
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
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About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Warhammer 40k Rouge trader is one of the best Warhammer 40k games i ever played, i enjoyed playing it so much. it a long game, but it is worth it. this game make you feel how to live as rouge trader in the 40k universe. even with 202 hours of play i still did not experience everything this game can offer. i might to another playthough when dlc 4 releases.
我想不到任何不推荐它的理由,我认为比博德之门好玩很多
bacana tipo banana [rpg de nerdola alias]
120+ hours makes it hard to thumbs down. As an actual 40K player I learned more about the in-universe canon than I have from pretty much any other source. Easy to craft abusable builds at lower difficulties, but for the same reason those are must-haves at higher ones. Abelard almost deserves his own spinoff after this.
The game soft locked and glitched itself multiple times in the tutorial. Everything else was also not really good. The tutorial is bloated with useless informations while at the same time not giving me what I look for when playing a CRPG. The big descision is if I wamt to walk through a litle laughable fire or not. The choice has no consequence whatsoever. Exept that it soft locked me 3 times, if I chose not go back. Fallout 2's tutorial is infamous but I'd rather play it 10 times on repeat than having to play this abomination one more time. Atleast it had different ways to solve it. This on the other hand was as enjoyable as CBT. This hour long linear level with a bossbattle, made by someone who somehow missed the last 30 years of lections in game design, took away every desire to continue playing this game. I would refund this game, but saidly I had it running for over 5 hours trying to get past the glitches and soft locks. Get the original Fallout games or Divinity if you want something more modern.
its ppretty rad
К сожалению хорошо тут сделаны только первые часы, дальше вас ждут однотипные и монотонные бои, прокачка по типу "+15% урона выстрелом плазменным пистолетом через пробитие деревянного укрытия" и огромное количество столь же бесполезных перков, сюжет с "потрясающими" сюжетными поворотами, что будет даваться в час по чайной ложке, и огромное количество багов даже спустя столько лет после запуска игры. Именно баги для меня испортили игру. То не сработает триггер миссии, то в бою ты не сможешь выбрать область для эффекта и тебе вместо указанного выделится область на краю карты. Строго не рекомендую покупать, опробуйте пиратку и решите для себя, готовы ли вы это терпеть
I can't speak on how accurate this game is to the ttrpg rules it's based on as my knowledge of them is based more around D&D and Pathfinder, but what I can say is this; if you enjoyed Kingmaker, Wrath of the Righteous, or similar games, then I believe you'll enjoy this. I certainly have so far and I doubt that'll change. If it does, well, I'll write about it when it happens.
Worth every penny already on my second full playthrough and still having the time of my life
Hot take first- Rogue Trader is better than BG3, it just lacks the overall production value. Without spoilers- Rogue Trader is one of the most, if not the most reactive RPG I've ever played. Your choices through out the story and events that unfold are very important to the narrative. Every dialog choice is tracked behind the scenes, causing an insane amount of variety and small variations. Just be ready to read a lot. Sadly not everything is voice acted in-game. Exploration consists of exploring an overworld map, going from system to system scanning planets for resources and chasing rumors. You'll come across a lot of roleplay events and smaller PoI's to explore while doing this, but the bulk of the game is story driven through the main, side and companion quests. The companions are all very interesting- all of them have a personal story, react to what's going on around them, tons of depth in general with a great selection of both unique and different classes. Mechanically it's a very satisfying CRPG to play with tons of build variety. You get to pick an Origin and Archetype at character creation. Origins offering unique perks that lean into different kinds of playstyles and roleplay options, while Archetypes act as your standard classes of other CRPGs. Each Archetype offers a different variety of secondary Archetypes to pick from at level 17 creating a huge variety of combinations when you take into account Origin/Tier 1/Tier 2 choices (An example from my Dogmatic for The Empire playthrough. I did a Psyker/Soldier/Arch-Militant gunslinging wizard basically). Itemisation is peak- there are items supporting so many different kinds of playstyles. The newly introduced Augmentation system adds even more depth to this. In true owlcat fashion you have a couple of mini-games- in Rogue Trader those are ship combat and colony management. Colony management is pretty straight forward. As you adventure the Expanse you find resources- use those resources to upgrade colonies for various stat bonus/items/refreshing consumables. There will be tons of little events that come up requiring you to make choices for both roleplay and mechaniacl strength. Ship comabt is probably a love it or hate it mechanic. It's basically it's own turn based combat system. Your ship is basically it's own party member, you level it up, equip it with stuff, get talents etc. Overall, if you like CRPG's with tons of depth, world building, lore, stasfying buildcrafting and you don't mind the lower production value (not as many flashy cutscenes and a lot of reading)- Rogue Trader is an absolute gem. One of the best showing of what Owlcat does, and probably the best 40k game ever made.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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