
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.

Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.

Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 168.6Kreviews | 84% | — | $221.5M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
황제 폐하를 위하여! 너무 재밌는데 dlc좀 다양하게 나왔으면 좋겠어요.. 특히나 커스터마이징이 더 자유로웠음 좋겠지만 지금도 나쁘지않네요. 그리고 스나이퍼 탄창좀 늘려줬으면...
yucky ai company
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best CN #14, worst JP #84 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 95% | #46 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вы угораете 9 часов геймплея за такие бабки? Доп миссии долбильни и купи украшение за много денег? Жесть!
The campaign does not work in offline mode, (And it has been broken for long, if forums are to be believed. ) also the so-called single player campaign is designed for co-op and forces you to play with PC controlled marines which are quite stupid.
Game is amazing. Want to help counter the negative reviews made purely over the ceo and employee dispute. Support the devs and try it out.
"Remember Captain! B-Positive!"
This is going to be long and nitpicky from a non-40k fan, if you're a die hard 40k guy you'll probably slurp down the corpo 40k slop like a good consumer so buy it and move on. As a sequel to Space Marine 1 this game looks beautiful but that's about it. Everything about game flow, balance, characterization, and sound design feels underdone and made "good enough" compared to areas in the first game that whilst lacking the fidelity of a modern release, were done with far more care and effort. The most glaring example for most gamers is probably going to be the loading screens. In Space Marine 1 they took care to seamlessly integrate loading screens into the flow of the campaign, with long elevators, defense sections, and exposition filled hallway walks that built out the background of the world. This was done so that the campaign felt like a seamless, continuous adventure that was constantly escalating. In Space Marine 2, the elevators and hallways are still there, but on top of it you have a loading screen that rips you out of the game and reminds you none of this is real. The story tries to built stakes and flesh itself out, but the pacing is consistently ruined by the game returning you to a hub, a design choice that's come to dominate all corporate feeling cooperative games of the 2020s. You never feel like a soldier feeling with a long day of endless horrors, you never feel like you're embarking an arduous march like the first game, instead you feel like a little kid who's going back home after a day at school, you get on your space marine school bus and go back to your college dorm where your fellow marines talk about you outside of your door as if the battle barge is a Disney XD T.V. set. Weapons and abilities are very obviously designed around multiplayer balance, The game flow of encountering increasing brutality and lethality from the Orks as they carry out a genocidal campaign of unadulterated industrial warfare across Graia, where each weapon cache is crafted to either introduce a new gameplay element be it the verticality of the towering habblocks where you temporarily get to use a jump pack, or the harsh Stalingrad evoking streets full of entrenched Orks where you're introduced to the Las cannon, all of that is gone. Instead weapons are scattered everywhere without thought, a sea as shallow as a puddle where every bolter is designed to not stand out from the rest, lest balance (for a multiplayer mode that a fan of the first game is likely not even looking for) be thrown off! You will not experience a wealth of weapons of increasing strength and lethality, instead you'll be forced to swap between weapons for overly situational dungeons. Weapon spread and sound design is worse as well. Space Marine 2 very obviously wants you to use melee, it's a game where they have ranged weapons, but you can tell the devs don't actually want you using them that much. Every weapon you can use sounds less lethal than the weapons in Space Marine 1. The plasma pistol has been demoted from sounding like someone summoned a whole data center from hell to sounding like a generic energy based pea shooter. Bolters no longer sound like a thrown together boxy rocket launcher designed to kill without thought, instead it sounds like someone with bad speakers in the back of their old 1994 Acura Integra. Weapons fire with the precision of a disabled kid playing T-ball. The stalker bolter, once a laser beam of death that let you feel like a cybernetic SWAT team member crossed with an anime sniper assassin is now a musket if you don't zoom in. In the 41st millennium the cream of the crop for the Imperium has less training in point shooting than the starving masses of the British infantry who fought in Verdun in 1916. Abilities are balanced, no longer can you morph into a catholic space fascist fueled by the pure hatred of the fact that the universe has put something disgusting, like a green British football fan, in front of your eyes along with the means to kill it. Instead you get a "Q" ability, all of which have short use times and long cool downs, all of which are balanced around multiplayer. If you're the main character you get to get really angry for just long enough to maybe kill 1 enemy, and you won't feel much as the enemies in this game have no personality, they're just insect lizards with a generic science fiction hivemind, and not even one that taunts you. Aesthetics are different as well. Gone as the large environments that evoke monumentalism, instead it's replaced by some of the most beautiful textures you'll ever see and endless fog. The endless satire of being hit over the head with horrible apartments, workplace supervisors demanding comically unsafe conditions, and a military organization that actively hates its own men almost as much as the enemy is largely gone, or at least shoved behind the curtains where only dedicated fans and players could find it. Instead the Imperium are shown as cartoon space knights who go back to their cool clubhouse in the sky after they beat the evil supervillain, unnamed lizard hive man! Overall, the game feels corporate. Corporate can be nice at times but if you're looking for art, for soul, for the game to have anything to say with its story telling you won't find it. There's no tale of self-sabotaging fascist knights, where you can tell through game design that the only thing this society puts effort into is their weapons which even still are not enough to prevent their self made enemies from closing in. There's no map's designed around giving the player comically powerful method of destroying their enemies before it's taken away. Even the space marines are different, with the Darth Vader styled uniform helmets being replaced by a generic corporate looking edgy hero helmet. Every soldier is personalized, gone is the scene from Space Marine 1, where legions of supersoldiers with their identity stripped away arive to help you fight a problem you caused. Instead everyone has a personality, in the 41st millennium the evil fascist empire is apparently really involved in self expression for their soldiers. The same organization that kills most of its recruits and turns the survivors into unthinking, barely Human killing machines is also concerned with making sure everyone armor looks like an 8th grade girls notebook, covered in stickers and doodles. Overall, I expect more out of games. This game is why games will only get worse and more expensive, it's why you will rent and own nothing, it's good reviews mean the care that went into something like Halo 3 will never be replicated by big studios ever again.
If your a Mouse and Keyboard gamer avoid this game, it is really only playable with a controller unless you want to spend hours retraining your muscle memory. Also it has a memory leak bug that is really inexcusable this long after release. The story is also a huge step backwards from Space Marine 1.
Как же я потужно ебашил этих всех ксеносов, еретиков, уродов всяких, фууууух баля, и ногой, и рукой, и плечом, и мечом, и цепным мечом, и молотом, и болтами, и плазмой, и мельтой, и ♥♥♥♥♥♥. За моего примарха Зелимана и мой родной мир Малый Токмар!
describes 2026
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.1M | 839.6K | 94% | $19.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $227.4M | 98.2K | 82% | $69.99 | |
| $227.6M | 364.7K | 94% | $24.99 | |
| $231.4M | 1.3M | 97% | $9.99 | |
| $209.2M | 107K | 51% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| $1.5K | 7 | 86% | $8.99 | |
| $90 | 6 | 50% | $0.62 | |
| $93 | 1 | 100% | $4.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |