
MECHANICUS II ANNOUNCED! Take control of one of the most technologically advanced factions in the Imperium: the Adeptus Mechanicus. In this turn-based tactical game, your every decision will weigh heavily on the outcome of the conflict. Will you be blessed by the Omnissiah?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.3Kreviews | 92% | — | $7.8M |
| $39.99 | 448ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeux à la BO la plus célèbre des réseaux sociaux. Merci Monsieur Guillaume David
I spent more time reading than playing. Even as a fan of the world, the fact that you read for the first 10min, then play 8, then read 10 then play 9....it'd be like me writing this review for another thousand words just to say that I like pizza...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $3.59−88% |
| 366ratings |
| 86% |
| #169 |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сцевола, лоботомируй меня. Я сделаю все ради тебя
Единственная игра, где реально вархаммерская, мало того- механикумская атмосфера) "Вы заливаете алтарь ксеносов отработанным машинным маслом и закидываете сгоревшими предохранителями"- бесценно) Ну и как стратегия хороша тоже же. Разные варианты прокачки, билдостроение, сбор пати, фактически- извращаться можно долго)
Play for the Omnissiah
My weak flesh disgusts me
Во славу Омниссии!
5/10 - TL;DR: Excellent sound design and style, funny character writing, but the gameplay is a slow, repetitive, RNG-heavy DPS race and your time is wasted if you don't pick the right options before missions. Just go play XCOM. My experience on Normal difficulty 5 missions in was completely failing to pick any good options before the mission fight, meaning I was unable to spawn half my starting roster. After restarting the fight 3 times it was clear it was unwinnable. Multiple restarts later I just use a guide to tell me what to pick in each room, giving me the best possible chance, but the awful weapon RNG means 3 more failed fights despite now having all my units. After an hour of bashing my head against the early difficulty curve, I uninstalled. According to other reviews, the difficulty curve supposedly falls off quickly, but the fact that I can use a guide and still lose 3 times in a row due to poor damage RNG outside my control is just bad game design. I'm disappointed as the techpriest customisation and the weapons look really, really fun. Hopefully Mechanicus 2 will be better.
Warhammer 40,000: Mechanicus - good for couple evenings, too boring to play until the end I played around 25 missions of Warhammer 40,000: Mechanicus, and overall the game left me disappointed. First of all, I never really understood the idea behind the global timer. The game does a poor job explaining the actual consequences of rushing missions versus taking your time. The pros and cons of fast clears compared to thorough exploration are vague, so instead of creating meaningful tension, the timer just feels like pressure for the sake of pressure. Visually, the game feels very low-budget and surprisingly small in scope. Location assets are extremely repetitive and get old very quickly. If you’re not deeply familiar with Necron lore, all enemies blur together — they feel like minor variations of the same model over and over again. The soundtrack is limited and underwhelming. I know many Warhammer 40K games are worse, but this universe should feel grand, atmospheric, and over-the-top. Instead, the game boils down to timed grinding. I also don’t get the design intent behind troops. Why spend resources on spawning Skitarii when investing in Tech-Priests is clearly more efficient? Tech-Priests actually progress, dying isn’t a big deal since they’re resurrected after missions anyway, and the penalty for losing one is fairly mild. In practice, troops feel redundant rather than strategic. The exploration aspect is another weak point. Entering identical rooms just to choose a glyph feels pointless. It resembles Darkest Dungeon in structure, but without the visual flair or tension — here it’s simply dull. Combat itself is not terrible, but it’s too unconventional in ways that don’t always feel good. The heavy reliance on Cognition Points, the lack of cover mechanics, and the overall sameness of encounters make battles blur together. After 25 missions, I already felt exhausted and bored. In short, Mechanicus has some decent tactical ideas, but they’re buried under repetitive design, weak presentation, and unclear systems. What should have been a stylish, atmospheric 40K experience instead feels like a small, grindy tactics game with a timer constantly breathing down your neck.
Fine for what it is, a tactical game with Warhammer lore. As a newbie fan of Warhammer, I liked it but if they just did a little more with it I think it would have been really great. Got it on sale and would definitely recommend it for that price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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