
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
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About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 705 reviews with recorded playtime.
Reviews
Themes across 698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not only a great 40K game, but a great game overall. Good combat systems that give you plenty of options, strong engaging story.
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Dungeons and Dragons in Space.
因为战锤IP和回合制战斗两个因素玩了这个游戏,一周目主线加部分DLC通关用了140多个小时,的确玩进去了但是和其他我玩过的CRPG有些地方不太一样。首先个人感觉战斗比较多,有些地方甚至走两步又入战了,主打一个战斗爽,但这对不太会角色构建的新手玩家来说有点折磨。然后就是入战只能正面入战,两军对垒,或者自己被伏击,什么春秋礼法,不搞偷袭哈哈哈。同时升级数量和频率也很高,有时打完一场加一次点,有点繁琐。但是这个游戏的确让我体会到了战锤世界观的一部分,游戏中文本的描写和人物的刻画也很优秀,最长的文本应该和这段评论差不多长哈哈哈。这些就是我目前的感受,然后和大家说一个很生草的事,和审讯官初见后在舰桥上聊完天,steam就弹出了一个恋爱成就,我真不行了,我还想着居然有官配啊,那要多关注一下了哈哈哈。
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Znakomite RPG !
The amount of detail in this game is insane. Truly an incredible experience if you enjoy fantastic writing, politics, build variety. I can't stress enough how obvious it is how much work and love went into making this; it's apparent at every turn. I hope that everyone that worked on this (especially the writers!!!) are proud of themselves. The only shortcomings for me: - equipment variety is certainly deep enough, but I did feel a little pigeonholed by the archetypes. Coming from WotR where the class options were both wide and deep, it just felt more narrow in scope. You really only have a few classes to choose from, but to be fair you can build them out in many different ways. - morality feels very narrow as well. In most cases you basically have the option to be dogmatic / neutral / heretical with very little in between. I get this, as the 40k universe is so focused on the contrast between these things, but it often felt like choices lacked nuance. I ended up not minding this too much though. I just had to reframe it in my mind as essentially choosing between the three at the start of the run. Then I was able to treat the game a bit more linearly, rather than a universe sandbox. With how good literally all of the writing is, it's probably a good thing they tightened the focus a bit rather than branch out and sacrifice quality honestly. - the economy is AWESOME, but I wish they had explained it a bit more. It took me like 30hrs to realize that you lose nothing by purchasing things. I'm willing to accept that I'm just not the brightest consumer, but it's such a vastly different way of approaching economy that I think it needed more reinforcement/clarification. For anyone reading this: Profit Factor is basically your kingdom's GDP. Your relationships with factions determine what they'll be willing to give you. If you have high enough GDP and a strong enough relationship, a faction essentially just gives you items. If you have the access to get an item from a faction, you just take it. It costs you nothing.
Very good CRPG and 40k lore
Amazing game
好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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