
Vermintide is an epic co-operative action combat adventure set in the End Times of the iconic Warhammer Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 0.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.5Kreviews | 80% | — | $15.3M |
| $39.99 | 2Kratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just play the Second game - No one plays this game - Sequel does most things better
Not possible to play offline.
[list] [*]Геймплей однообразный и скучный. Стреляешь, бьёшь, кидаешь гранату, лечишься. Враг один - крыса. В нескольких вариациях, некоторые из которых мини-боссы. [*]Босс один и тот же на всех уровнях - Крыса-Огр. [*]Нет масштабирования количества крыс и особых врагов от количества игроков. Игра всегда считает, что в игре четверо игроков. [*]Нет никакого лута и прокачки в привычном смысле. Даётся фиксированный предмет за повышения уровня, который пассивно повышается от прохождения и убийства крыс. И даётся случайный предмет после удачного завершения уровня, который может быть и мусором, шанс на уникальное невысок. Ещё есть немного крафта, но сути никак не меняет. [*]Чтобы пользоваться уникальным оружием, сначала надо его возможности разблокировать. Чтобы это сделать, надо проходить кучу контрактов, которые подразумевают игру на высокой и максимальной сложности. [/list] Одному или даже вдвоём здесь делать нечего, играть нужно минимум втроём, боты бесполезны, но они всегда в команде вместо недостающих игроков.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Italian, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is what really put Fatshark on the map. Sadly, I am only visiting this game in 2025. Currently I solo Nightmare levels with bots (2nd highest difficulty) so I feel I have a decent grasp of the game. Please note that around the 12 hour mark, I installed the QoL mod which is highly recommended. Key Takewaways: Pros: - Game looks VERY good maxed out despite its age with some fantastic visuals throughout - Sound design is also top notch with very good special cues, score and atmosphere - Melee weapons feel and look great, with lots of variety in swing and melee mechanics - Good variety of objectives throughout each mission/map - Solid gameplay loop where you look to gather better equipment and improve on your technical skills to beat the highest difficulty (level specific steam achievements also add to the challenge) - Very skill based (though good gear makes for an easier time) - Very Purist (no special skills or passives through class selection); some may say it is a con as there is a lack of depth, but aforementioned weapon and game mechanics provide quite a bit already - Game shines when playing with a full team and comms - Arena/horde mode is a nice addition Cons: - Lower levels can be quite challenging when you just start and do not understand the mechanics (even Normal) - Gear is a grind typically only be awarded upon successful runs (or Quests once unlocked) - Getting prime weapon traits is a roulette, with some aspects not being explained to you unless you research (certain trait combinations can not be rolled); you do not know all weapon traits, there is no way to lock in a trait, and all this costs a finite resource you need to grind - Leveling up is also very slow, which is not a problem except it unlocks certain gameplay aspects (Forge, Altar, Quest Board) which should be unlocked a bit earlier IMO - Playerbase is very small (at writing), primarily based in UK/Russia (peak time is UTC 1700-1900) making it a bit tricky for a NA player. Additionally, chat and discord is fairly inactive, so it can be tough finding LFGs or a dedicated team. - Unmodded BOT AI is terrible - Some sound mixing issues at times when there is a lot happening at once - Arena mode feels half baked with limited maps (The Fall is a really nice map though) and no incentives to play - DLC is expensive and only go on sale for 50% max (this is typical of all Fatshark games); ~$20+ USD for all gameplay DLC on sale in 2025 for a game released Oct 2015 (maybe we will see a 10-year anniversary sale?)
YEAH NAH....
Пришёл, убили, изнасиловали, получил 1 xp, собрал фолианты... шучу, не собрал
we need chinese. 我们需要中文。 202211下,它处自定义包入的本体加1个dlc约3元。爱人如己,目前就这,看以后追评。
If you enjoy the Left 4 Dead, you will enjoy this. Inspiration is obvious - a team of four survivors against hordes of monsters. Skaven Clan Rats play the role of the common undead, appearing in hordes, while the Rat Ogres are equivalents of Tanks. Yet at the same time, differences are more than obvious - and exceedingly fun. Fact that ranged weapons are predominantly single-shot means that there is much more focus on the melee. In fact, it is not unusual for most of the kills to be done with melee weapons, a stark contrast to Left 4 Dead where melee served only as utility. This focus on melee helps reinforce - and is reinforced by - the claustrophobic feeling created by the narrow streets of the European medieval town and very dark atmosphere - the game takes place at night. Enemies may lurk around every corner, and there is no convenient assault rifle to spray them all with lead. All of this means that the game is very skill-intensive, in ways that a beginner player like me is only starting to appreciate. Overall, I definitely recommend playing it if you are a fan of Warhammer Fantasy specifically or fantasy genre more generally. If you are not, Left 4 Dead may be a better choice.
[h1] 评分:4/10 问题缠身的中古战锤第一人称Co-op Horde,潜力被诸多缺陷埋没 [/h1] [h3] 先说优点: [/h3] 1. 职业系统具趣味性:这是本作唯一优于《求生之路》的地方——多职业区分较为明确,玩法差异化较为明显,相比前者,在职业搭配和玩法多样性上更具可探索性。 2. 声音设计堪称同期顶尖:作为一款11年前的游戏,其音效与配乐水平放在当年实属一流。尤其是格挡精英怪重击时的“打铁声”,清脆有质感,战斗反馈扎实,极大提升了临场感。 3. 近战爽感突出:刷尸潮时,近战砍杀的番茄酱极具冲击力,音效+画面抖动+攻击动作的反馈感拉满;与精英怪近距离博弈、反复格挡打铁的过程,紧张又过瘾,是本作最核心的乐趣来源之一。 4. 打折购买性价比拉满且内容足量:剔除本人挂机和摸索的时间,主线流程加隐藏关卡总计约10+小时。本人购买时正值捆绑包打骨折,本作本体仅需5元左右,堪称白菜价;不同于《求生之路》依赖玩家社区延长游戏寿命,本作官方地图在5元的售价下数量充足,足够满足短期游玩需求,量大管饱。 [h3] 缺点槽点(核心劝退项): [/h3] 1. 联机体验极差,单机也能掉线:游戏玩家基数极小,大厅常年只有1-2个房间,基本只能单通,除非能找到肯一起赤石的朋友;更离谱的是服务器质量堪忧,即便挂了加速器依旧卡顿严重、频繁掉线。最让人崩溃的是,即便单机游玩也可能掉线——一张地图每个犄角旮旯全钻完的话平均需30分钟,好几次打到最后关头突然掉线,且这种情况不是个例。 2. 恶性BUG频发,且无存档点雪上加霜:一款11年前的游戏,至今仍有致命恶性BUG——部分地图的必经之路存在卡点,走到特定位置会被卡住动弹不得,而这些点位还经常刷尸潮,即便吃过一堑重开刻意避开那个位置,也会因为尸潮被迫反复闪避,可能闪着闪着就又误入BUG点了;更致命的是,游戏地图冗长却无任何存档点,若中后期触发BUG,之前近30分钟的努力全部白费,本人曾在某张图连续3次卡BUG,该经历直接让评分跌破及格线。此外,建议避免随意往凹凸不平的墙面蹭跳,懂的都懂。 3. BOT队友AI堪称弱智,还附带BUG:难以想象2015年的游戏,AI队友竟比09年的《求生之路》还要拉胯。复杂地形或高低差区域,BOT极易跳楼自杀或卡在原地不动,即便玩家走远也不会瞬移跟上,后续要么被迫单通,要么只能重开;有时把把它们领到物资面前也不会拾取;玩家被特殊鼠人抓走时,它们更是有可能视而不见;更离谱的是,远程武器在它们手上跟废铁没区别,前往鼠人聚集区时,明明可以用远程悄无声息清完敌人,就算它们索敌距离短、不会主动射击我还能理解,可我在高处辛辛苦苦远程清怪,它们三个却径直冲下去,把所有敌人全惊动,直接打乱节奏,何意味?最后,单通时不建议捡地图中的书籍——虽过关能获得骰子奖励,但BOT会误以为玩家持有药品,即便玩家残血也不会提供治疗。 4. 地图难度落差悬殊,单通体验恶劣:本人全程单通,大部分地图难度极低,甚至让人想直接挑战噩梦难度;但个别包含运炸药桶、防守据点、拆墙等机制的地图,因单通缺乏队友配合,即便普通难度也容易翻车,体验割裂感极强。 5. 地图设计粗糙,无效耗时过多:地图建模和风景素材复用率极高,缺乏记忆点;同时存在大量无效岔路和死路,导致通关时长大多浪费在无意义的探图上,拖沓又繁琐。 6. 玩法单调易腻:本身玩法缺乏新意,再加上探图耗时久、地图视觉体验差,往往打1-2张图就会感到枯燥乏味,难以坚持长时间游玩。 7. 学习成本过高,违背Co-op初衷:肥鲨显然没搞懂《求生之路》成功的关键——后者上手几乎零门槛,武器全靠地图拾取,无任何局外加成,随时能玩。而本作强行捆绑刷取机制,需反复刷武器、刷矿石货币、做每周任务,还要花费大量时间研究装备属性、搭配和局外系统;可结合其粗糙的地图设计,根本不值得玩家反复刷取。本人本想将其作为《求生之路》的代餐,但其繁琐的养成设计(类似《喋血复仇》的卡牌系统),大幅降低了游戏的代入感、沉浸感和爽快感。 8. 定价不合理,DLC策略劝退:原价108元的定价与游戏质量严重不匹配,除了乌博瑞克主线章节,后续免费更新的关卡好像仅2个?其余均需额外购买DLC。结合其玩法和美术表现,个人极不建议原价入手。 9. 闪避机制略显鸡肋:闪避操作(双击方向键或方向键+跳跃/闪避键)存在延迟,仅适合单挑非大范围、短前摇的敌人(如硕鼠这类手长、攻击范围大的敌人根本闪不开),又想加入动作元素,动作性能还那么差;单通尸潮时,玩家往往被怪物包围,要么无法闪避,要么闪避一个身位后就被后续身位的攻击命中,最终只能依赖格挡。 10. 细节设计粗糙:敌人死亡后会当场凭空消失,而非等玩家走远后再刷新,视觉上极其突兀,破坏临场感。 11. 音效循环合成存在缺陷:部分地图的背景氛围音效,两段循环之间的衔接极其生硬,断裂感明显,容易出戏。 12. 无中文支持:缺乏中文本地化,英语水平不佳的玩家估计难以理解剧情和玩法,且对中古战锤宏大世界观的代入感也会大打折扣。 [h2] 总结: [/h2] 如果你是中古战锤粉丝,且喜爱Co-op Horde游戏,可在游戏打骨折时入手,权当《求生之路》的临时代餐。但需做好心理准备:联机体验基本形同虚设,大量恶性BUG、弱智BOT和繁琐设计,会严重影响游玩心情,4分评价已是本人作为战锤IP粉丝、Co-op游戏爱好者,结合性价比后给出的中肯分数。
игра класная мне сказать больше нечего ⠟⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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