
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 733reviews | 71% | — | $777.4K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a good work, AI seems having some tactics.
Didn't expect much. Was pleasantly surprised. No major complaints.
Just did a few missions and the environmental details on the maps look incredible, my only complaint is that the text size in menus is way too small hope they fix it in the next update
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you've never played a turn-based strategy game, this is a good example of one that's easy to learn. It has very basic controls, a fluid in-battle camera, and, overall, the game feels crisp and smooth for being only a week into its release. All that being said, this game is painfully similar to XCOM. For people who loved that series, that's probably a good thing, because many of the mechanics have essentially been copied from XCOM. The movement is the same. The combat is the same. It has base building. But there's nothing new here that hasn't already been done a hundred times over within the genre. The characters have unique skills, abilities, and comedic quips throughout the game, which makes it feel very similar to the Jagged Alliance series, another great set of games. The game doesn't bring anything new to the genre that we haven't seen before—except waiting. Another reviewer referred to this game as a "waiting simulator," and that's pretty accurate. Much of your time on the base is spent waiting for things to be built or waiting for missions to appear on the very awkward-looking map. At times, there's so much waiting that you'll find yourself watching time pass and asking, "What are we supposed to be doing here?" I like the game, and I'm going to keep playing it. I'd definitely like to finish it. But if you've already played the XCOM and Jagged Alliance series repeatedly, as I have, you're probably not going to get a whole lot out of this game. Wait for a sale. Grab it as a rainy-day purchase, but there's no need to rush out and buy it right now.
There is definitely some junk here. AI occasionally does something stupid. Animations can look weird. And yet I keep starting another mission. That's probably the most important thing I can say about it. The game has a good core.
As a huge fan of anything tactical turnbased, I bought this on the spot. I've played clunky unoptimized games before, lived through them, not caring. This game however, is riddled with Gen-AI slob, that the dev somehow forgot to disclose. The dialogue must've been written through some prompt cause its horrible and nothing a human would ever say. Assets, pictures etc. all AI-Slob. I can't in good conscience keep playing this.
Even with this low play hours, I can tell I like the game. I play on the easiest difficulty, I do not care about XCom hard. Yet the game is hard, because the enemies simply are too many. You get easily overwhelmed. And Darmat power (the enemy) barely grew a couple levels. Probably will have to restart at some point as my economics are in minus no matter what I do, I simply do not earn enough and I have to wait a lot of days to heal everyone up and rest them. Maybe some balancing patch in the future will help. One thing to note, the game crashes a lot specifically at level load. But I have infinite saves, so not really a problem. I urge the "nay sayers" to review their negative reviews after the first couple patches. The game runs smooth on my RTX4080, the only bug I saw is the level load crash
The existences of XCOM2, Jagged Alliance, and Phoenix Point make this game entirely unnecessary. It adds nothing to the genre, doesn't do anything better than the previous games, and actually manages to regress a fair bit. By no means comprehensive: - Long load times, even with a beefy computer - Absurdly long dialog between mercs. - No stealth mechanics at all. When you're in range of the enemy they're immediately aware of you, regardless of they have LoS to you or not. - Janky line of sight, particularly when shooting from elevation or below. You'll shoot through cement floors, or other obstacles which should not allow for shots to pass through - Models will poke through the environment. - Most of your time is spent on a map waiting for things to happen. - People familiar with this type of game will expect on level up the ability to choose a skill for their characters, but most of the level ups in this game don't allow for skill selection, making characters of the same class mostly the same. - Redundancy of missions. In my first 5 missions, 3 of them were 'mine and get out', and the other two were kill everything. With the upcoming release of Zero Company, there is no reason to buy this game. I can't think of anything it adds to the genre.
Tolles Spiel, das mich richtig gut unterhalten hat. Wer Spiele wie XCOM oder Phoenix Point mag, macht hier definitiv nichts falsch. Durch die unterschiedlichen Entscheidungen kann man das Spiel theoretisch sogar dreimal komplett durchspielen. Ich vermute, dass man dabei jedes Mal ein anderes Ende zu sehen bekommt.
Played Zero Company recently and then came back to Warhounds. The difference is hilarious. Zero Company: “holy crap, this looks amazing” (and lagging like hell 😂) Warhounds: “holy crap, I need to move this idiot or he's dead”
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 80% | Free | |
| $1.6M | 6.8K | 87% | $11.24 | |
| $2.8M | 2.1K | 53% | $39.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $81.8K | 216 | 48% | $19.99 | |
| $4.3M | 6.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $777.4K | 3.7K | 53% | $9.99 | |
| $777.6K | 1.2K | 91% | $39.99 | |
| $777.8K | 1.4K | 89% | $8.99 | |
| $776.9K | 2.3K | 72% | $15.99 | |
| $776.8K | 4.6K | 100% | $3.49 | |
| $778.4K | 956 | 70% | $24.99 |