
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $857.8K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the ties to Warhammer seem loose, in my opinion age of sigmar as a setting is pretty mid and this game does not help. very basic gameplay that doesn't require a lot of strategy, unit pathfinding and AI are terrible. the only good thing is the graphics and the models, and i got the ultimate edition for $1.70 so it isn't a big loss after all.
Got it on sale for £2 and for that price it's ok, but generally it's just a frustrating game. The whole premise seems to be, you have less units than your opponent and you can only spawn units in one place. Your opponent have more units and can spawn them at multiple locations. Then you need to hold several victory locations and not let them fall into enemy hands... It's just constant juggling and running around the map... it's fun for the first few maps, then it's just becomes a chore...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like the tabletop game Age of Sigmar, there's a staggeringly huge amount of content and every faction is bloated with rolling lists of units, upgrades, and rules, but the actual act of playing the game is sluggish, frustrating, and simplified to the point of being just simple. It is such a shame that so much highly polished content is all in service of some of the dullest and least engaging strategic gameplay ever, again like the tabletop game. I reccommend it to hardcore for AoS fans for the aesthetic, but not to anyone else.
[h1]КРЕПКИЙ ВАХОВСКИЙ РТС[/h1] [h3]Рекомендую попробовать - Да[/h3] [h3]Сохраняет ли актуальность - Нет[/h3] [h3]Понравилась ли мне - Да[/h3] Давайте по порядку. Вот есть Warhammer 40k, Warhammer Fantasy, и в Fantasy есть Fantasy Battles, End Times и Age of Sigmar. Т.е. сначала были Fantasy, потом наступил апокалипсис, и мир возродился Сигмаром. Вот тут как раз эта часть, и игр по Сигмару немного. Если вы играли в старые добрые стратегии по вахе от Реликов (если вы попали на эту страницу, вы явно их знаете), то вы понимаете их отличия от классических AOE-WC-SC типов. Тут меньший акцент на развитии и строительстве, и больший акцент на захвате контрольных точек и битвах. Если вы пришли из WC/SC/AOE, то вам будет непривычно, но думаю, для адаптации попробуйте сначала DOW. Битвы тут зрелищные, но немногочисленные. На поле боя будут локальные бои, а не глобальные сражения (если вы пришли с Total War, привыкайте к меньшему масштабу). Графика хорошая, анимации хорошие. Как стратегия, неплохая. Но есть и минусы. Во-первых, она чувствуется сыроватой и неполной. Мало карт, мало рас, мало возможностей. Будто демо-версия стратегии. Если вы играли DOWIII, поймете о чем я. Здесь похожая ситуация. Что сказать - на самом деле молодцы, надо больше стратегий, эта игра выполнена хорошо, просто хотелось бы её развития (но кто сейчас развивает стратегии?). [h1]Плюсы:[/h1] +графика; +анимации; +музыка (заглавная тема МОЩЬ); +пафос вахи; +лор; [h1]Минусы:[/h1] -скучновато для ртс; -мало контента; Графика - 7/10 Музыка и звук - 8/10 Геймплей - 6/10 Сюжет - 7/10 Атмосфера - 7/10 Техническая часть - 6/10 [h3]Вердикт - Хорошо, но не отлично[/h3]
Warhammer Age of Sigmar: Realms of Ruin 7/10 Disclaimer: This game is not to be taken as an RTS like Starcraft 2 or Warcraft 3. It's the other kind of RTS, Dawn Of War 2 or Company of Heroes. A game focused on a smaller amount of units, with a push and pull, tug of war aspect. With that all of the way, I would recommend this game heartfully. Realm Of Ruin is a game based on Age Of Sigmar, an universe of High Fantasy where gods and immortals are walking among the mortal. It's based on the tabletop game of the same name by Games Workshop. And first thing first, it shows. It's a love letter of the game with the quality of the animations, sounds, abilities or even the feel of the units on the battlefield. Even more than the tabletop game, they feel right. The campaign is interesting and challenging, maybe even a bit much sometimes. The normal IA is equivalent of an hard one somewhere else and it will kick your ass more than once. Conquest mode is a procedural generated maps with twist on the different battles you can have. Play with the latest tech, only one point to capture, half life of your units. It changes the way to play when you have interesting twists. About the gameplay. As I said above, it's a RTS that does it's own things. The goal is to capture critical points on the battlefield to deplete the opponent victory points. 4 races available (like W3 or DoW backin the days) and asymetrical. Unit abilities cost ressources. They are extremely powerful, but due to the cost, slow down your tech acquisition. So do you want to spend now to win engagement, or bank it to get higher tier units faster? Units are locked when a melee occurs and can only fight. A move action will be a retreat to the base. You need to know if this is a fight you wnat to take, and you want to be able to catch your opponent off guard with bad engagement. It means that even with a relatively low amount of units (between 10 to 14 units on the maps) you need to be active on the majority of them and mobile. There is not much APM needed, but you always have to make decisions to not get caught off guard. Matches are intense and with roughly equal levels, you can expect comeback and fights that finish with only a few points left on both side. All of these points are here for a good reasons. It's not like the majority of RTS. It should not be taken as such. It clicked for me pretty quick as DoW2 was one of my favorite games, but for themajority of people, I think it needs to be taken with a curiosity to try something new. Not Starcraft 2, something different. Lastly the Dev are really active on the discord and are pushing fixes and enhancement each week. I hope it will keep on as there is a lot of potential in new units/maps/armies with different way of playing. If you play, don't hesitate to go on their discord if you have question. There is a small community that can help you with the different aspect.
This is an exceptionally good game. Extremely well polished and very misunderstood in my opinion. This is not a game for RTS fans, necessarily, but more for fans of Age of Sigmar the tabletop game. This is a real-time version of playing the tabletop game and includes many of the same concepts (Charge, In Combat, Retreat, Control Objective, etc..). I think it's a brilliant interpretation of the AoS core rules and applying them to a real-time format. The campaign story is excellent, the presentation is fantastic, and the controls and tutorial on teaching you this unqiue game are top notch as well. Once you're done the campaign there is a Conquest mode that you can take any of the factions through so this is just a single player dream. Multiplayer is there as well if you can find someone to play with, I personally am only interested in single player for now. Ignore the haters, if you like Age of Sigmar Tabletop you will enjoy this very unique and cool game.
No hagas caso de algunos comentarios, el juego te sorprenderá (si no vienes de los Dawn of War) Yo no me esperaba gran cosa y ha superado por mucho mis expectativas. Tiene muy buenas cinemáticas, doblaje muy decente al castellano, animaciones ingame muy buenas y gracias a este juego me he adentrado mucho más en Fantasy/Age Of Sigmar (no es para menos que me estoy comprando los libros) Lo dicho, un juego de estrategia en tiempo real con un acabado excepcional y me da pena que seguramente no haya un Realms of ruin 2 (pese a que aún no lo he terminado y no sé cómo acaba) pero viendo las reviews y que posiblemente no haya vendido demasiado...
It's janky as hell. The story and cinematics are cool, art and settings too. Gameplay is really basic, and takes forever. Once a unit engages with an enemy, you cannot unengage which seems silly to me. Commands given get canceled repeatedly. Unit pathing will often enough run in the complete opposite direction to where you clicked. If you and enemy run at each other to attack, sometimes they run past each other and then turnaround to attack. Half the challenge is getting the ranged units to setup and attack who you want.
3块还说什么,肯定是好评。 品鉴了十来把PVE,图太少、人口太少、兵种太少、士兵寻路和战斗ai太差,比英雄连还简单的机制,换来的就是极致的无趣,甚至没有老兵系统。 13小时通关了史官模式的全战役,如有问题可以问我,毕竟也没地方去问别人。战役演出质量还是在线的,CG长度出奇的长,可能这就是3A吧。 征服战也是又臭又长,一场要打至少10把战役,所谓变量屈指可数,吐了。 不过他才3块,肯定是好评。
This might be a below-average RTS for the competitive fans of the genre, but it really suffices for the average player - and the way the setting is represented is fantastic. The story-line is really good at showcasing why each of the four factions deserves to be your main on the tabletop (besides including a cameo by my favorite Stormhost). Besides that, the roguelite mode ensures endless replayability, while the army painter + diorama modes provide amazing value for tabletop collectors and players. Final score: 8/10, with minus 2 points for a small amount of factions and a lack of competitive-grade RTS responsiveness
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Players by region
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