽快感大打折扣的战斗下,这些更多是融合前人成功经验而并非完全原创的内容就显得不那么惊艳。更何况游戏本身之一款砍杀驱动以打为主的游戏,打的不爽就等于输了一半。所以目前阶段作品属于可以有所期待,但并不推荐立刻入手的级别。特别是考虑到作品并非以ea状态发行涨价概率较低,所以也给了玩家比较充足的观望时间,可以等待后续版本口碑逆转手感提升后再进行入手。
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First and foremost, not nearly as bad as some of these reviews are claiming. As far as I am concerned - the game is good. I love the progress tree and the permadeath. I also like that you keep a certain skill after beating a boss. Good graphics and sound - so I am very surprised by the scathing reviews, particularly if you consider the price. Give the game a chance, definitely not a bad game!!!! And it's not a button basher, so you have to have some timing and strategy. Recommended, most definitely!!
Sadly unplayable garbage. - First: Game is crashing every 10-15 minutes, but without any response, log or anything. I can hear music or clicks, attacks and monsters, but screen freezes. - Fighting system isn't smooth. Some of attacks ARE LITERALLY NOT working. Heavy attacks are not dealing damage to enemies. - Very boring gameplay, if you roll 4 rooms with upgrades and chests you are just playing loading simulator. - No option to... run... character is walking very very very slow. - Progression is very weird, it's not deep-thinked so you have to roll nice location connections to have chance with enemies - Locations are too big for fights that we have in the game - No early acccess, but game should be in this stage - Enresponsive battles in close combat, so you can attack enemy that is blocking, you don't know which limb you are trying to hit, despite game says you should aim at legs Sorry lads, this game could be nice with many updates, fixes and tweaks, but as it's not Early Access we can clearly say what we think and rate it with thumb down.
How badly does a game have to mess up to make me wish that my energy blade were instead a metal slab and my character missing his left hand? At least then the sloppy, slow, sluggish swings of this discount Reaver from Legacy of Kain would look believable. I remember once reading that this game was allegedly inspired by Jedi Academy but I can confirm that NOBODY on the dev team ever played it! Controls felt stiff and unresponsive, leading me to select the attack speed buff from the chests (which at one point presented two of the same option) at every opportunity in a desperate bid to fix the problem and while it did help slightly, it did nothing about the inability to combo due to the stupid arbitrary delay between swings, made doubly annoying when failing to one-shot the target, as was frequent. Also, there are no thrusts or diagonal swings, leading to a severe lack of offensive variety, not counting the unlockable special moves. The skill tree is teaspoon-shallow; remove all the nodes that are uninteresting damage buffs for specific moves and you're left with a mere sapling. The AI is brain-dead, exemplified by this one boss - a floating, armoured, fireball-flinging bloke - who kindly kept still to allow me to hack away at his unarmoured parts for 10-15 seconds before remembering that he can teleport away, repeat thrice more until victory...and I entered that fight already on the brink of death. As for what the "unique take on stamina-based combat" is supposed to be, I've no idea because all I experienced was a badly implemented - too quick to drain, too slow to recover - stamina bar thrown in for no other reason than "Look look, we did that thing as well!" which is by no means unique. Threadbare graphical options, audio de-sync in cutscenes and at one point, after deciding to switch to keyboard and mouse in the hopes of gaining some precision when aiming swings (which didn't help), I had to restart the game because the menu stubbornly showed the controller inputs instead when I wanted to check the bindings. Clicking refund was more satisfying than bisecting the enemies here!
First of all: this game is fun! Dismemberment mechanics are fun. Different abilities are fun. Battle system based on strikes from different directions is fun. And did I mention dismemberment? This game causes a strong feeling of jedi warfare. You can throw your laser sword, lift enemies in the air, choke them and throw them (well, not with Force but with vine from your hand). Isn't that enough to draw attention to this game ?!
Passiamo ai punti forti!La grafica,considerando il budget, è sicuramente degna di nota,davvero piacevole e curata.Per di più i nemici si smembrano che è un piacere.Bella l'idea di dover amputare le parti per ottenere certe ricompense,un pò come The Surge.Un difetto secondo me è la difficoltà nel gestire la posizione dei colpi .Qui la prova https://www.youtube.com/watch?v=exJg1ntDusc
Итак с точки зрения диалектического подхода игра вполне достойная. Визуальная составляющая порадовала, но оптимизация оставляет желать лучшего (на максималках мой старина родик RX 285 дает 50 к\с с просадками до 30). Стилистика метамодерна, отдаленно напоминающая вархаммер 40к, брутальная небритая маскулинность средневековья с мистическим мировоззрением и духовным скрепами напрочь стертыми неведомой боженькой, противостоит технократической цивилизации 3-го типа, полководец которой возомнил себя богом, и вычеркнул из мира живых всех кто мешал обустраивать интерьер. По совместительству эти лишние люди включая хорошеньких женщин, оказались соплеменниками протагониста. Расчленяемость будоражит, хочешь кромсай вдоль хочешь поперек, правда нет возможности рубить по диагонали, по крайней мере живых. Отнимай у врагов не только чувство собственного достоинства но и части тел, которые тут служат ресурсом для прокачки и валютой в медпункте. Игра не конкурент новинкам ААА класса, но она и стоит на порядок меньше. Она стоит каждого песо, рубля или тугрика. Сурово терять весь прогресс после гибели, но это идет на пользу реиграбельности. В наличии система прокачки расширяющая боевку и выживаемость. Но освоить все в рамках 1 забега не получится, так так после финального босса остануться только пассивки из сундуков и ультимативки за боссов. По сути это коридорный экшон, но выбирать можно только путь четко вверх по карьерной лестнице, вернуться назад для фарма нельзя, можно даже обойти чемпиона. Иногда хочется проверить что там в кустах или по ту сторону моста, но мешают невидимые стены, с другой стороны жажда исследования может привести к падению с моста или неосязаемому полу в том месте куда не ступала даже нога бетатестера. Для этого можно просто выйти из игры до момента когда случится непоправимое и продолжить с начала локации. Приятна система взаимодействия, причем будьте внимательны окружение может послужить как вам так и вашим противникам неумело махающими мечем или кидающимися спелами. Интеллект ботов соперников противоречив и ничто человеческое им не чуждо, в большинстве случаев они действуют за одно, но порой, лупят друг друга, баги подумаете вы, неа просто жестокая конкуренция за то, кто же вас прикончит. В редких случаях они бегают по кругу раздумывая о том что вся их жизнь игра и пора бы уже прервать порочный круг, но это хардкорная игра, не стоит упускать шанс и солидаризироваться с неприятелем. Лично мне не хватило упорства победить бессметного супер босса по старинке, на помощь пришла наука информатика. Не нужно быть богом чтобы завалить другого бога, достаточно профицита опыта и конечностей. Мне всё понравилось буду периодически возвращаться к это прекрасному творению индивидуалього информационного искусства. 9 Лениных из 10. Почему только 9? Да потому что шкала логарифмическая как у варп-фактора, а 10 это идеал до которого как до коммунизма.
I wanted to give this a chance at 50% off with the developer already giving up on the game, removing it from Steam...I absolutely know why they are not simply ghosting it, they are pulling it from sale! The menus could not be operated with a controller OR with keyboard or mouse, if you cant figure out your menus, you are pretty much screwed. Gameplay is so much worse.....do I have to keep on going if the developer himself removes the game from Steam? Even at the sale price, for collectors on disappearing games on Steam, this is a skip. Stay away, dont let this dev get money on the last leg. He should have gone for a 90% sale and I´d keep it, but at this price, NO!!!!
Karakterinizle birlikte ışın kılıcı tarzındaki silahınızla aksiyon dolu savaşlara girebileceğiniz bu oyunda; çeşitli düşmanlara karşı mücadele ederek ilerleyişinizi sağlamaya çalışabilirsiniz. Düşmanlarınız dalgalar halinde size saldırırken, savaşçı becerilerinizi ön plana çıkararak kılıcınızın keskinliğini onlara gösterebilirsiniz. Son olarak da aksiyon aşamasında saldırı becerilerinizin çok fazla çeşitte komboya sahip olmamasından kaynaklı da, ilerleyen aşamalarda saldırılarınızın kendisini tekrar ediyor hissiyatı oluşturduğunu görebilirsiniz.
If it weren't for the poor movement controls, I would absolutely recommend Warlander. see the full review here ---v https://youtu.be/lC6UgQ1ReLs
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